Sheikah Slate: Difference between revisions

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Regions, subregions, and most landmarks are added onto the map automatically. However, some landmarks must be visited before they are added to the map. Additionally, Sheikah Towers and shrines must be activated before they will appear on the map. Once they have been activated, Link may then use the Sheikah Slate to travel to that tower or shrine. Settlements, villages, and [[Stable]]s must also be visited before their locations will be added to the map. Once Link has registered a [[Horse (Breath of the Wild)|Horse]] at a stable, he may also use the map to track the location of any horse he is traveling with. Additionally, the locations of any discovered [[Korok]]s are marked on the map for reference.
Regions, subregions, and most landmarks are added onto the map automatically. However, some landmarks must be visited before they are added to the map. Additionally, Sheikah Towers and shrines must be activated before they will appear on the map. Once they have been activated, Link may then use the Sheikah Slate to travel to that tower or shrine. Settlements, villages, and [[Stable]]s must also be visited before their locations will be added to the map. Once Link has registered a [[Horse (Breath of the Wild)|Horse]] at a stable, he may also use the map to track the location of any horse he is traveling with. Additionally, the locations of any discovered [[Korok]]s are marked on the map for reference.


Albeit the map initially shows the regional limits between the Sheikah Tower regions when it's blank, these limits disappear once the regions are populated into the map's data. Link also has the ability to set stamps and pins on the map. Stamps are markers visible only when looking at the map, and don't generate a beacon to follow like pins do. There are nine different designs to choose from, and they can be used to indicate the location of enemies, weapons, [[Cooking Pot]]s, potential Korok locations, or anything else of note to be remembered. Up to 100 stamps may be placed on the map. Pins function similarly to stamps, but are also visible to Link when he views the landscape through the slate's scope. Pins are ideal for marking travel destinations as they help provide directional guidance for Link without use of the map. Unlike stamps, only five pins are available to use. Pins disappear if removed, also being automatically removed when Link walks over them, as the Sheikah Slate assumes that Link has arrived to said destination.
Although the map initially shows the regional limits between the Sheikah Tower regions when it's blank, these limits disappear once the regions are populated into the map's data. Link also has the ability to set stamps and pins on the map. Stamps are markers visible only when looking at the map, and don't generate a beacon to follow like pins do. There are nine different designs to choose from, and they can be used to indicate the location of enemies, weapons, [[Cooking Pot]]s, potential Korok locations, or anything else of note to be remembered. Up to 100 stamps may be placed on the map. Pins function similarly to stamps, but are also visible to Link when he views the landscape through the slate's scope. Pins are ideal for marking travel destinations as they help provide directional guidance for Link without use of the map. Unlike stamps, only five pins are available to use. Pins disappear if removed, also being automatically removed when Link walks over them, as the Sheikah Slate assumes that Link has arrived to said destination.


With the [[Breath of the Wild Expansion Pass|Expansion Pass]], [[Hero's Path Mode]] was added to the map. Turning on this mode shows the path of Link's past travels.
With the [[Breath of the Wild Expansion Pass|Expansion Pass]], [[Hero's Path Mode]] was added to the map. Turning on this mode shows the path of Link's past travels.
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==Non-Canon Appearances==
==Non-Canon Appearances==
{{Non-Canon|Section}}
{{Non-Canon|section}}
===''Hyrule Warriors''===
===''Hyrule Warriors''===
In ''[[Hyrule Warriors: Definitive Edition]]'', both Link and Zelda have access to an "Era of the Wilds" Costume based on their ''Breath of the Wild'' incarnations, which are both unlocked after completing the first [[Scenario]], [[The Armies of Ruin]]. Both of these Costumes have the Sheikah Slate on their hip, with Link hanging it from his left and Zelda from her right. It is purely cosmetic, and cannot be utilised in or out of battle.
In ''[[Hyrule Warriors: Definitive Edition]]'', both Link and Zelda have access to an "Era of the Wilds" Costume based on their ''Breath of the Wild'' incarnations, which are both unlocked after completing the first [[Scenario]], [[The Armies of Ruin]]. Both of these Costumes have the Sheikah Slate on their hip, with Link hanging it from his left and Zelda from her right. It is purely cosmetic, and cannot be utilised in or out of battle.


===''Mario Kart 8 Deluxe''===
===''Mario Kart 8 Deluxe''===
The default Link is the Hero of the Wilds, and he has the Sheikah Slate on his hip, solely for aesthetic purposes. This is one of multiple references to Sheikah technology about him; he is also equipped with a [[Guardian Sword++]], his symbol is the Sheikah eye, and he was released with the [[Master Cycle Zero]], [[Ancient Tires]] and [[Paraglider]]. However, Link's alternate costume, being based on the protagonist of''[[Skyward Sword]]'', does not have the Sheikah Slate.
The default Link is the Hero of the Wilds, and he has the Sheikah Slate on his hip, solely for aesthetic purposes. This is one of multiple references to Sheikah technology about him; he is also equipped with a [[Guardian Sword++]], his symbol is the Sheikah eye, and he was released with the [[Master Cycle Zero]], [[Ancient Tires]] and [[Paraglider]]. However, Link's alternate costume, being based on the protagonist of ''[[Skyward Sword]]'', does not have the Sheikah Slate.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
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