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Warping is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow Link to warp to one of them at any time.
The Legend of Zelda
After finding the Power Bracelet, Link can push aside certain boulders to reveal fixed warp points in the form of stairs leading underground. The locations of these stairs and the Power Bracelet are depicted in this map:
A Link to the Past
In A Link to the Past, Link can play the Ocarina to call a bird to carry him to one of several designated warp destinations. Unrelated to this, there are nine Warp Tiles scattered across the overworld which lead to the Dark World.
Ocarina of Time
The Ocarina returns as the instrument of warping in Ocarina of Time, but requires Link to perform a specific song for each destination.
The Wind Waker
The Minish Cap
- Main article: Archway Gate
In Spirit Tracks, the method of warping comes in the form of Archway Gates. These archways can be found throughout the Overworld just about the Spirit Tracks. Once activated, Link can pull the whistle on his Spirit Train to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the Force Gem quests.