Interview:E3 Roundtable July 12th 2007: Difference between revisions

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-He thinks the reason for this is the interface, the touch screen-driven gameplay. It allowed them to streamline Zelda to the new users, but that doesn't necessarily mean the game is easier.<br/><br/>
-He thinks the reason for this is the interface, the touch screen-driven gameplay. It allowed them to streamline Zelda to the new users, but that doesn't necessarily mean the game is easier.<br/><br/>


-Aonuma: I'm often asked what I think the essense of Zelda is. It's not the complexity of the puzzles, but the accomplishment (yatta!) of solving them.<br/><br/>
-Aonuma: I'm often asked what I think the essence of Zelda is. It's not the complexity of the puzzles, but the accomplishment (yatta!) of solving them.<br/><br/>


-The ah-ha moment is the core of Zelda, and Aonuma wanted to make sure that that moment wasn't lost.<br/><br/>
-The ah-ha moment is the core of Zelda, and Aonuma wanted to make sure that that moment wasn't lost.<br/><br/>