Eiji Aonuma has officially gotten worse then Miyamoto when it comes to opening his mouth about Zelda Wii. Of course, this is a good thing, as the hype seems to be building for a game that we have yet to even see a trailer for. As tight lipped as they are about the actual game, little things keep slipping out. In an interview to Guardian.co.uk, this little tidbit came out:
“I have an eight-year-old son myself at home, and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: ‘In the next Zelda, you are going to be able to ride on the train.’ He answered: ‘OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky … ‘“
Aonuma pauses, grinning. “I just don’t know. If many people make many speculations … some of them might be correct. Right now, I have to refrain from commenting on anything.”
Of course, that wasn’t all he said about Zelda Wii.
“With this attachment, your minute hand movements are more precisely reflected … You can feel it so naturally and so intuitively. It’s not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda. Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises.” He looks apologetic again as he catches himself short of giving something away. “But I have to stop talking here.”
He also wanted to make an apology of sorts.
“The Water Temple in the Ocarina of Time was notorious for being very tough to conquer,” he says. “I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory.”
“I am,” he continues, genuine regret evident in his tone, “very sorry about that. I should have made it much easier to switch to the heavy boots.”
His favourite among his dungeon designs so far, the Ocarina of Time’s ingenious Water Temple is marred in his eyes by this slight ergonomic flaw. “Aside from the problem with the boots,” he continues, “I like the Water Temple so much.”
Check out the rest of the interview, as he goes on to explain how he got employed at Nintendo, and what sort of things inspire his work in the games he helps create.