Yoshiki Haruhana: Difference between revisions

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'''Yoshiki Haruhana''' is a developed who has worked at [[Nintendo]] since hte mid 90's. He joined the Zelda team for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', working as a Character Designer. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' and has since worked on almost every single Zelda title to date.
'''Yoshiki Haruhana''' is a developed who has worked at [[Nintendo]] since the mid 90's. He joined the Zelda team for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', working as a Character Designer. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' and has since worked on almost every single Zelda title to date.


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Revision as of 04:34, March 4, 2020

Yoshiki Haruhana
Yoshiki-Haruhana.jpg

Games

Various Zelda Games

Born

1970
Osaka, Japan

Position

Various Roles

Yoshiki Haruhana is a developed who has worked at Nintendo since the mid 90's. He joined the Zelda team for Ocarina of Time, working as a Character Designer. He would go on to work on Majora's Mask and has since worked on almost every single Zelda title to date.

Release Game Credit(s)
1998 Ocarina of Time Character Design
2000 Majora's Mask Character Design
2002 The Wind Waker Design Manager
2006 Twilight Princess Special Thanks
2007 Phantom Hourglass Design Support
2007 Spirit Tracks Design Support
2011 Ocarina of Time 3D Graphics Supervisor
2011 Four Swords Anniversary' Graphics Supervisor
2011 Skyward Sword Special Thanks
2013 The Wind Waker HD Design Management
2013 A Link Between Worlds Special Thanks
2015 Majora's Mask 3D Graphic Refining Director
2015 Tri Force Heroes Design Adviser
2017 Breath of the Wild Supervisor
2019 Link's Awakening (2019) Supervisor