Storm_Echo
Gamer of Videos
- Joined
- Feb 21, 2020
- Location
- Ethereal Plane
What are your favorite items that keep popping up from game to game?
Things like Bombs, the Hookshot, Boomerang, Bow, Magic Rods of various kinds, world-warping items such as the Magic Mirror, are all fair game!
Personally,one of my favorite items is the Korok Leaf, but since that isn't really a recurring item (yet, come on Nintendo bring it back for BotW2!)
I've gotta give it over to the Hookshot. With the exception of the DS games (Phantom Hourglass and Spirit Tracks) the Hookshot is generally superior to the Boomerang in every way, functions similarly to a bow in a lot of cases, and allows for backtrack-based secrets (heart pieces!) in old areas through the ability to move yourself and enemies across rooms. The existence of a hookshot in a Zelda game adds depth and replayability to the experience.
I give exception to the DS Boomerangs because they magically follow a physics-defying path drawn by the player, which can be QUITE long, allowing for all kinds of crazy tricks and minor enemy stunlocking. In those games, I really liked sending 'ol Boomerang out on long missions to grab rupees and smack switches multiple times to run through dungeons. But, since those mechanics only exist on DS, I give it to Hookshot overall.
Things like Bombs, the Hookshot, Boomerang, Bow, Magic Rods of various kinds, world-warping items such as the Magic Mirror, are all fair game!
Personally,one of my favorite items is the Korok Leaf, but since that isn't really a recurring item (yet, come on Nintendo bring it back for BotW2!)
I've gotta give it over to the Hookshot. With the exception of the DS games (Phantom Hourglass and Spirit Tracks) the Hookshot is generally superior to the Boomerang in every way, functions similarly to a bow in a lot of cases, and allows for backtrack-based secrets (heart pieces!) in old areas through the ability to move yourself and enemies across rooms. The existence of a hookshot in a Zelda game adds depth and replayability to the experience.
I give exception to the DS Boomerangs because they magically follow a physics-defying path drawn by the player, which can be QUITE long, allowing for all kinds of crazy tricks and minor enemy stunlocking. In those games, I really liked sending 'ol Boomerang out on long missions to grab rupees and smack switches multiple times to run through dungeons. But, since those mechanics only exist on DS, I give it to Hookshot overall.