Interview:Edge ETC 1999: Difference between revisions

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{{IncInterview}}
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[http://web.archive.org/web/20030510124308/www.nintendouk.co.uk/intersmetc99.html]
[https://web.archive.org/web/20030510124308/www.nintendouk.co.uk/intersmetc99.html]


Q. How do you feel about getting to grips with Nintendo's new console technology?
Q. How do you feel about getting to grips with Nintendo's new console technology?
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Q. What other technologies are you looking forward to working with?
Q. What other technologies are you looking forward to working with?


SM. Already we have made announcements that in Japan we are going to link the Game Boy COlor with cellphones. Also we are working on the 64DD in Japan on something that could be compared to internet gaming. Those are the areas I'm working on in software development right now.
SM. Already we have made announcements that in Japan we are going to link the Game Boy Color with cellphones. Also we are working on the 64DD in Japan on something that could be compared to internet gaming. Those are the areas I'm working on in software development right now.


Q. Have you come up with any new game concepts derived from new technologies such as connectivity?
Q. Have you come up with any new game concepts derived from new technologies such as connectivity?
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Q. Do current Internet games running on networked PCs hold much interest to you?
Q. Do current Internet games running on networked PCs hold much interest to you?


SM. Actually, I don't use PCs very often and in fact I'm not even getting the chance to play videogames very much myself. When I use the internet, it's just for business purposes. But of course, many of the game designersin our department are monitoring what is happening in the Internet field when it comes to videogames. If you just focus on avid personal computer game users it should be very interesting and the market should grow. But our market is much larger then that of PC users. Last week we had the Nintendo Spaceworld '99 in Tokyo. There were many, many parents and children coming together and enjoying the showm, and that is the big market we're talking about. I don't think that the Internet games can appeal to that mass audience.
SM. Actually, I don't use PCs very often and in fact I'm not even getting the chance to play videogames very much myself. When I use the internet, it's just for business purposes. But of course, many of the game designers in our department are monitoring what is happening in the Internet field when it comes to videogames. If you just focus on avid personal computer game users it should be very interesting and the market should grow. But our market is much larger than that of PC users. Last week we had the Nintendo Spaceworld '99 in Tokyo. There were many, many parents and children coming together and enjoying the show, and that is the big market we're talking about. I don't think that the Internet games can appeal to that mass audience.


Q. How do you get the best out of the very large teams you require to make games nowadays?
Q. How do you get the best out of the very large teams you require to make games nowadays?
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Q.Have you ever dreamt up any new characters to join Mario, Zelda and Donkey Kong?
Q.Have you ever dreamt up any new characters to join Mario, Zelda and Donkey Kong?


SM. [Laughs and points to the Edge cover that has been staring up at him thoughout the interview] Sonic, how about Sonic?
SM. [Laughs and points to the Edge cover that has been staring up at him throughout the interview] Sonic, how about Sonic?


Q. Ah. Erm, yes. Sorry about that.
Q. Ah. Erm, yes. Sorry about that.


SM. [Laughs] It's okay, Mr Naka is my friend. I'm the kind of designer who tries to make game systmes first and only decides at the end what sort of game character should fit into the world of the particular new game. I have not yet decided what kind of characters would have the most appeal on the Dolphin system. But whether it be me or other creators, Mario, Zelda and Donkey Kong have become so improtant that some games should be created to use them on Dolphin, that's for sure.
SM. [Laughs] It's okay, Mr Naka is my friend. I'm the kind of designer who tries to make game systems first and only decides at the end what sort of game character should fit into the world of the particular new game. I have not yet decided what kind of characters would have the most appeal on the Dolphin system. But whether it be me or other creators, Mario, Zelda and Donkey Kong have become so important that some games should be created to use them on Dolphin, that's for sure.


Q. Should gamers ever expect another game where Mario goes against Donkey Kong.
Q. Should gamers ever expect another game where Mario goes against Donkey Kong.
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SM. Yes, I really appreciate the fact that the fourplayer mode is enjoyed so much by the N64 users. I'm very interested in those games. At Nintendo Spaceworld it was fourplayer games that attracted most attention, and I think it's becoming a core of N64 games. I think it's very important that some people are playing games together. For the creators, this means not only making games and trying to convey some messages in them, but also thinking about how different people make use of the information we have provided. I think that's important.
SM. Yes, I really appreciate the fact that the fourplayer mode is enjoyed so much by the N64 users. I'm very interested in those games. At Nintendo Spaceworld it was fourplayer games that attracted most attention, and I think it's becoming a core of N64 games. I think it's very important that some people are playing games together. For the creators, this means not only making games and trying to convey some messages in them, but also thinking about how different people make use of the information we have provided. I think that's important.


Q. Your games have all been strongly character based, whereas in the west there has been a trend towards firstperson games. ANy plans to explore the area?
Q. Your games have all been strongly character based, whereas in the west there has been a trend towards firstperson games. Any plans to explore the area?


SM. Yes, I am interested in making firstperson-viewpoint games. Rare's GoldenEye game is already a good game with firstperson viewpoint. I'm almost of the opinion that my style of making small characters on the screen appear and go here and there, it may be old fashioned by now.
SM. Yes, I am interested in making firstperson-viewpoint games. Rare's GoldenEye game is already a good game with firstperson viewpoint. I'm almost of the opinion that my style of making small characters on the screen appear and go here and there, it may be old fashioned by now.
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Q. It's 20 years since you first began making games with Nintendo. Will you still be making games in another 20 years? If so, what do you expect them to look like?
Q. It's 20 years since you first began making games with Nintendo. Will you still be making games in another 20 years? If so, what do you expect them to look like?


SM.You know it is often said that a movie director can make movies until he or she dies [laughs], and it may be possible for me to continue to the end. But I know that I have the responsibility to train and nuture more young people to become better creators, directors and producers. For the maintenance and the expansion of the industry I've got to work [on that], I understand that, but at the same time I really want to make something of my own. When it comes to game development maybe I can't make such giant games any more, maybe it's more the compact games I should work on. In the end, 20 years from now, I don't know what kind of games I'll be working on. Probably Nintendo will continue to be the entertainment company and will have to appeal to mass audiences, but I believe that 20 years from now videogames will become very different.
SM.You know it is often said that a movie director can make movies until he or she dies [laughs], and it may be possible for me to continue to the end. But I know that I have the responsibility to train and nurture more young people to become better creators, directors and producers. For the maintenance and the expansion of the industry I've got to work [on that], I understand that, but at the same time I really want to make something of my own. When it comes to game development maybe I can't make such giant games any more, maybe it's more the compact games I should work on. In the end, 20 years from now, I don't know what kind of games I'll be working on. Probably Nintendo will continue to be the entertainment company and will have to appeal to mass audiences, but I believe that 20 years from now videogames will become very different.