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[[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North and then stepping on the switch, located up the ladder just being the [[Sinking Ships]] game. Once the Ferris Wheel is operable, Kreeb seems excited that it is finally working.{{Ref|TWW|3072|Kreeb}} He encourages Link to take a ride on the Ferris Wheel.{{Ref|TWW|3073|Kreeb}} | [[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North and then stepping on the switch, located up the ladder just being the [[Sinking Ships]] game. Once the Ferris Wheel is operable, Kreeb seems excited that it is finally working.{{Ref|TWW|3072|Kreeb}} He encourages Link to take a ride on the Ferris Wheel.{{Ref|TWW|3073|Kreeb}} | ||
Link can ride the windmill to rekindle the lighthouse at the peak. Kreeb will give him a [[Piece of Heart]] as a gift.{{Ref|TWW|3061|Kreeb}} | Kreeb mentions that the tower was actually once used as a Lighthouse and it was a safety beacon for those at sea. However, the flame has long been extinguished. He bets that the lighthouse would still light up if somebody gave it a little spark.{{Ref|TWW|3074-3076|Kreeb}} Link can ride the windmill to rekindle the lighthouse at the peak. Kreeb will then give him a [[Piece of Heart]] as a gift.{{Ref|TWW|3061|Kreeb}} | ||
===Figurine=== | ===Figurine=== |