Wall Turret: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
Line 3: Line 3:
|image  = [[File:Wall-Turret-2.png]]
|image  = [[File:Wall-Turret-2.png]]
|game    = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
|game    = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
|habitat = [[Desert Palace]]<br>[[Ganon's Tower (A Link to the Past)|Ganon's Tower]]
|habitat = [[Desert Palace]]<br>[[Ganon's Tower (A Link to the Past)|Ganon's Tower]]<br>[[Palace of the Four Sword]]
|weapon  =
|weapon  =
|similar =  
|similar =  
Line 14: Line 14:
The first Wall Turrets are found within the [[Desert Palace]] in the room that has a [[Treasure Chest]] containing the [[Big Key]]. They are connected to the wall as if they were on a rail. They will move along the wall shooting a [[Ball]] out towards Link that resembles that of a bowling ball. Turrets are always on opposite walls from each other, making the balls roll across the room in crossfire. The Turrets themselves cannot be defeated and neither can the actual Balls that are shot out. Link can only avoid the balls that are shot out. Link can time his movements as the turrets will shoot out balls in consistent intervals.
The first Wall Turrets are found within the [[Desert Palace]] in the room that has a [[Treasure Chest]] containing the [[Big Key]]. They are connected to the wall as if they were on a rail. They will move along the wall shooting a [[Ball]] out towards Link that resembles that of a bowling ball. Turrets are always on opposite walls from each other, making the balls roll across the room in crossfire. The Turrets themselves cannot be defeated and neither can the actual Balls that are shot out. Link can only avoid the balls that are shot out. Link can time his movements as the turrets will shoot out balls in consistent intervals.


Turrets later appear much later on in Link's journey when he is in [[Ganon's Tower]]. At this point in the quest, Link can use the [[Magic Cape]] to easily walk through the Turret filled rooms as the balls cannot hit an invisible Link.
Turrets later appear much later on in Link's journey when he is in [[Ganon's Tower]]. At this point in the quest, Link can use the [[Magic Cape]] to easily walk through the Turret filled rooms as the balls cannot hit an invisible Link.
 
The Wall Turret later appears in the [[Palace of the Four Sword]]. These Turrets appear alongside with the [[Spiked Roller]] while moving above the water. In order for Link to avoid the balls coming from the Turrets, he should dive underwater, which is conviently a new feature placed into the game, and swim away from the Turrets.


Strangely, the amount of Balls that are shot out of a Turret depends on the amount of enemies located in the adjacent rooms. If the adjacent rooms are filled with enemies where Link has not defeated any of them, the Wall Turrets will only shoot at most four balls. The turrets will still go through the animation as if they are shooting balls, but nothing will come out.
Strangely, the amount of Balls that are shot out of a Turret depends on the amount of enemies located in the adjacent rooms. If the adjacent rooms are filled with enemies where Link has not defeated any of them, the Wall Turrets will only shoot at most four balls. The turrets will still go through the animation as if they are shooting balls, but nothing will come out.

Revision as of 07:21, December 17, 2012

Template:Enemy

Wall Turrets are enemies that appear in A Link to the Past.

Appearances

A Link to the Past

The first Wall Turrets are found within the Desert Palace in the room that has a Treasure Chest containing the Big Key. They are connected to the wall as if they were on a rail. They will move along the wall shooting a Ball out towards Link that resembles that of a bowling ball. Turrets are always on opposite walls from each other, making the balls roll across the room in crossfire. The Turrets themselves cannot be defeated and neither can the actual Balls that are shot out. Link can only avoid the balls that are shot out. Link can time his movements as the turrets will shoot out balls in consistent intervals.

Turrets later appear much later on in Link's journey when he is in Ganon's Tower. At this point in the quest, Link can use the Magic Cape to easily walk through the Turret filled rooms as the balls cannot hit an invisible Link.

The Wall Turret later appears in the Palace of the Four Sword. These Turrets appear alongside with the Spiked Roller while moving above the water. In order for Link to avoid the balls coming from the Turrets, he should dive underwater, which is conviently a new feature placed into the game, and swim away from the Turrets.

Strangely, the amount of Balls that are shot out of a Turret depends on the amount of enemies located in the adjacent rooms. If the adjacent rooms are filled with enemies where Link has not defeated any of them, the Wall Turrets will only shoot at most four balls. The turrets will still go through the animation as if they are shooting balls, but nothing will come out.

Gallery