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(Created page with "{{IncInterview}} The original interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-11.htm" target="new">1101</a>. Translation thanks to <...") |
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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-11) Looks Like the Animation is Incredible in This Zelda (Part 3)</b><br><br> | <b>(1-11) Looks Like the Animation is Incredible in This Zelda (Part 3)</b><br/><br/> | ||
<b>Naoki Mori (Cinema Scene Director):</b> In the Legend of Zelda series, the protagonist has never spoken. This new game | <b>Naoki Mori (Cinema Scene Director):</b> In the Legend of Zelda series, the protagonist has never spoken. This new game | ||
has inherited the tradition from the Super Famicom era. "This is a game, not a movie!" has always been Nintendo's slogan, | has inherited the tradition from the Super Famicom era. "This is a game, not a movie!" has always been Nintendo's slogan, | ||
and this time is no different. But saying that, if you add up the time it takes to watch all the movies in Ocarina of Time, | and this time is no different. But saying that, if you add up the time it takes to watch all the movies in Ocarina of Time, | ||
the total comes out to be more than 1 and 1/2 hours! The cutscenes are all short, but it adds up.<br><br> | the total comes out to be more than 1 and 1/2 hours! The cutscenes are all short, but it adds up.<br/><br/> | ||
There are places in the game where you meet Princess Zelda. This is when a lot of special conditions come into play, and we | There are places in the game where you meet Princess Zelda. This is when a lot of special conditions come into play, and we | ||
had to program that accordingly. We had to toss out a lot of requests that just weren't possible and make compromises. If | had to program that accordingly. We had to toss out a lot of requests that just weren't possible and make compromises. If | ||
you look at the cutscene we were able to make, long cuts were made to that, and Zelda, of course, remains expressionless.<br><br> | you look at the cutscene we were able to make, long cuts were made to that, and Zelda, of course, remains expressionless.<br/><br/> | ||
Then the monitor started spitting out a mountain of errors, saying things like "I don't feel like working for this princess!" | Then the monitor started spitting out a mountain of errors, saying things like "I don't feel like working for this princess!" | ||
That programmer was a very busy man, but when we interrupted him to ask "Can you somehow put this in, please?" he was able to | That programmer was a very busy man, but when we interrupted him to ask "Can you somehow put this in, please?" he was able to | ||
do the textures and animations and scene cuts and so on. So I really want you to see the "Meeting Zelda" cutscene.<br><br> | do the textures and animations and scene cuts and so on. So I really want you to see the "Meeting Zelda" cutscene.<br/><br/> | ||
I was also in charge of synchronizing Link playing the Ocarina with the music. Basically my favorite place was the fire | I was also in charge of synchronizing Link playing the Ocarina with the music. Basically my favorite place was the fire | ||
dungeon, so I think that's the place where the music and cutscene synchronizes best. *laughs* I want you to see that, too.<br><br> | dungeon, so I think that's the place where the music and cutscene synchronizes best. *laughs* I want you to see that, too.<br/><br/> | ||
Zelda's ending reminds me of Star Wars. It also sort of references Dark Crystal. More than figuring out where the scene cuts | Zelda's ending reminds me of Star Wars. It also sort of references Dark Crystal. More than figuring out where the scene cuts | ||
should be, we were worrying about how to project that atmosphere.<br><br> | should be, we were worrying about how to project that atmosphere.<br/><br/> | ||
I definitely watch anime a lot. So much so that I'm called Captain Anime. *laughs* Anime I consider interesting I show people | I definitely watch anime a lot. So much so that I'm called Captain Anime. *laughs* Anime I consider interesting I show people | ||
with reckless abandon. "This is great!" I say. Recently I've been enjoying "Perfect Blue" which is a psycho thriller. It's | with reckless abandon. "This is great!" I say. Recently I've been enjoying "Perfect Blue" which is a psycho thriller. It's | ||
not because we used it as a reference for the games, but the transitions of cutscenes were interesting.<br><br> | not because we used it as a reference for the games, but the transitions of cutscenes were interesting.<br/><br/> | ||
The scene cuts are connected to Link's movements. It was interesting to watch that. In my time, it's been my experience that | The scene cuts are connected to Link's movements. It was interesting to watch that. In my time, it's been my experience that | ||
things like animation and special effects can't be separated.<br><br> | things like animation and special effects can't be separated.<br/><br/> | ||
In Zelda our goal was to clear everything up by making small cuts here and there. As for the information volume of the | In Zelda our goal was to clear everything up by making small cuts here and there. As for the information volume of the | ||
cartridge, of course it's different from a CD-ROM game. CD-ROMs have a lot more volume. I admit that, you're right.<br><br> | cartridge, of course it's different from a CD-ROM game. CD-ROMs have a lot more volume. I admit that, you're right.<br/><br/> | ||
We did have a storyboard. Well, we had one, but I wonder about it. *laughs* It's easy to draw it.<br><br> | We did have a storyboard. Well, we had one, but I wonder about it. *laughs* It's easy to draw it.<br/><br/> | ||
"(1-11) Looks Like the Animation is Incredible in This Zelda (Part 3)" has ended. The interview continues from here, so please | "(1-11) Looks Like the Animation is Incredible in This Zelda (Part 3)" has ended. The interview continues from here, so please |