The Legend of Zelda: Breath of the Wild: Difference between revisions

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==Development==
==Development==
Breath of the Wild's development began with the team experimenting with what kind of gameplay experience the Wii U can offer.
The games development began with the team experimenting with what kind of gameplay experience the Wii U can offer.


{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}}
{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}}
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==Gameplay==
==Gameplay==
On June 14 2016, a brief trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Link was also shone cutting down trees to make certain area's accessible, and climbing cliff-faces and up trees. also shone was what appeared to be crafting over a camp-fire, and affecting the environment, such as a scene where Link dislodged a boulder causing it to roll over an enemy.
On June 14 2016, a brief trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Early on in the trailer, Link was shone using a glider, unlike the sail-cloth from previous gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.


==Controls==
==Controls==
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===Wii U Tech Demo===
===Wii U Tech Demo===
A tech demo demonstrating the capabilities of the Wii U was shown off at E3 2011 showing Link fighting [[Armogohma]]. Although the Wii U Zelda game shown at E3 does not graphically resemble the tech demo, it is still possible that some remnants of the demo may make it in to the game.
A tech demo demonstrating the capabilities of the Wii U was shown off at E3 2011 showing Link fighting [[Armogohma]]. Although the Wii U Zelda game shown at E3 does not graphically resemble the tech demo, it is still possible that some remnants of the demo may make it in to the game.
====E3 Gallery====
File:ZeldaUpic1.jpeg
File:ZeldaUArmour.png
File:ZeldaUGlider.png
File:ZeldaURoom.png


====Zelda Wii U Tech Demo Gallery====
====Zelda Wii U Tech Demo Gallery====
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