Warp: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m (Text replacement - "the player" to "Link")
No edit summary
Line 3: Line 3:
'''Warping''' is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow Link to warp to one of them at any time.
'''Warping''' is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow Link to warp to one of them at any time.


==The Legend of Zelda==
==Appearances==
===The Legend of Zelda===
Both kinds of warping appear in ''[[The Legend of Zelda]]''. When [[Link]] plays the [[Recorder]], obtained in [[Level 5: The Lizard]], he is transported to a random dungeon that he has completed.
Both kinds of warping appear in ''[[The Legend of Zelda]]''. When [[Link]] plays the [[Recorder]], obtained in [[Level 5: The Lizard]], he is transported to a random dungeon that he has completed.


Line 10: Line 11:
[[File:LoZ Warps.png]]
[[File:LoZ Warps.png]]


==A Link to the Past==
===A Link to the Past===
In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Link can play the [[Ocarina]] to call a bird to carry him to one of several designated warp destinations. Unrelated to this, there are nine [[Warp Tile]]s scattered across the overworld which lead to the [[Dark World]].
In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Link can play the [[Flute]] to call a bird to carry him to one of several designated warp destinations. Unrelated to this, there are nine [[Warp Tile]]s scattered across the overworld which lead to the [[Dark World]].


==Link's Awakening==
===Link's Awakening===
Several [[Warp Tile]]s can be found in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', which warp Link to other Warp Tiles. There are also four [[Warp Hole]]s on [[Koholint Island]] that lead to one another.
Several [[Warp Tile]]s can be found in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', which warp Link to other Warp Tiles. There are also four [[Warp Hole]]s on [[Koholint Island]] that lead to one another.


==Ocarina of Time==
===Ocarina of Time===
The Ocarina returns as the instrument of warping in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', but requires Link to perform a specific song for each destination.
The Ocarina returns as the instrument of warping in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', but requires Link to perform a specific song for each destination.


==Majora's Mask==
===Majora's Mask===
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', playing the [[Song of Soaring]] warps Link to any of the [[Owl Statue]]s that he has activated.
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', playing the [[Song of Soaring]] warps Link to any of the [[Owl Statue]]s that he has activated.


==Oracle Games==
===Oracle Games===
[[Gale Seed]]s are found in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', which allow Link to warp to other Seed Trees.
[[Gale Seed]]s are found in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', which allow Link to warp to other Seed Trees.


==The Wind Waker==
===The Wind Waker===
After learning the [[Ballad of Gales]] from [[Cyclos]], Link can conduct the song to be carried by the wind to any of nine locations where [[Cyclone]]s appear.
After learning the [[Ballad of Gales]] from [[Cyclos]], Link can conduct the song to be carried by the wind to any of nine locations where [[Cyclone]]s appear.


==The Minish Cap==
===The Minish Cap===
[[File:MC Warps.png|right]]
[[File:MC Warps.png|right]]
After completing the [[Fortress of Winds]] in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', Link can find the [[Ocarina of Wind]] and use it to warp to any [[Wind Crest]]s that he's found.
After completing the [[Fortress of Winds]] in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', Link can find the [[Ocarina of Wind]] and use it to warp to any [[Wind Crest]]s that he's found.


==Twilight Princess==
===Twilight Princess===
==Phantom Hourglass==
Midna can warp [[Wolf Link]] to any [[Twilight Portal]] on the [[map]].
==Spirit Tracks==
 
===Phantom Hourglass===
{{stub|section}}
 
===Spirit Tracks===
{{main|Archway Gate}}
{{main|Archway Gate}}
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the method of warping comes in the form of [[Archway Gate]]s. These archways can be found throughout the Overworld just about the [[Spirit Tracks]]. Once activated, Link can pull the whistle on his [[Spirit Train]] to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the [[Force Gem]] quests.
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the method of warping comes in the form of [[Archway Gate]]s. These archways can be found throughout the Overworld just about the [[Spirit Tracks]]. Once activated, Link can pull the whistle on his [[Spirit Train]] to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the [[Force Gem]] quests.


==Skyward Sword==
===Skyward Sword===
{{stub|section}}
 
===A Link Between Worlds===
Using the [[Bell]] to summon her, [[Irene]] or her broom will carry Link instantly to any unlocked [[Weather Vane]]s.


===Breath of the Wild===
The [[Sheikah Slate]] will immediately warp Link to any activated [[Shrine of Trials]], [[Sheikah Tower]] or [[Tech Lab]].


{{Cat|Game Mechanics}}
{{Cat|Game Mechanics}}

Revision as of 04:30, July 9, 2020

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Warping is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow Link to warp to one of them at any time.

Appearances

The Legend of Zelda

Both kinds of warping appear in The Legend of Zelda. When Link plays the Recorder, obtained in Level 5: The Lizard, he is transported to a random dungeon that he has completed.

After finding the Power Bracelet, Link can push aside certain boulders to reveal fixed warp points in the form of stairs leading underground. The locations of these stairs and the Power Bracelet are depicted in this map:

LoZ Warps.png

A Link to the Past

In A Link to the Past, Link can play the Flute to call a bird to carry him to one of several designated warp destinations. Unrelated to this, there are nine Warp Tiles scattered across the overworld which lead to the Dark World.

Link's Awakening

Several Warp Tiles can be found in Link's Awakening, which warp Link to other Warp Tiles. There are also four Warp Holes on Koholint Island that lead to one another.

Ocarina of Time

The Ocarina returns as the instrument of warping in Ocarina of Time, but requires Link to perform a specific song for each destination.

Majora's Mask

In Majora's Mask, playing the Song of Soaring warps Link to any of the Owl Statues that he has activated.

Oracle Games

Gale Seeds are found in Oracle of Seasons and Oracle of Ages, which allow Link to warp to other Seed Trees.

The Wind Waker

After learning the Ballad of Gales from Cyclos, Link can conduct the song to be carried by the wind to any of nine locations where Cyclones appear.

The Minish Cap

MC Warps.png

After completing the Fortress of Winds in The Minish Cap, Link can find the Ocarina of Wind and use it to warp to any Wind Crests that he's found.

Twilight Princess

Midna can warp Wolf Link to any Twilight Portal on the map.

Phantom Hourglass

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Spirit Tracks

Main article: Archway Gate

In Spirit Tracks, the method of warping comes in the form of Archway Gates. These archways can be found throughout the Overworld just about the Spirit Tracks. Once activated, Link can pull the whistle on his Spirit Train to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the Force Gem quests.

Skyward Sword

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

A Link Between Worlds

Using the Bell to summon her, Irene or her broom will carry Link instantly to any unlocked Weather Vanes.

Breath of the Wild

The Sheikah Slate will immediately warp Link to any activated Shrine of Trials, Sheikah Tower or Tech Lab.