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={{Color|red|Remakes}}= | ={{Color|red|Remakes}}= | ||
==Zelda | ==Zelda II: The Adventure of Link 3D== | ||
{{ | {{Infobox|fan game | ||
| name = Zelda | | name = Zelda II: The Adventure of Link 3D | ||
| logo | | logo = | ||
| boxart | | boxart = [[File:Z23d-title-450x337.jpg|400px]] | ||
| release | | caption = | ||
| | | release UnityWebPlayer = {{date|y=2010|m=5|d=28}} | ||
| developer = Michael A Johnston | | release Unity WebGL = {{date|y=2019|m=5|d=5}} | ||
| developer = Michael A Johnston | |||
| composer = | |||
| related = | |||
}} | }} | ||
''Zelda 2: The Adventure of Link 3D'' is a remake of the first section of ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', as an first-person shooter using UnityWebPlayer. | |||
{{quote|This game was incredibly fun to make. I am a fan of the original NES game and love its innovations and clever game design. But as we all know, Zelda games are long and complex. When starting this project I had to choose very carefully what I had time to accomplish if this game was ever to see the light of day. As a result I decided to remake the beginning of the game up to the end of the first boss. This seemed simple enough, but I knew it would be a challenge. This is the result of my learning programming for the first time and a labor of love making this game in 3D.|Michael A Johnston}} | |||
In 2019, Johnston [https://3dnes.blogspot.com/2019/05/update.html ported the existing part of the game to Unity WebGL] to ensure it continued to be playable, but observed that: | |||
{{quote|After I first made this fan game, I did want to continue it. I modeled and animated the Goriya enemy and had layouts for the 2nd and 3rd palaces. However, after seeing how Nintendo DMCAs these types of projects I figured it wasn't worth it.|Michael A Johnston}} | |||
===Play Game=== | ===Play Game=== | ||
*https://3dnes.blogspot.com/ | *https://3dnes.blogspot.com/ | ||
{{clear}} | {{clear}} | ||