Meditative Training: Difference between revisions

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| enemies = [[Bokoblin]]
| enemies = [[Bokoblin]]
| related = [[Relief for Soldier Stress]]
| related = [[Relief for Soldier Stress]]
| related =
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'''Meditative Training''' is a [[Age of Calamity Services|service]] in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''.
'''Meditative Training''' is a [[Age of Calamity Services|service]] in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''.


==Appearances==
==''Age of Calamity''==
===''Age of Calamity''===
{{quote|A curious room in the temple, perfect for meditation. Entering the room relaxes your spirit and prepares you for meditative training.}}
{{quote|A curious room in the temple, perfect for meditation. Entering the room relaxes your spirit and prepares you for meditative training.}}
Meditative Training is a place where characters can train freely in the use of their powers. It is unlocked by bringing three [[Hyrule Herb]]s to the [[Sage Temple]] as part of the "[[Relief for Soldier Stress]]" [[Age of Calamity Quests|quest]]. Burning the herbs is said to help "soldiers achieve balance in body and mind"
Meditative Training is a place where characters can train freely in the use of their powers. It is unlocked by bringing three [[Hyrule Herb]]s to the [[Sage Temple]] as part of the "[[Relief for Soldier Stress]]" [[Age of Calamity Quests|quest]]. Burning the herbs is said to help "soldiers achieve balance in body and mind"


Taking place in a room similar to [[Test of Strength]] [[Shrine of Trials|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they quickly respawn.
Taking place in a room similar to [[Test of Strength]] [[Ancient Shrine|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they quickly respawn.


Characters take no damage from attacks, although they can be knocked back or down. Temporary damage - such as [[Link (Breath of the Wild)#Age of Calamity|Link]]'s sacrifice [[Strong Attack|strong attack]] from his two-handed weapon moveset - is still taken, but cannot reduce the character to less than one-quarter of a heart.
Characters take no damage from attacks, although they can be knocked back or down. Temporary damage - such as [[Link (Breath of the Wild)#Age of Calamity|Link]]'s sacrifice [[Strong Attack|strong attack]] from his two-handed weapon moveset - is still taken, but cannot reduce the character to less than one-quarter of a heart.