Zelda II: The Adventure of Link: Difference between revisions

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(Created page with "{{Game |name = Zelda II: The Adventure of Link |logo = 200px|center |boxart = 200px|center |release = <b>Famicom:</b> <br /> ...")
 
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|director = Tadashi Sugiyama,Yoichi Yamada
|director = Tadashi Sugiyama,Yoichi Yamada
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A little under a year after the international first installment of the series, The Adventure of Link was released for the Nintendo Entertainment System, taking the series to a new level in this side-scrolling adventure. There were many changes in this new adventure which totally changed the feel of the series, most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, temples; while only the overworld exploration used the overhead perspective which the Zelda series had become known for. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using Link's shield as well as introducing magic and the use of spells.
Considered "the black sheep" of the series, The Adventure of Link is without a doubt the hardest Zelda game to date, introducing a "lives system" that made the game frustrating when you ran out of lives and returned to the starting area, having to traverse across Hyrule and back into the treacherous dungeons where you fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what the Zelda series was meant to be.
Aside from trying to live up to the expectations of its predecessor, The Adventure of Link is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the Gameboy Advance, the Gamecube Collector's Disc and now the Wii Virtual Console.

Revision as of 22:26, October 20, 2011

Template:Game

A little under a year after the international first installment of the series, The Adventure of Link was released for the Nintendo Entertainment System, taking the series to a new level in this side-scrolling adventure. There were many changes in this new adventure which totally changed the feel of the series, most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, temples; while only the overworld exploration used the overhead perspective which the Zelda series had become known for. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using Link's shield as well as introducing magic and the use of spells.

Considered "the black sheep" of the series, The Adventure of Link is without a doubt the hardest Zelda game to date, introducing a "lives system" that made the game frustrating when you ran out of lives and returned to the starting area, having to traverse across Hyrule and back into the treacherous dungeons where you fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what the Zelda series was meant to be.

Aside from trying to live up to the expectations of its predecessor, The Adventure of Link is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the Gameboy Advance, the Gamecube Collector's Disc and now the Wii Virtual Console.