Here's a thread to talk about the first wave of the AoC DLC. Did you get it? What did you think of it if you did?
Having already bought the pass when it first released, I couldn't wait to dive into it. I spent almost 10 hours total yesterday on that alone... (luckily it was a day off from work.) I was pleasantly surprised by how much there was to do. "One new character two new weapons new challenges" doesn't really sound like a lot, but it was worth several hours on its own, and even then, the possibilities it opens up offer even more time of playing. The new sidequests granted new quality of life like upgraded runes, improved magic rods, buyable apples, and an increased weapon level cap. It also boosted the base attack of findable weapons. So continuing to improve your gear is something that's gonna take some time, and there's plenty of new missions to use for that. Also, the new bgm is all fantastic. Love the new tracks a lot.
Now on to the playables. Link's new weapon, the Flail, didn't really give me a strong first impression, but it surprised me. It's incredibly fun. The ability to copy enemy weapons until they break or you throw them was a really cool way to incorporate BotW's weapon mechanics, and the base moveset has some really nice-feeling combos. Definitely a fun way to play. And as for Zelda.... hoo boy. And I thought Mipha had my favorite moveset. No longer. The Master Cycle is easily my new favorite. It's incredibly cool and controls surprisingly easily for how fast it is. The combos both look and feel amazing. The things you can do with it are awesome. I'm seriously in love. AoC just never misses on them weapons.
Something interesting to note about the new weapon types is that, while you still have three tiers like everything else, they all have the same base attack (and you can improve that base with some questing). What sets the three different tiers apart is now the basic strong attack, X. It's different on all three, so you're essentially choosing which of the three to build depending on the playstyle you favor. I think that's really neat.
And as for the Battle-Tested Guardian, man. You become a god of destruction with that thing. It is a little similar to egg boy, but the range and power is on a completely different scale. Its sweeping laser beam just obliterates everything in your line of sight. Also its cryonis ability is it using an ice block to yeet itself into the air, which is extremely funny to me. It seemed like the dev team took inspiration from the funny BotW videos. It's a pretty fun character.
So, those are my impressions. I do think this pack could have benefitted from more weapon types, like Impa and the Champions each getting a second type at minimum. Impa getting her naginata back would make me pretty happy, and I think if they get as creative with alternatives for the Champions as they did with Link's Flail, we could see some pretty interesting stuff. So yeah, a little missed potential, but still a more impressive pack than I initially thought it would be.
Having already bought the pass when it first released, I couldn't wait to dive into it. I spent almost 10 hours total yesterday on that alone... (luckily it was a day off from work.) I was pleasantly surprised by how much there was to do. "One new character two new weapons new challenges" doesn't really sound like a lot, but it was worth several hours on its own, and even then, the possibilities it opens up offer even more time of playing. The new sidequests granted new quality of life like upgraded runes, improved magic rods, buyable apples, and an increased weapon level cap. It also boosted the base attack of findable weapons. So continuing to improve your gear is something that's gonna take some time, and there's plenty of new missions to use for that. Also, the new bgm is all fantastic. Love the new tracks a lot.
Now on to the playables. Link's new weapon, the Flail, didn't really give me a strong first impression, but it surprised me. It's incredibly fun. The ability to copy enemy weapons until they break or you throw them was a really cool way to incorporate BotW's weapon mechanics, and the base moveset has some really nice-feeling combos. Definitely a fun way to play. And as for Zelda.... hoo boy. And I thought Mipha had my favorite moveset. No longer. The Master Cycle is easily my new favorite. It's incredibly cool and controls surprisingly easily for how fast it is. The combos both look and feel amazing. The things you can do with it are awesome. I'm seriously in love. AoC just never misses on them weapons.
Something interesting to note about the new weapon types is that, while you still have three tiers like everything else, they all have the same base attack (and you can improve that base with some questing). What sets the three different tiers apart is now the basic strong attack, X. It's different on all three, so you're essentially choosing which of the three to build depending on the playstyle you favor. I think that's really neat.
And as for the Battle-Tested Guardian, man. You become a god of destruction with that thing. It is a little similar to egg boy, but the range and power is on a completely different scale. Its sweeping laser beam just obliterates everything in your line of sight. Also its cryonis ability is it using an ice block to yeet itself into the air, which is extremely funny to me. It seemed like the dev team took inspiration from the funny BotW videos. It's a pretty fun character.
So, those are my impressions. I do think this pack could have benefitted from more weapon types, like Impa and the Champions each getting a second type at minimum. Impa getting her naginata back would make me pretty happy, and I think if they get as creative with alternatives for the Champions as they did with Link's Flail, we could see some pretty interesting stuff. So yeah, a little missed potential, but still a more impressive pack than I initially thought it would be.