Seized Construct: Difference between revisions

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The boss fight against the Seized Construct is essentially a boxing match between the two constructs. There will be various fusable objects and [[Zonai Device]]s around the arena, including [[Spiked Iron Ball]]s, [[Cannon]]s, and [[Shock Emitter]]s that can be fused to Mineru's Construct, in addition to the usage of any [[Zonai Devices]] in Link's inventory; Ultimately the type of [[Zonai Device]]s used in this boss battle is entirely up to the imagination of the player. The perimeter of the arena is blocked off by an electric fence that will damage everyone inside, and the primary way to deal the most damage is to try to knock the Seized Construct into the fence. One way to do this is by using Mineru's Construct to block every time the Seized Construct goes in for a swing, and then hit it three times with either the left or right arm to knock it into the fence. One of the arms has to be fused with a non-shooting object in order for this to work properly; the Seized Construct will use similar tactics to try to knock Link and Mineru's Construct into the fence as well. Doing this efficiently will require Link to pilot Mineru's Construct somewhat aggressively in order to be in close enough range that the Seized Construct will attempt a swing, and to close the distance between the Seized Construct and the electric fence. Another way is to stun it from range by firing at it with a [[Cannon]] [[Zonai Device]] on one Construct arm, where it can then be hit three times with the other Construct arm to send it into the fence. After enough times, the Seized Construct will lose enough health to commence the second phase.
The boss fight against the Seized Construct is essentially a boxing match between the two constructs. There will be various fusable objects and [[Zonai Device]]s around the arena, including [[Spiked Iron Ball]]s, [[Cannon]]s, and [[Shock Emitter]]s that can be fused to Mineru's Construct, in addition to the usage of any [[Zonai Devices]] in Link's inventory; Ultimately the type of [[Zonai Device]]s used in this boss battle is entirely up to the imagination of the player. The perimeter of the arena is blocked off by an electric fence that will damage everyone inside, and the primary way to deal the most damage is to try to knock the Seized Construct into the fence. One way to do this is by using Mineru's Construct to block every time the Seized Construct goes in for a swing, and then hit it three times with either the left or right arm to knock it into the fence. One of the arms has to be fused with a non-shooting object in order for this to work properly; the Seized Construct will use similar tactics to try to knock Link and Mineru's Construct into the fence as well. Doing this efficiently will require Link to pilot Mineru's Construct somewhat aggressively in order to be in close enough range that the Seized Construct will attempt a swing, and to close the distance between the Seized Construct and the electric fence. Another way is to stun it from range by firing at it with a [[Cannon]] [[Zonai Device]] on one Construct arm, where it can then be hit three times with the other Construct arm to send it into the fence. After enough times, the Seized Construct will lose enough health to commence the second phase.


If encountered in the War in the Depths of Hyrule (go to the final boss early), then Mineru's Construct won't be an option. Instead, Link must knock it back into the side of the arena with his own weapons, or else deal an absurd 20,000 damage using melee weapons.
If encountered in the War in the Depths of Hyrule (go to the final boss early), then Mineru's Construct won't be an option. Instead, Link must knock it back into the side of the arena with his own weapons, or else deal an absurd 20,000 damage using melee weapons. In particular, combining a [[Soldier's Broadsword]] (charge attacks charge faster) with any [[Lizalfos Tail]] (extends spin hitbox) creates a highly effective anti-Seized Construct weapon that can rapidly stagger, stun and knockback the Seized Construct with fast Spin Attacks; the components of which are readily available due to being dropped by [[The Demon King's Army]].
 
Regardless, the Seized Construct takes damage from the perimeter in increments of 500. When it is pushed into the perimeter, it generally takes anywhere from 2000-3000 damage depending on how hard it was pushed into the perimeter. However, after it takes perimeter damage and "sits down", it is still vulnerable to further knockback and hitting it while it is down can still send it back into the perimeter for additional damage. In all cases, the Seized Construct has a 3500 damage cap from the perimeter in any one "cycle", meaning that after it is sent into the perimeter whilst "down", it becomes knockback immune until it stands back up once it has hit the 3500 damage cap. It is still optimal to hit it back into the perimeter while "down", however, as dealing 3500 damage instead of 3000 enables Seized Construct to be 3-cycled instead of 4-cycled per phase of 10,000 HP.


==== Phase 2 ====
==== Phase 2 ====
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