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'''''The Legend of Zelda: The Wind Waker''''' is | '''''The Legend of Zelda: The Wind Waker''''' is the first Zelda game for the [[Nintendo GameCube]]. | ||
==Story== | ==Story== | ||
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==Graphics== | ==Graphics== | ||
''The Wind Waker'' uses a unique style of cel-shading, designed to emulate the style of a large-studio animated film instead of the simpler style of a comic book or television animation. As such, background elements use textures that are somewhat more detailed than those used for non-static objects, such as characters. A cloth simulation system, which affects cloth and | ''The Wind Waker'' uses a unique style of cel-shading, designed to emulate the style of a large-studio animated film instead of the simpler style of a comic book or television animation. As such, background elements use textures that are somewhat more detailed than those used for non-static objects, such as characters. A cloth simulation system, which affects cloth, hair, and particles, provides some realism, as does the subtle depth of field effect and image distortion caused by heat. | ||
==Development== | ==Development== | ||
==Reception== | ==Reception== | ||
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, | During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new Zelda game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish". | ||
When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine | Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. | ||
When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making ''The Wind Waker'' the second Zelda game to receive a perfect score from Famitsu. | |||
==Characters== | ==Characters== | ||
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*[[The Wind Waker Sports Watch]] was a free GameStop giveaway in early 2003 with the purchase of a [[Nintendo GameCube]], used to get customers in GameStop stores, and to push sales for the GameCube and Wind Waker. | *[[The Wind Waker Sports Watch]] was a free GameStop giveaway in early 2003 with the purchase of a [[Nintendo GameCube]], used to get customers in GameStop stores, and to push sales for the GameCube and Wind Waker. | ||
*[[The Wind Waker Bobblehead Doll]] was a free limited giveaway at Target retail stores. | *[[The Wind Waker Bobblehead Doll]] was a free limited giveaway at Target retail stores. | ||
*[[The Wind Waker Yujin Gashapon Figures]] are a 5 piece set of small figures of [[Link]], [[Aryll]], and [[Tetra]]. These released exclusively in Japan at 200 Yen a piece. | *[[The Wind Waker Yujin Gashapon Figures]] are a 5 piece set of small figures of [[Link]], [[Aryll]], and [[Tetra]]. These were released exclusively in Japan at 200 Yen a piece. | ||
==Screenshots== | ==Screenshots== |
Revision as of 07:24, November 25, 2012
The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube.
Story
- Main article: The Wind Waker Story
Graphics
The Wind Waker uses a unique style of cel-shading, designed to emulate the style of a large-studio animated film instead of the simpler style of a comic book or television animation. As such, background elements use textures that are somewhat more detailed than those used for non-static objects, such as characters. A cloth simulation system, which affects cloth, hair, and particles, provides some realism, as does the subtle depth of field effect and image distortion caused by heat.
Development
Reception
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new Zelda game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish".
Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of A Link to the Past.
When The Wind Waker was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making The Wind Waker the second Zelda game to receive a perfect score from Famitsu.
Characters
Here is a listing of all of the characters found within The Legend of Zelda: The Wind Waker.
Races
- Main article: The Wind Waker Races
Enemies
- Main article: The Wind Waker Enemies
Items
- Main article: The Wind Waker Items
Locations
- Main article: The Wind Waker Locations
Other media
Merchandise
- The Wind Waker Sports Watch was a free GameStop giveaway in early 2003 with the purchase of a Nintendo GameCube, used to get customers in GameStop stores, and to push sales for the GameCube and Wind Waker.
- The Wind Waker Bobblehead Doll was a free limited giveaway at Target retail stores.
- The Wind Waker Yujin Gashapon Figures are a 5 piece set of small figures of Link, Aryll, and Tetra. These were released exclusively in Japan at 200 Yen a piece.
Screenshots
Videos
American Commerical
Japanese Commerical
Game Intro