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{{Non-Canon}}
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<section begin=infobox />{{Infobox|game
| name = ''Zelda's Adventure''
| logo =
| boxart = [[File:Zeldas-Adventure-Box.png]]
| release [[Philips CD-i]] = {{Region|us|y=1994|m=6|d=5}}
| developer = [[Viridis]]
| publisher = [[Philips|Philips Media]]
| producer = [[Lee Barnes]]
| director = [[Anna Roth]]
| guides =
| gallery =
| related = ''[[Link: The Faces of Evil]]''<br/>''[[Zelda: The Wand of Gamelon]]''
}}<section end=infobox />


{{Game
'''''Zelda's Adventure''''' is a game that was developed by [[Viridis]] for [[Philips|Philips Media]] and released for the [[Philips CD-i]].
| name      = Zelda's Adventure
| logo      =
| boxart    =
| release  =
| platform  = [[Philips CD-i]]
| developer =
| publisher =
| producer  =
| director  =
| guides    =
| media    =
}}


'''''Zelda's Adventure''''' was a game that was made with Philips' 3 game contract after they left [[Nintendo]]. This game is not considered canon in the [[The Legend of Zelda (Series)|''Legend of Zelda'']] series.
==Development==
After Philips and [[Nintendo]] parted ways, Philips was left with a four-game contract which included one Mario game (''Hotel Mario'') and three The Legend of Zelda titles. ''Zelda's Adventure'' was the final title released as part of its contract, with the previous two being ''[[Zelda: The Wand of Gamelon]]'' and ''[[Link: The Faces of Evil]]''. ''Zelda's Adventure'' is not considered canon in the [[The Legend of Zelda (Series)|''The Legend of Zelda'']] series.


Not many people even knew about the game, and the same goes with the other 2 Philips CD-i games. The game utilized sprites and other graphics elements taken from real-world photographs and video, Every screen of the game was produced via dioramas, which were then photographed from the top. Not much else is known about this game, but the small few who got this game didn't like it very much. Philips stepped up a little after this horrible affliction and made the ''[[Wand of Gamelon]]'' and the ''[[Faces of Evil]]'', which still had some voice acting problems, since all the Zelda games made by Nintendo had never used voice acting except for Link's small little grunts and such.
The game utilizes sprites and other graphics elements taken from real-world photographs and video. Every screen of the game was produced via dioramas, which were then photographed from the top.


Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}}
Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}}
==Map==
[[File:Zelda%27s_Adventure_Overworld.jpg#file|thumb|left|alt=Overworld Map of Zelda's Adventure|Overworld Map]]
{{clear|left}}


==Video==
==Video==
{{Youtube|du_KeZeMJrQ|240}}
{{Youtube|wnKLtY9SQU0|240|Speedrun in 1:37:11 by MC Gamer}}
{{Youtube|IqFZ1iVmhIo|240|Longplay}}
{{Youtube|LomZzXfgNxQ|240|Cutscenes}}
{{Clear}}
 
==See also==
*[[Zelda's Adventure Staff]]
*[[Fan Games#Zelda's Adventure for Game Boy|Fan Games § Zelda's Adventure for Game Boy]]
 
==External link==
*[https://archive.org/details/Zeldas_Adventure_1995_Nintendo/mode/1up?view=theater Manual on archive.org]
*[http://www.nintendoplayer.com/interview/zeldas-adventure-jason-bakutis/ Interview with Zelda’s Adventure (Philips CD-i) Model and Prosthetic Maker Jason Bakutis]


{{GamesFooter}}
{{GamesFooter}}


{{Cat|Games|Zelda's Adventure}}
{{Cat|Games|Zelda's Adventure}}
{{Cat|Zelda's Adventure|Zelda's Adventure}}
{{Cat|Zelda's Adventure|Zelda's Adventure}}

Latest revision as of 17:00, July 1, 2023

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Zelda's Adventure
Zeldas-Adventure-Box.png

Related

Release

Platform

Date

United States June 5, 1994

Credits

Developer

Publisher

Producer

Director

Zelda's Adventure is a game that was developed by Viridis for Philips Media and released for the Philips CD-i.

Development

After Philips and Nintendo parted ways, Philips was left with a four-game contract which included one Mario game (Hotel Mario) and three The Legend of Zelda titles. Zelda's Adventure was the final title released as part of its contract, with the previous two being Zelda: The Wand of Gamelon and Link: The Faces of Evil. Zelda's Adventure is not considered canon in the The Legend of Zelda series.

The game utilizes sprites and other graphics elements taken from real-world photographs and video. Every screen of the game was produced via dioramas, which were then photographed from the top.

Some have criticized the game for its long load times and low-quality graphics[citation needed], while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.[citation needed]

Map

Overworld Map of Zelda's Adventure
Overworld Map

Video


Speedrun in 1:37:11 by MC Gamer

Longplay

Cutscenes

See also

External link