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{{Game | {{specify|the 1989 LCD game|the 2021 compilation handheld|''[[Game & Watch: The Legend of Zelda]]''}} | ||
|name = Zelda | {{Non-Canon}} | ||
|logo = | {{Infobox|game | ||
|boxart = [[File:Zelda G&W Boxart.jpg | | name = ''Zelda'' | ||
|release | | logo = | ||
| boxart = [[File:Zelda G&W Boxart.jpg]] | |||
| release [[Game & Watch]] = | |||
{{Region|na|y=1989|m=8|d=26}} | |||
| release [[Mini Classics]] = | |||
{{Region|na|y=1998}} | |||
| release [[Game Boy Advance]]<br/>(''Game & Watch Gallery 4'') = | |||
[[ | {{Region|na|y=2002|m=10}} | ||
| developer = [[Nintendo R&D1]]<br/>[[Gunpei Yokoi]] | |||
| publisher = [[Nintendo]] | |||
| producer = | |||
| director = | |||
| media = [http://www.zeldadungeon.net/gallery/thumbnails.php?album=494 Screenshots Gallery]<br/>[http://www.zeldadungeon.net/gallery/thumbnails.php?album=497 Misc Gallery]. | |||
| | |||
|developer = Nintendo R&D1<br>Gunpei Yokoi | |||
|producer = | |||
|director = | |||
}} | }} | ||
'''''Zelda'' Game & Watch (ZL-65)''' is a handheld LCD Zelda game made as part of Nintendo's [[wikipedia:Game & Watch|Game & Watch]] Multi Screen series. It was developed by [[Gunpei Yokoi]] & [[Nintendo R&D1]] and released on August 26, 1989 in North America. Together with the [[The Legend of Zelda Game Watch]], it is one of two dedicated portable LCD Zelda games, and predates ''[[The Legend of Zelda: Link's Awakening (Game Boy)|Link's Awakening]]'' by almost four years. | |||
The Game & Watch ''Zelda'' is a side-scrolling action game, possibly inspired by [[Zelda II: The Adventure of Link|The Adventure of Link]]. In total, three million ''Zelda'' Game & Watch devices were sold. | |||
''Zelda'' Game & Watch was the final game released in Nintendo's Game & Watch Multi Screen series. This series used two screens, and inspired the [[Nintendo DS]]. The bottom screen is used for normal battles, to show enemies' energy, to show Link's life and to show an [[Old Woman]] that sounds alarm. The top screen is used to show inventory & the map, and as an arena of boss battle. | |||
==Story== | ==Story== | ||
{{quote|The havoc caused by eight fierce dragons is increasing day by day. These dragons have refused to live in peace with man and are fighting against him to rule the world. Now that your sweetheart Princess Zelda has been kidnapped by the evil dragons, you have resolved to destroy the dragons.|Zelda (Game & Watch) [https://www.zeldadungeon.net/gallery/thumbnails.php?album{{=}}496 instruction manual]}} | |||
==Gameplay== | ==Gameplay== | ||
Players control [[Link]] and fight through labyrinth chambers on the Game & Watch's lower screen. In the labyrinth chambers, Link faces a [[Goblin]] and [[Ghini|Ghost]] and/or 1-4 [[Stalfos]]. The Stalfos attack Link by thrusting upward at him from below with their swords. Link must move left and right to avoid their attack. Ghosts attack Link from behind with projectiles, requiring Link to occasionally protect himself by holding his shield behind him. Stalfos and Ghosts cannot be defeated and must be dodged and blocked with the shield respectively. | |||
The Goblins attack by stabbing and throwing spears at Link, who must defend himself by using his shield. He must defeat them to proceed to the next room. If Link has the sword beam, available at full health, he can attack them from the far left corner of the chamber. When Link defeats the Goblin, stairs leading to the next chamber will appear. If two stairs appear at the left and right, Link must choose one of the stairs. | |||
Once Link reaches the Dragon's Lair, Link must combat the [[Dragon (LCD Games)|Dragon]]. The Dragon will spit out fireballs and attack Link with his tail. Skillfully move left and right to avoid it and attack the Dragon. When Link destroys the Dragon, he will obtain one of the [[Triforce Shard|Triforce fragments]]. The [[Triforce]] is the key to unlock the seal that keeps [[Zelda|Princess Zelda]] locked in a "deep dungeon". When all eight dragons are destroyed, Link completes the Triforce and can rescue Princess Zelda. Once the game is beaten, a second round begins with quicker enemies and harder bosses. The player's score from the previous game also is carried over. | |||
After completing the second round, the game will loop, allowing the player to continuously beat subsequent rounds for an increased score. The score will roll over at 9990, and a sword icon will appear above the heart containers, representing 10,000 points. Holding down the continue button will show the highest score achieved on the device. | |||
==Control== | ==Control== | ||
* Left/Right: Move in the direction of the button. | |||
* Left/Right: Move in the direction of the button | |||
* Up: Go up a staircase. | * Up: Go up a staircase. | ||
* Down: Use the | * Down: Use the [[Water of Life]] (below). | ||
* Attack Button: Attack with whatever weapon | * Attack Button: Attack with whatever weapon Link is using, block Goblin attacks. Release to block Ghost attacks. | ||
==Characters== | ==Characters== | ||
{| class="wikitable" | |||
! style="width: 105px;" | Picture | |||
! style="width: 10em;" | Name | |||
! Description | |||
|- | |||
| style="text-align:center;" | [[File:Link-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Link]] | |||
| Hero of this game. He must defeat the eight dragons and collect all [[Triforce Shard|Triforce fragments]] to rescue Princess Zelda. | |||
|- | |||
| style="text-align:center;" | [[File:Zelda-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Zelda|Princess Zelda]] | |||
| Kidnapped by the dragons, she is locked inside a "deep dungeon", behind a seal that can only be broken by the Triforce. | |||
|- | |||
| style="text-align:center;" | [[File:AlarmWomen-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Old Woman|"Little Old Lady"]] | |||
| Old woman that sounds an alarm. | |||
|} | |||
==Enemies== | ==Enemies== | ||
{| class="wikitable" | |||
! style="width: 105px;" | Picture | |||
! style="width: 10em;" | Name | |||
! Description | |||
|- | |||
| style="text-align:center;" | [[File:Ghini-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Ghini|Ghost]] | |||
| Ghosts attack Link from behind. They cannot be defeated and their attack must be blocked with the shield respectively. | |||
|- | |||
| style="text-align:center;" | [[File:Stalfos-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Stalfos]] | |||
| One to four Stalfos appear in each chamber. They attack Link from underneath by stabbing up at him. They cannot be defeated and can be avoided by simply moving out of the way. | |||
|- | |||
| style="text-align:center;" | [[File:Goblin-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Goblin]] | |||
| Goblins attack Link with their spear. The attack can be blocked by pressing the attack button. Link must kill them to proceed to the next room. If he has sword beams, he can attack them from the far left corner. | |||
|- | |||
| style="text-align:center;" | [[File:Dragon-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Dragon (LCD Games)|Dragon]] | |||
| Dragons are the bosses found in the top room of each labyrinth. They attack Link with fireballs and their tail. Link must dodge their fireballs and attack when he has an opening. But, beware with his tail attack. Link will use tomahawks in these boss battles. | |||
|} | |||
==Items== | ==Items== | ||
{| class="wikitable" | |||
! style="width: 105px;" | Picture | |||
! style="width: 10em;" | Name | |||
! Description | |||
|- | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | [[Sword]] | |||
| The sword is automatically equipped when the game starts. It causes three damage per hit. If Link has five hearts, he can use sword beams. | |||
|- | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | [[Shield]] | |||
| The shield is automatically equipped when the game starts. Use it to block the attacks of Ghosts and Goblins. | |||
|- | |||
| style="text-align:center;" | [[File:Tomahawk-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Tomahawk]] | |||
| Tomahawks are only used in boss battles. They are automatically equipped when they begin, and work in the same way as the sword. The only difference is the increased damage, at nine damage per hit. | |||
|- | |||
| style="text-align:center;" | [[File:Map-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Dungeon Map|Map]] | |||
| Shows the layout of the labyrinth. | |||
|- | |||
| style="text-align:center;" | [[File:WaterofLife-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Water of Life]] | |||
| Heals Link to full Hearts. | |||
|- | |||
| style="text-align:center;" | [[File:RecoveryHeart-ZG&W.png|x50px]] | |||
| style="text-align:center;" | [[Recovery Heart|Heart]] | |||
| Heals Link by one heart. | |||
|} | |||
==Other versions== | |||
A [[Mini Classics]] keychain Zelda Game & Watch was released in 1998 by [[Toymax Inc.]] as part of a series of licensed rereleases. It has a significantly smaller screen size, and was only released in North America. | |||
In October 2002, Nintendo included a port of ''Zelda'' Game & Watch as an unlockable game in [[Game & Watch Gallery 4]] for the [[Game Boy Advance]]. To unlock this game, the player must beat all other included games and earn at least 160 stars.{{Ref|Game & Watch Gallery 4 on [http://www.gamefaqs.com/gba/561568-game-and-watch-gallery-4 Gamefaqs]}}. As a bonus game, it does not have a "modern" version with updated graphics, and is accessed through the Gallery's "Museum" rather than the main "Game" menu. The height of the non-playing screen is reduced to fit on the GBA screen. | |||
In April 2011, a playable online version was created by website [http://www.pica-pic.com/#/zelda/ Pica Pic], a site specializing in recreating classic LCD handheld games in Adobe Flash. With Flash's deprecation, it is no longer playable in modern browsers. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Zelda_G | File:Zelda_G&W_consolesticker.jpg|Zelda (Game & Watch) console sticker. | ||
File:Zelda_G | File:Zelda_G&W.jpg|Zelda (Game & Watch). | ||
Zelda G&W Mini Classic.jpg|Zelda (Game & Watch) Mini Classic. | File:Zelda G&W Mini Classic.jpg|Zelda (Game & Watch) Mini Classic. | ||
ZG&W GBA titlescreen.png|Zelda (Game & Watch) | File:ZG&W GBA titlescreen.png|Zelda (Game & Watch) title screen in ''Game & Watch Gallery 4''. | ||
File:ZG&W GBA Rules.png|''Game & Watch Gallery 4'' rules screen | |||
File:ZG&W GBA Controls.png|''Game & Watch Gallery 4'' controls screen | |||
File:ZG&W GBA gameplay start.png|''Game & Watch Gallery 4'' main screen | |||
File:ZG&W GBA gameplay Dragon.png|''Game & Watch Gallery 4'' boss screen | |||
</gallery> | </gallery> | ||
{{References}} | |||
{{GamesFooter}} | |||
{{Cat|Games}} | {{Cat|Games|Game & Watch}} | ||
{{Cat|Game & Watch|Game & Watch}} |
Revision as of 18:38, June 15, 2021
- This article is about the 1989 LCD game. For the 2021 compilation handheld, see Game & Watch: The Legend of Zelda.
![]() |
This article describes a subject that is or may be outside the core Zelda canon. |
Release | ||
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Platform | Date | |
| ||
Game Boy Advance |
| |
Credits | ||
Developer | ||
Publisher |
Zelda Game & Watch (ZL-65) is a handheld LCD Zelda game made as part of Nintendo's Game & Watch Multi Screen series. It was developed by Gunpei Yokoi & Nintendo R&D1 and released on August 26, 1989 in North America. Together with the The Legend of Zelda Game Watch, it is one of two dedicated portable LCD Zelda games, and predates Link's Awakening by almost four years.
The Game & Watch Zelda is a side-scrolling action game, possibly inspired by The Adventure of Link. In total, three million Zelda Game & Watch devices were sold.
Zelda Game & Watch was the final game released in Nintendo's Game & Watch Multi Screen series. This series used two screens, and inspired the Nintendo DS. The bottom screen is used for normal battles, to show enemies' energy, to show Link's life and to show an Old Woman that sounds alarm. The top screen is used to show inventory & the map, and as an arena of boss battle.
Story
"The havoc caused by eight fierce dragons is increasing day by day. These dragons have refused to live in peace with man and are fighting against him to rule the world. Now that your sweetheart Princess Zelda has been kidnapped by the evil dragons, you have resolved to destroy the dragons."
Gameplay
Players control Link and fight through labyrinth chambers on the Game & Watch's lower screen. In the labyrinth chambers, Link faces a Goblin and Ghost and/or 1-4 Stalfos. The Stalfos attack Link by thrusting upward at him from below with their swords. Link must move left and right to avoid their attack. Ghosts attack Link from behind with projectiles, requiring Link to occasionally protect himself by holding his shield behind him. Stalfos and Ghosts cannot be defeated and must be dodged and blocked with the shield respectively.
The Goblins attack by stabbing and throwing spears at Link, who must defend himself by using his shield. He must defeat them to proceed to the next room. If Link has the sword beam, available at full health, he can attack them from the far left corner of the chamber. When Link defeats the Goblin, stairs leading to the next chamber will appear. If two stairs appear at the left and right, Link must choose one of the stairs.
Once Link reaches the Dragon's Lair, Link must combat the Dragon. The Dragon will spit out fireballs and attack Link with his tail. Skillfully move left and right to avoid it and attack the Dragon. When Link destroys the Dragon, he will obtain one of the Triforce fragments. The Triforce is the key to unlock the seal that keeps Princess Zelda locked in a "deep dungeon". When all eight dragons are destroyed, Link completes the Triforce and can rescue Princess Zelda. Once the game is beaten, a second round begins with quicker enemies and harder bosses. The player's score from the previous game also is carried over.
After completing the second round, the game will loop, allowing the player to continuously beat subsequent rounds for an increased score. The score will roll over at 9990, and a sword icon will appear above the heart containers, representing 10,000 points. Holding down the continue button will show the highest score achieved on the device.
Control
- Left/Right: Move in the direction of the button.
- Up: Go up a staircase.
- Down: Use the Water of Life (below).
- Attack Button: Attack with whatever weapon Link is using, block Goblin attacks. Release to block Ghost attacks.
Characters
Picture | Name | Description |
---|---|---|
![]() |
Link | Hero of this game. He must defeat the eight dragons and collect all Triforce fragments to rescue Princess Zelda. |
![]() |
Princess Zelda | Kidnapped by the dragons, she is locked inside a "deep dungeon", behind a seal that can only be broken by the Triforce. |
![]() |
"Little Old Lady" | Old woman that sounds an alarm. |
Enemies
Picture | Name | Description |
---|---|---|
![]() |
Ghost | Ghosts attack Link from behind. They cannot be defeated and their attack must be blocked with the shield respectively. |
![]() |
Stalfos | One to four Stalfos appear in each chamber. They attack Link from underneath by stabbing up at him. They cannot be defeated and can be avoided by simply moving out of the way. |
![]() |
Goblin | Goblins attack Link with their spear. The attack can be blocked by pressing the attack button. Link must kill them to proceed to the next room. If he has sword beams, he can attack them from the far left corner. |
![]() |
Dragon | Dragons are the bosses found in the top room of each labyrinth. They attack Link with fireballs and their tail. Link must dodge their fireballs and attack when he has an opening. But, beware with his tail attack. Link will use tomahawks in these boss battles. |
Items
Picture | Name | Description |
---|---|---|
Sword | The sword is automatically equipped when the game starts. It causes three damage per hit. If Link has five hearts, he can use sword beams. | |
Shield | The shield is automatically equipped when the game starts. Use it to block the attacks of Ghosts and Goblins. | |
![]() |
Tomahawk | Tomahawks are only used in boss battles. They are automatically equipped when they begin, and work in the same way as the sword. The only difference is the increased damage, at nine damage per hit. |
![]() |
Map | Shows the layout of the labyrinth. |
![]() |
Water of Life | Heals Link to full Hearts. |
![]() |
Heart | Heals Link by one heart. |
Other versions
A Mini Classics keychain Zelda Game & Watch was released in 1998 by Toymax Inc. as part of a series of licensed rereleases. It has a significantly smaller screen size, and was only released in North America.
In October 2002, Nintendo included a port of Zelda Game & Watch as an unlockable game in Game & Watch Gallery 4 for the Game Boy Advance. To unlock this game, the player must beat all other included games and earn at least 160 stars.[1]. As a bonus game, it does not have a "modern" version with updated graphics, and is accessed through the Gallery's "Museum" rather than the main "Game" menu. The height of the non-playing screen is reduced to fit on the GBA screen.
In April 2011, a playable online version was created by website Pica Pic, a site specializing in recreating classic LCD handheld games in Adobe Flash. With Flash's deprecation, it is no longer playable in modern browsers.