Yoshiaki Koizumi: Difference between revisions

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:''"Koizumi-san the romantic … had quite a large influence over the general direction of The Legend of Zelda series."'' - [[Satoru Iwata]]<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html Iwata Asks: Zelda Handheld History]</ref>
{{Quote|Koizumi-san the romantic … had quite a large influence over the general direction of The Legend of Zelda series.|[[Satoru Iwata]]<ref name="Iwata Asks">{{Cite|[[Interview:Iwata Asks: The History of Handheld The Legend of Zelda Games|Iwata Asks: The History of Handheld The Legend of Zelda Games]]}}</ref>}}


'''Yoshiaki Koizumi''' (born April 29th, 1968 in Japan) originally had no interest in video games. He graduated in 1991 from Osaka University of Arts, where he studied film, drama, animation, and storyboarding in the hopes of becoming a film director. His dream was to create characters and tell their stories with dramatic tension as they act toward accomplishment in their own world. Although the Famicom came out when he was in sixth grade, his first experience with video games wasn't until he borrowed one from a friend in college to play ''Super Mario Bros.'' Being inexperienced and not good at action games, Mario was very difficult and he died frequently.  "And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play [[The Legend of Zelda|Zelda]], because [[Link]] has three hearts. It's not like you touch something once and then you're dead."<ref name="Wired">''[http://www.wired.com/gamelife/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]'', Wired, 4 Dec 2007</ref>
'''Yoshiaki Koizumi''' (born April 29th, 1968 in Japan) is the manager and producer of [[Nintendo EAD#Tokyo Development Group No. 2|Nintendo EAD's Tokyo Development Group No. 2]] (EAD Tokyo), overseeing the development of games in the ''Mario'' series. Before moving to EAD Tokyo<!-- in [date][source] -->, was involved with several ''Zelda'' games and co-directed ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', and ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Several of the [[The Legend of Zelda (Series)|series']] iconic elements, such as [[Z-Targeting]], the [[Three-Day System]], and the [[Moon]], can be attributed in part to Koizumi.
 
==Early Life==
Koizumi originally had no interest in video games. He graduated in 1991 from Osaka University of Arts, where he studied film, drama, animation, and storyboarding in the hopes of becoming a film director. His dream was to create characters and tell their stories with dramatic tension as they act toward accomplishment in their own world. Although the [[Famicom]] came out when he was in sixth grade, his first experience with video games wasn't until he borrowed one from a friend in college to play ''Super Mario Bros.'' Being inexperienced and not good at action games, Mario was very difficult and he died frequently.  "And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play ''[[The Legend of Zelda (Series)|Zelda]]'', because [[Link]] has three hearts. It's not like you touch something once and then you're dead."<ref name="Wired">{{Cite|[[Interview:Wired December 4th 2007|Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]], Wired, 4 Dec 2007}}</ref>


==Career==
==Career==