Turtle Rock (A Link to the Past): Difference between revisions

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(Added Infobox and Enemies/Boss)
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{{Stub}}
{{Stub}}
{{Dungeon
|name = Turtle Rock
|image = [[File:Turtle Rock Artwork (A Link to the Past).png|300px]]<br>''Artwork of Turtle Rock''
|game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
|item = [[Mirror Shield]]
|miniboss =
|boss = [[Trinexx]]
|reward = [[Heart Container]]<br>[[Crystal|Seventh Crystal]]
|walkthrough = [http://www.zeldadungeon.net/Zelda03Walkthrough16.php Text Walkthrough]
}}


Turtle Rock is a dungeon in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The boss is [[Trinexx]] and the item is the [[Mirror Shield]]. You will need the [[Quake Medallion]] to gain entrance.
Turtle Rock is a dungeon in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The boss is [[Trinexx]] and the item is the [[Mirror Shield]]. You will need the [[Quake Medallion]] to gain entrance.
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''"The huge Turtle Rock dungeon was carved deep into the core of Eastern Death Mountain. Its four floors were riddled with puzzling traps and bottomless pits. It is said that only those who possessed the Cane of Somaria could float over the wide pits in many of the dungeon's chambers. The Fire Rod and the Ice Rod were also essential equipment for fighting the Trinexx which lurked in the dungeon's lowest level. This dungeon is said to be where Zelda was held prisoner."''
''"The huge Turtle Rock dungeon was carved deep into the core of Eastern Death Mountain. Its four floors were riddled with puzzling traps and bottomless pits. It is said that only those who possessed the Cane of Somaria could float over the wide pits in many of the dungeon's chambers. The Fire Rod and the Ice Rod were also essential equipment for fighting the Trinexx which lurked in the dungeon's lowest level. This dungeon is said to be where Zelda was held prisoner."''


''"The Shell Opened''
''"The Shell Opened''<br>
''Like Misery Mire, Turtle Rock was closed by a magical seal. Only someone with a particular medallion could conjure up the magic needed to break the seal. It is said that when this magic was used, the head of the turtle disappeared to reveal the entrance to the dungeon."''
''Like Misery Mire, Turtle Rock was closed by a magical seal. Only someone with a particular medallion could conjure up the magic needed to break the seal. It is said that when this magic was used, the head of the turtle disappeared to reveal the entrance to the dungeon."''


"The only way to enter the isolated area of Turtle Rock was through a Warp Tile in the Light World. The Warp Tile was found on top of a similarly shaped rock. Adventurers discovered it by hitting the wooden spikes on the rock in a counter-clockwise pattern."
''"The only way to enter the isolated area of Turtle Rock was through a Warp Tile in the Light World. The Warp Tile was found on top of a similarly shaped rock. Adventurers discovered it by hitting the wooden spikes on the rock in a counter-clockwise pattern."''


"The cane of Somaria was essential for dungeon exploring."
''"The cane of Somaria was essential for dungeon exploring."''


"Turtle Rock was carved into the shape of a turtle by inhabitants of the Golden Land, before Ganon took over."
''"Turtle Rock was carved into the shape of a turtle by inhabitants of the Golden Land, before Ganon took over."''


"Eye Beam Alert
''"Eye Beam Alert''<br>
Those who explored Turtle Rock Dungeon told stories of eye-shaped holes in the walls that emitted deadly beams. Usually, the only way to counteract the power of the beams was to use the reflective Mirror Shield. One such hole was situated over a door which only opened when adventures looked away. In order to go through the opening, they had to walk backwards."
''Those who explored Turtle Rock Dungeon told stories of eye-shaped holes in the walls that emitted deadly beams. Usually, the only way to counteract the power of the beams was to use the reflective Mirror Shield. One such hole was situated over a door which only opened when adventures looked away. In order to go through the opening, they had to walk backwards."''


'''''--Nintendo Power Player's Guide.'''''
'''''--Nintendo Power Player's Guide.'''''
==Enemies==
*[[Anti-Fairy]]
*[[Bari]] (Blue)
*[[Blade Trap]]
*[[Bow-Wow]]
*[[Flying Tile]]
*[[Hardhat Beetle]] (Red)
*[[Helmasaur]]
*[[Hokbok]]
*[[Stalfos]] (Blue/Red)
*[[Zoro]]
*[[Zol]] (Green)
==Boss==
*[[Trinexx]]




{{Cat|A Link to the Past Dungeons}}
{{Cat|A Link to the Past Dungeons}}
{{Cat|A Link to the Past Locations}}
{{Cat|A Link to the Past Locations}}

Revision as of 15:05, October 28, 2012

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Template:Dungeon

Turtle Rock is a dungeon in A Link to the Past. The boss is Trinexx and the item is the Mirror Shield. You will need the Quake Medallion to gain entrance.

Lore

"The huge Turtle Rock dungeon was carved deep into the core of Eastern Death Mountain. Its four floors were riddled with puzzling traps and bottomless pits. It is said that only those who possessed the Cane of Somaria could float over the wide pits in many of the dungeon's chambers. The Fire Rod and the Ice Rod were also essential equipment for fighting the Trinexx which lurked in the dungeon's lowest level. This dungeon is said to be where Zelda was held prisoner."

"The Shell Opened
Like Misery Mire, Turtle Rock was closed by a magical seal. Only someone with a particular medallion could conjure up the magic needed to break the seal. It is said that when this magic was used, the head of the turtle disappeared to reveal the entrance to the dungeon."

"The only way to enter the isolated area of Turtle Rock was through a Warp Tile in the Light World. The Warp Tile was found on top of a similarly shaped rock. Adventurers discovered it by hitting the wooden spikes on the rock in a counter-clockwise pattern."

"The cane of Somaria was essential for dungeon exploring."

"Turtle Rock was carved into the shape of a turtle by inhabitants of the Golden Land, before Ganon took over."

"Eye Beam Alert
Those who explored Turtle Rock Dungeon told stories of eye-shaped holes in the walls that emitted deadly beams. Usually, the only way to counteract the power of the beams was to use the reflective Mirror Shield. One such hole was situated over a door which only opened when adventures looked away. In order to go through the opening, they had to walk backwards."

--Nintendo Power Player's Guide.

Enemies

Boss