Zelda: The Wand of Gamelon: Difference between revisions

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'''Zelda: The Wand of Gamelon''' is a side scrolling action adventure game for the Philips CD-i, starring [[Zelda]] herself as the main character. It was developed by Animation Magic and released in 1993, on the same day as [[Link: The Faces of Evil]]. A sequel to both games, [[Zelda's Adventure]], was released in 1994. All three CD-i ''Zelda'' games were the product of a contract between Philips and Nintendo after the two companies failed to release a CD-based add-on for the SNES.
'''Zelda: The Wand of Gamelon''' is a side scrolling action adventure game for the Philips CD-i, starring [[Zelda]] herself as the main character. It was developed by Animation Magic and released in 1993, on the same day as [[Link: The Faces of Evil]]. A sequel to both games, [[Zelda's Adventure]], was released in 1994. All three CD-i ''Zelda'' games were the product of a contract between Philips and Nintendo after the two companies failed to release a CD-based add-on for the Super Nintendo Entertainment System (SNES).


Zelda: The Wand of Gamelon is the first of two CD-i games where Zelda being a playable character (the second being the third and final installment of the CD-i series, Zelda's adventure). Game play of this game is identical to that of Link: The Faces of Evil.  
Zelda: The Wand of Gamelon is the first of two CD-i games where Zelda being a playable character (the second being the third and final installment of the CD-i series, Zelda's adventure). Game play of this game is identical to that of Link: The Faces of Evil.  
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Unlike the other games in this series, which star [[Link]] as the lead character, Zelda: The Wand of Gamelon has you controlling Princess Zelda herself as she embarks on a quest to defeat the evil Ganon and save Link and her father, [[King Harkinian]].  
Unlike the other games in this series, which star [[Link]] as the lead character, Zelda: The Wand of Gamelon has you controlling Princess Zelda herself as she embarks on a quest to defeat the evil Ganon and save Link and her father, [[King Harkinian]].  


This game featured side-scrolling levels similar to [[Zelda II: The Adventure of Link]]. In the beginning you are given a map with three accessible locations. Once you choose a location, you enter a side-scrolling level, where you must fight well-known enemies from Zelda series, as well as meet people who will give you a quests. Quests can be completed in a non-linear fashion, and at certain point of this game, there are several locations will be accessible. There are 90 different characters with whom to interact, and 70 playfields, including swamps, forests, palaces and a mysterious fairy pool.
This game featured side-scrolling levels similar to [[Zelda II: The Adventure of Link]]. In the beginning you are given a map with three accessible locations. Once you choose a location, you enter a side-scrolling level, where you must fight well-known enemies from Zelda series, as well as meet people who will give you a quests. Quests can be completed in a non-linear fashion, and at certain point of this game, there are several locations will be accessible. There are 90 different characters with whom to interact, and 70 play-fields, including swamps, forests, palaces and a mysterious fairy pool.


==Story==
==Story==
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The game's final battle consists of [[Ganon]] yelling at Zelda for bringing light to his lair, and threatening to punish her with death.
The game's final battle consists of [[Ganon]] yelling at Zelda for bringing light to his lair, and threatening to punish her with death.
The battle is rather anticlimatic as all you have to do is use the [[Wand of Gamelon]].
The battle is rather anticlimactic as all you have to do is use the [[Wand of Gamelon]]. Zelda uses the Wand of Gamelon to bind Ganon in "[[The Chains|the chains]]" and Ganon informs her that she has not seen the last of him.


Zelda uses the [[Wand of Gamelon]] to bind Ganon in "[[The Chains|the chains]]" and Ganon informs her that she has not seen the last of him.
Zelda proceeds to rescue her father, but they can not find Link, so they go have a feast.  At the feast, [[Lady Alma]] accidentally brings link back by breaking a mirror (possibly a reference to the [[Dark Mirror]] from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'').
 
Zelda proceeds to rescue her father, but they can not find Link, so they go have a feast.  At the feast, [[Lady Alma]] accidentaly brings link back by breaking a mirror (possibly a reference to the [[Dark Mirror]] from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'').
{{Spoiler/End}}
{{Spoiler/End}}


==Trivia==
==Trivia==
* The currency name change from [[Rupee]]s to Rubies. Rubie values also different: red are 1, green are 5, and blue are 10 Rubies each.
* There is no written dialogue, so the characters talk aloud to narrate the story.
* Zelda must hit things in order to pick them up instead of walking over them.


==Development==
==Development==
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==Referance==
==Reference==
# [http://www.hardcoregaming101.net/zeldacdi/zeldacdi.htm Interview with game director, Dale DeSharone] about production background, audio, visuals, and gameplay.
# [http://www.hardcoregaming101.net/zeldacdi/zeldacdi.htm Interview with game director, Dale DeSharone] about production background, audio, visuals, and gameplay.



Revision as of 05:23, March 2, 2012

Template:Game

Zelda: The Wand of Gamelon is a side scrolling action adventure game for the Philips CD-i, starring Zelda herself as the main character. It was developed by Animation Magic and released in 1993, on the same day as Link: The Faces of Evil. A sequel to both games, Zelda's Adventure, was released in 1994. All three CD-i Zelda games were the product of a contract between Philips and Nintendo after the two companies failed to release a CD-based add-on for the Super Nintendo Entertainment System (SNES).

Zelda: The Wand of Gamelon is the first of two CD-i games where Zelda being a playable character (the second being the third and final installment of the CD-i series, Zelda's adventure). Game play of this game is identical to that of Link: The Faces of Evil.

Gameplay

Unlike the other games in this series, which star Link as the lead character, Zelda: The Wand of Gamelon has you controlling Princess Zelda herself as she embarks on a quest to defeat the evil Ganon and save Link and her father, King Harkinian.

This game featured side-scrolling levels similar to Zelda II: The Adventure of Link. In the beginning you are given a map with three accessible locations. Once you choose a location, you enter a side-scrolling level, where you must fight well-known enemies from Zelda series, as well as meet people who will give you a quests. Quests can be completed in a non-linear fashion, and at certain point of this game, there are several locations will be accessible. There are 90 different characters with whom to interact, and 70 play-fields, including swamps, forests, palaces and a mysterious fairy pool.

Story

Spoiler Alert! This article describes a subject that is sensitive to plot development.

Prologue

Final Battle and Ending

The game's final battle consists of Ganon yelling at Zelda for bringing light to his lair, and threatening to punish her with death. The battle is rather anticlimactic as all you have to do is use the Wand of Gamelon. Zelda uses the Wand of Gamelon to bind Ganon in "the chains" and Ganon informs her that she has not seen the last of him.

Zelda proceeds to rescue her father, but they can not find Link, so they go have a feast. At the feast, Lady Alma accidentally brings link back by breaking a mirror (possibly a reference to the Dark Mirror from A Link to the Past). Template:Spoiler/End

Trivia

  • The currency name change from Rupees to Rubies. Rubie values also different: red are 1, green are 5, and blue are 10 Rubies each.
  • There is no written dialogue, so the characters talk aloud to narrate the story.
  • Zelda must hit things in order to pick them up instead of walking over them.

Development

Reception

Screenshots

Reference

  1. Interview with game director, Dale DeSharone about production background, audio, visuals, and gameplay.