Wall Turret: Difference between revisions

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==Appearances==
==Appearances==
===A Link to the Past===
===A Link to the Past===
The first Wall Turrets are found within the [[Desert Palace (A Link to the Past)|Desert Palace]] in the room that has a [[Treasure Chest]] containing the [[Big Key]]. They are connected to the wall as if they were on a rail. They will move along the wall shooting a [[Ball]] out towards Link that resembles that of a bowling ball. Turrets are always on opposite walls from each other, making the balls roll across the room in crossfire. The Turrets themselves cannot be defeated and neither can the actual Balls that are shot out. Link can only avoid the balls that are shot out. Link can time his movements as the turrets will shoot out balls in consistent intervals.
Wall turrets first appear within the [[Desert Palace (A Link to the Past)|Desert Palace]] in the room that has the [[Big Key]]. They are connected to the wall and move as if they were on a rail. They will shoot [[Ball]]s out towards Link. Wall turrets are always on opposite walls making the balls roll across the room in a crossfire. The wall turrets themselves cannot be defeated and neither can the balls that are shot out. Link can only avoid them. The wall turrets will shoot out balls in consistent intervals.


Turrets later appear much later on in Link's journey when he is in [[Ganon's Tower]]. At this point in the quest, Link can use the [[Magic Cape]] to easily walk through the Turret filled rooms as the balls cannot hit an invisible Link.  
Turrets later appear much later on in Link's journey when he is in [[Ganon's Tower]]. At this point in the quest, Link can use the [[Magic Cape]] to easily walk through the wall turret-filled rooms.  


The Wall Turret later appears in the [[Palace of the Four Sword]]. These Turrets appear alongside with the [[Spiked Roller]] while moving above water, being the only Turrets to do so. In order for Link to avoid the balls coming from the Turrets, he should dive underwater, which is conveniently a new feature placed into the game, and swim away from the Turrets.
The wall turret later appears in the [[Palace of the Four Sword]]. These wall turrets appear with the [[Spiked Roller]] while moving above water, being the only wall turrets to do so. In order for Link to avoid the balls coming from the wall turrets, he should dive underwater and swim away.


Strangely, the amount of Balls that are shot out of a Turret depends on the amount of enemies located in the adjacent rooms. If the adjacent rooms are filled with enemies where Link has not defeated any of them, the Wall Turrets will only shoot at most four balls. The turrets will still go through the animation as if they are shooting balls, but nothing will come out.
Strangely, the amount of balls that are shot out of a wall turret depends on the amount of enemies located in the adjacent rooms. If the adjacent rooms are filled with enemies, the maximum amount the wall turrets will shoot is four balls. The wall turrets will still go through the animation as if they are shooting balls, but nothing will come out.


===A Link Between Worlds===
===A Link Between Worlds===

Revision as of 02:26, November 3, 2016

Wall Turrets are enemies that appear in A Link to the Past and A Link Between Worlds.

Appearances

A Link to the Past

Wall turrets first appear within the Desert Palace in the room that has the Big Key. They are connected to the wall and move as if they were on a rail. They will shoot Balls out towards Link. Wall turrets are always on opposite walls making the balls roll across the room in a crossfire. The wall turrets themselves cannot be defeated and neither can the balls that are shot out. Link can only avoid them. The wall turrets will shoot out balls in consistent intervals.

Turrets later appear much later on in Link's journey when he is in Ganon's Tower. At this point in the quest, Link can use the Magic Cape to easily walk through the wall turret-filled rooms.

The wall turret later appears in the Palace of the Four Sword. These wall turrets appear with the Spiked Roller while moving above water, being the only wall turrets to do so. In order for Link to avoid the balls coming from the wall turrets, he should dive underwater and swim away.

Strangely, the amount of balls that are shot out of a wall turret depends on the amount of enemies located in the adjacent rooms. If the adjacent rooms are filled with enemies, the maximum amount the wall turrets will shoot is four balls. The wall turrets will still go through the animation as if they are shooting balls, but nothing will come out.

A Link Between Worlds

Gallery

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