Trial of the Sword

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Trial of the Sword
Trial-of-the-sword.jpg
Link holding the Master Sword after completing the trials

Games

Location

Inhabitants

Rewards

Full Splendor of the Master Sword

Related

The Trial of the Sword is a special challenge offered to Link after he obtains the Master Sword. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the series, such as the Cave of Ordeals.

There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty. In each section, Link faces a range of enemies, from the simple Bokoblins, all the way up to the fearful Lynels and Guardians.

At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60. While the base power can be augmented, this does not prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.

Trials

Link begins the trials with no armor or equipment save for the Sheikah Slate; however he can use neither the Amiibo nor the DLC-exclusive Master Cycle Zero runes. As such, Link must slay his enemies and collect equipment and food where available. Every 5 or 6 floors there's a Rest Floor with weapons, food, armor (from the Middle Trials onward) and fairies, as well as a cooking pot. Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook Elixirs from monster parts, and once finished, other than the Master Sword upgrade, Link does not get to keep the loot accumulated during the trials.

Effects from consuming enhancing meals (for attack, defense, speed, etc.) can carry over during the trials for their effective duration by eating them before entering. However, the meals themselves cannot be accessed once inside the trials, other than the ones cooked in them.

Please note, if playing on Master Mode, all major enemies (Bokoblins, Lizalfos etc.) will be a tier higher than listed here.

Beginning Trials

Floor 1

When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the Bokoblins, and collect the Bird Eggs. You can kill tham all at once if you throw a bomb towards them ad wait for them to come near it. Once killed, glide down an take their weapons, the Seared Steak hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).

Floor 2

Start off by following the left wall then walk up to the abnormally tall tree. Peek out from behind the tree and use a bomb to kill the Fire Chuchu; wait for the question marks above the Bokoblins' heads to go away. Climb up the tree, and throw a spherical bomb onto the platform to blow the bokoblin nearest you up. Another bokoblin may come inspect, in which case you should throw another bomb and blow him up too. After that, you only have two enemies left: two bokoblin archers.
If you have excellent balancing skills, you can go out on the limb of the tree, which would allow you to blow one of the archers up. If you just can't get it, however, glide down to the platform and throw a bomb, then run behind the tree in the middle of the platform, so you don't get shot by the other bokoblin. Next, sprint/glide down and get up against the platform where the remaining bokoblin is. When you're ready, climb up and use a weapon to knock him down. Quickly jump down and finish him. [You can also stand on the main platform with the tree trunk behind you when only the single bokoblin archer on the tower is left and move before he shoots and farm his arrows as they get stuck in the tree trunk. There is plenty of time to move before it fires and it won't shift its aim until its next firing cycle].

Floor 3

Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five Fire Arrows on the far wall, and a chest immediately behind your starting location with a Boomerang. You can lure a Fire Chuchu under the chest and use the updraft the fire creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.

Floor 4

  • Floor 4 - 5× Bokoblin, 3× Blue Bokoblin

Floor 5

  • Floor 5 - 2× Moblin, 3× Blue Bokoblin

Floor 6

Floor 7

Floor 8

Floor 9

Floor 10

  • Floor 10 - 1× Blue Lizalfos, 2× Black Lizalfos

Floor 11

  • Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin

Floor 12

Floor 13

  • Floor 13 - Sword Monk's Room: Master Sword is powered up by 10 points (new base power = 40).

Middle Trials

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Floors 6-10 take place in near-complete darkness, similar to Thyphlo Ruins.

Final Trials

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Floors 1-5 take place in a permanent thunderstorm, similar to Thundra Plateau.
  2. 2.0 2.1 2.2 2.3 2.4 Floors 7-11 take place in a volcanic environment, similar to Death Mountain.
  3. 3.0 3.1 3.2 3.3 3.4 Floors 13-17 take place in a snow environment, similar to the River of the Dead.