Warp: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Line 15: Line 15:


Unrelated to this, there are nine [[Warp Tile]]s, leading to the [[Dark World]], [[A Link to the Past Warps|scattered across the overworld]]. The [[Magic Mirror]], meanwhile, can warp Link from any point in the Dark World's overworld to the equivalent point in the Light World, provided he can stand on the point he warps to. A glittering portal will be created at that spot, which will return Link to the Dark World, and will persist until Link uses it or travels back to the Dark World by another means.
Unrelated to this, there are nine [[Warp Tile]]s, leading to the [[Dark World]], [[A Link to the Past Warps|scattered across the overworld]]. The [[Magic Mirror]], meanwhile, can warp Link from any point in the Dark World's overworld to the equivalent point in the Light World, provided he can stand on the point he warps to. A glittering portal will be created at that spot, which will return Link to the Dark World, and will persist until Link uses it or travels back to the Dark World by another means.
Three [[Whirlpool Waterway]]s also exist in the Light World, which Link can use to warp to the other end of the waterway.
{{clear}}
{{clear}}



Revision as of 04:18, July 16, 2020

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Link warping - Wii U BOTW.jpg

Warping is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow Link to warp to one of them at any time.

Appearances

The Legend of Zelda

Fixed warp points

Both kinds of warping appear in The Legend of Zelda. When Link plays the Recorder, obtained in Level 5: The Lizard, he is transported to a random dungeon that he has completed.

After finding the Power Bracelet, Link can push aside certain boulders to reveal fixed warp points in the form of stairs leading underground. The locations of these stairs and the Power Bracelet are depicted on the map in this section.

A Link to the Past

Bird warp points

In A Link to the Past, Link can play the Flute to call a bird to carry him to one of several designated warp destinations.

Unrelated to this, there are nine Warp Tiles, leading to the Dark World, scattered across the overworld. The Magic Mirror, meanwhile, can warp Link from any point in the Dark World's overworld to the equivalent point in the Light World, provided he can stand on the point he warps to. A glittering portal will be created at that spot, which will return Link to the Dark World, and will persist until Link uses it or travels back to the Dark World by another means.

Three Whirlpool Waterways also exist in the Light World, which Link can use to warp to the other end of the waterway.

Link's Awakening

Link's Awakening (1993) and Link's Awakening DX

clear
Main article: Warp Hole

Link's Awakening and Link's Awakening DX, there are four Warp Holes on Koholint Island that lead to one another in sequence, as explained by the Mabe Village Library book "The Properties of Warp Holes".

In addition, playing Manbo's Mambo on the Ocarina in the overworld warps Link to Manbo's Pond, near Crazy Tracy's Health Spa. Playing it in a dungeon warps him back to the dungeon entrance.

When Link beats a dungeon Mini-Boss, a warp point between that room and the dungeon entrance room is created, which he can use freely from then on. Touching an Instrument of the Sirens will warp Link out of the dungeon.

Link's Awakening (2019)

The warp holes were replaced with an expanded number of warp points. Standing on any of those points, which include the original four warp hole locations and Manbo's Pond, brings up the map, allowing Link to choose any of the warp points he has previously activated to travel to, as explained by the library book "The Properties of Warp Points".

Manbo's Mambo also allows travel to any warp point in the same way.

Ocarina of Time

In Ocarina of Time, Link can warp using the titular instrument in combination with six Warp Songs taught by Sheik. Once learned, they take him to one of the six Triforce Pedestals located near the Temples.

When Link beats a dungeon boss, a glowing blue portal is created. Inside the Deku Tree, in Dodongo's Cavern and Inside Jabu-Jabu's Belly, this portal warps him directly outside the dungeon. In the five Temples, the portal warps him to the Chamber of the Sages to meet the awakened Sage, before the Sage warps him back to the dungeon exit.

The spell Farore's Wind can create a warp point at the entrance to a dungeon room. A second casting can dispel the warp point, or warp him back to it from anywhere.

Majora's Mask

Song of Soaring Map - MM64.png

In Majora's Mask, playing the Song of Soaring warps Link to any of the Owl Statues that he has activated.

Completing any of the four Temples and seizing the bosses' remains will, the first time, warp him to meet one of the Four Giants briefly before returning him to the dungeon exit. On subsequent cycles, it will simply return him to the exit.

Oracle Games

Gale Seeds are found in Oracle of Seasons and Oracle of Ages, which allow Link to warp to other Seed Trees.

The Wind Waker

After learning the Ballad of Gales from Cyclos, Link can conduct the song to be carried by the wind to any of nine locations where Cyclones appear.

The Minish Cap

MC Warps.png

After completing the Fortress of Winds in The Minish Cap, Link can find the Ocarina of Wind and use it to warp to any Wind Crests that he's found.

Twilight Princess

Twilight Portal map

Midna can warp Wolf Link to any Twilight Portal on the map. She also warps Link out of any completed dungeon, plus (in Twilight Princess HD) the Cave of Shadows.

In a dungeon, once located, Ooccoo will warp Link out of the dungeon. If so, then Ooccoo Jr. will warp him back to his mother.

Phantom Hourglass

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Main article: Cyclone Slate

Spirit Tracks

Main article: Archway Gate

In Spirit Tracks, the method of warping comes in the form of Archway Gates. These archways can be found throughout the Overworld just about the Spirit Tracks. Once activated, Link can pull the whistle on his Spirit Train to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the Force Gem quests.

Skyward Sword

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

A Link Between Worlds

Broom travel - Lorule ALBW.png

Using the Bell to summon her, Irene or her broom will carry Link instantly to any unlocked Weather Vanes.

Breath of the Wild

Monya Toma Shrine on map - Wii U BOTW.jpg

The Sheikah Slate will immediately warp Link to any activated Shrine of Trials, Sheikah Tower or Tech Lab he selects for "Travel" on the map.