Whenever innovation comes about in the gaming industry, studios are quick to adopt those mechanics and styles into their own games, often improving upon them or pushing that innovation far enough to create entirely new genres. Before first-person shooters were a genre unto themselves, they were called “Doom clones.” To this day, games with labyrinthian maps and item/ability-based progression are often called Metroidvanias, as those mechanics were pioneered by the Metroid series and post-Symphony of the Night Castlevania games. Too…