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*Enemies - 3× [[Bokoblin#Breath of the Wild|Bokoblin]]
*Enemies - 3× [[Bokoblin#Breath of the Wild|Bokoblin]]
*Weapons - [[Tree Branch]], [[Boko Spear]], [[Boko Club]], [[Woodcutter's Axe]], [[Boko Shield]]
*Weapons - [[Tree Branch]], [[Boko Spear]], [[Boko Club]], [[Woodcutter's Axe]], [[Boko Shield]]
*Materials/food - [[Seared Steak]], 2x [[Bird Egg]], [[Ironshroom]]*, [[Fleet-Lotus Seeds]]*, 4x [[Apple]]*, [[Wildberry]]*, [[Endura Shroom]]*. (*Other than the eggs and steak, barrel and crate material drops may vary slightly. These numbers are not guaranteed.)
*Set Materials/food - [[Seared Steak]], 2x [[Bird Egg]]  
*Varied Maerials/food [[Palm Fruit]]*, [[Hylian Shroom]]*, [[Mighty Bananas]]*, [[Ironshroom]]*, [[Fleet-Lotus Seeds]]*, 4x [[Apple]]*, [[Wildberry]]*, [[Endura Shroom]]*. (*Other than the eggs and steak, barrel and crate material drops may vary slightly. These numbers are not guaranteed.)


===Floor 2===
===Floor 2===


Start off by following the left wall then walk up to the abnormally tall tree. Peek out from behind the tree and use a bomb to kill the [[Fire Chuchu]]; wait for the question marks above the Bokoblins' heads to go away. Climb up the tree, and throw a spherical bomb onto the platform to blow the Bokoblin nearest you up. Another Bokoblin may come inspect, in which case you should throw another bomb and blow him up too. After that, you only have two enemies left: two Bokoblin archers.  
Start off by following the left wall then walk up to the abnormally tall tree. Peek out from behind the tree and use a bomb to kill the [[Fire Chuchu]]; wait for the question marks above the Bokoblins' heads to go away. Climb up the tree, and throw a spherical bomb onto the platform to blow the Bokoblin nearest you up. Another Bokoblin may come inspect, in which case you should throw another bomb and blow him up too. After that, you only have two enemies left: two Bokoblin archers.  
<br>If you have excellent balancing skills, you can go out on the limb of the tree, which would allow you to blow one of the archers up. If you just can't get it, however, glide down to the platform and throw a bomb, then run behind the tree in the middle of the platform, so you don't get shot by the other Bokoblin.
If you have excellent balancing skills, you can go out on the limb of the tree, which would allow you to blow one of the archers up. If you just can't get it, however, glide down to the platform and throw a bomb, then run behind the tree in the middle of the platform, so you don't get shot by the other Bokoblin.
Next, sprint/glide down and get up against the platform where the remaining Bokoblin is. When you're ready, climb up and use a weapon to knock him down. Quickly jump down and finish him. If you want to farm arrows, however, you can also stand on the main platform with the tree trunk behind you when only the single Bokoblin archer on the tower is left and move before he shoots and farm his arrows as they get stuck in the tree trunk. There is plenty of time to move before it fires and it won't shift its aim until its next firing cycle.
Next, sprint/glide down and get up against the platform where the remaining Bokoblin is. When you're ready, climb up and use a weapon to knock him down. Quickly jump down and finish him with a bomb. If you want to farm arrows, however, you can also stand on the main platform with the tree trunk behind you when only the single Bokoblin archer on the tower is left and move before he shoots. Doing this repeatedly, you can farm his arrows as they get stuck in the tree trunk. There is plenty of time to move before it fires and it won't shift its aim until its next firing cycle.


*Enemies - 1× [[Fire Chuchu]], 4× Bokoblin
*Enemies - 1× [[Fire Chuchu]], 4× Bokoblin
*Weapons - 2x [[Boko Bow]], [[Traveler's Sword]], [[Traveler's Shield]], [[Boko Bat]]
*Weapons - 2x [[Boko Bow]], [[Traveler's Sword]], [[Traveler's Shield]], [[Boko Bat]]
*Materials/food - 2x [[Fleet-Lotus Seeds]]*, 20x [[Arrow]], 2x [[Mighty Bananas]]*, 1x [[Ironshroom]]* (*These material drops are not guaranteed numbers. You will get some or the other on this list. e.g. Fleet-Lotus Seeds or Mighty Bananas)
*Set Materials/food - 10x [[Arrow]]
*Varied Materials/food - Varied Materials include: 2x [[Fleet-Lotus Seeds]]*, 20x [[Arrow]]*, 2x [[Mighty Bananas]]*, 1x [[Ironshroom]]*, 2x [[Apple]]* (*These material drops are not guaranteed numbers. You will get some or the other on this list. e.g. Fleet-Lotus Seeds or Mighty Bananas)


===Floor 3 ===
===Floor 3 ===


Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five [[Fire Arrow]]s on the far wall, and a chest immediately behind your starting location with a [[Boomerang]]. You can lure a Fire Chuchu under the chest and use the updraft the fire creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.
Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five [[Fire Arrow]]s on the far wall, and a chest immediately behind your starting location with a [[Boomerang]]. You can lure a Fire Chuchu under the chests and use the updraft it creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.


*Enemies - 1× [[ChuChu#Breath of the Wild|Chuchu]], 8× Fire Chuchu (4x small, then 4x medium)
*Enemies - 1× [[ChuChu#Breath of the Wild|Chuchu]], 8× Fire Chuchu (4x small, then 4x medium)

Revision as of 20:45, October 6, 2020

Trial of the Sword
Trial-of-the-sword.jpg
Link holding the Master Sword after completing the trials

Games

Location

Inhabitants

Rewards

Full Splendor of the Master Sword

Related

The Trial of the Sword is a special challenge offered to Link after he obtains the Master Sword. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the series, such as the Cave of Ordeals.

There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty. In each section, Link faces a range of enemies, from the simple Bokoblins, all the way up to the fearful Lynels and Guardians.

At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60. While the base power can be augmented, this does not prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.

Trials

Link begins the trials with no armor or equipment save for the Sheikah Slate; however he can use neither the Amiibo nor the DLC-exclusive Master Cycle Zero runes. As such, Link must slay his enemies and collect equipment and food where available. Every 5 or 6 floors there's a Rest Floor with weapons, food, armor (from the Middle Trials onward) and fairies, as well as a cooking pot. Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook Elixirs from monster parts, and once finished, other than the Master Sword upgrade, Link does not get to keep the loot accumulated during the trials.

Effects from consuming enhancing meals (for attack, defense, speed, etc.) can carry over during the trials for their effective duration by eating them before entering. However, the meals themselves cannot be accessed once inside the trials, other than the ones cooked in them.

Please note, if playing on Master Mode, all major enemies (Bokoblins, Lizalfos etc.) will be a tier higher than listed here.

Beginning Trials

Floor 1

When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the Bokoblins, and collect the Bird Eggs. You can kill tham all at once if you throw a bomb towards them ad wait for them to come near it. Once killed, glide down an take their weapons, the Seared Steak hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).

NOTE: This is the only floor with a (steady) fire to cook at for awhile (Fire Chuchus not counted). It's worth it to at least bake the apples for better healing properties if you don't think you can get through with minimal damage.

Floor 2

Start off by following the left wall then walk up to the abnormally tall tree. Peek out from behind the tree and use a bomb to kill the Fire Chuchu; wait for the question marks above the Bokoblins' heads to go away. Climb up the tree, and throw a spherical bomb onto the platform to blow the Bokoblin nearest you up. Another Bokoblin may come inspect, in which case you should throw another bomb and blow him up too. After that, you only have two enemies left: two Bokoblin archers. If you have excellent balancing skills, you can go out on the limb of the tree, which would allow you to blow one of the archers up. If you just can't get it, however, glide down to the platform and throw a bomb, then run behind the tree in the middle of the platform, so you don't get shot by the other Bokoblin. Next, sprint/glide down and get up against the platform where the remaining Bokoblin is. When you're ready, climb up and use a weapon to knock him down. Quickly jump down and finish him with a bomb. If you want to farm arrows, however, you can also stand on the main platform with the tree trunk behind you when only the single Bokoblin archer on the tower is left and move before he shoots. Doing this repeatedly, you can farm his arrows as they get stuck in the tree trunk. There is plenty of time to move before it fires and it won't shift its aim until its next firing cycle.

Floor 3

Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five Fire Arrows on the far wall, and a chest immediately behind your starting location with a Boomerang. You can lure a Fire Chuchu under the chests and use the updraft it creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.

Floor 4

If you wait behind the tree to your right, you can get up to sneak strike the first Bokoblin at the base of the stairs. Then as you creep backwards, you can take out the two archer Bokoblins without alerting the others. Then you can move over to the tower and climb the ladder without getting shot off. A slower route would be to hide behind the tree to the left (which has a pair of Bird Eggs in it) until the Bokoblins leave alert status. This will give you enough height to take out the lower Bokoblin archer who walks away from the edge.

Then the best option is to climb the ladder, drop a square bomb and jump off right away then detonate the bomb, removing the spear Bokoblin and two bomb barrels. If you're fast you can jump off, detonate and glide right back to the ladder. The remaining Bokoblins in the tree fort should not alert to you on the ladder.

Then you can glide down and sneakstrike the Blue Bokoblin on top. With the Boomerang, a sneakstrike plus one whack is enough to kill it. Which should prevent an alert for the other one. Taking out the remaining Bokoblins with bombs as they try to ascend to you is all that remains.

Be sure to break the metal crate by dropping it from up high with Magnesis as it will have a bunch of arrows and some fire arrows. The remaining crates and barrels have some food in them.


Floor 5

None of the enemies on this floor have bows. It's highly likely the Moblins will spot you shortly after the room begins. It/they will not alert the Bokoblins in the skull cave, only come after you. Recommended to quickly climb the large tree to the right as it will give you an angle to launch a fire arrow into the skull cave where some bomb barrels are just inside to the left of the entrance. If you get the Moblin(s) close enough to the tree before you climb, you shouldn't get hit by their pocket sand ranged attack.

After bombing the Moblin, the Blue Bokoblins are hopefully still running around in the cave. You can then move forward a large tree and throw round bombs into the entrance of the cave. This should finish off the Blue Bokoblins inside. If the Bokoblins drop their weapons, do not run down and steal them as they are much better at throwing dirt at you up in the tree, which they won't do if they have a weapon in their hands.

Lastly you can repeat bombing the last Moblin from a tree.


Floor 6

There are a pair of bomb barrels on the right and a third one further back. If you're careful you can set them up around the Talus far enough apart to trigger them individually. There are two metal crates on the left with no items in them.

During the fight, try to always have a bomb thrown near the Talus so you can destroy its arm during a toss attack.

If you're really lucky, standing in the tree and using the bomb method might see you out unscathed. The thicker branches can block toss attacks.

Otherwise charge attacks with 2H weapons, especially the Spiked Boko Bats is the fastest way to take down the Talus. Just remember to hop off before it throws you to save hearts.

  • Weapons - None
  • Items - None

Floor 7

Rest Floor contains:

DON'T RUSH IN! Crouch your way over towards the exit and grab the fairy first. If you scare it away it's lost.

You should have a handful of eggs, 4 Ironshrooms and 3 Armored Carp, 2 Razorshrooms and 3 Mighty Bananas. These are all worth 2 points in their respective buff and you need 5 points to get a level 2 buff meal. Cooking 1 per meal will maximize Level 1 buffs, otherwise you need 3 to get a Level 2 meal. The base time per item is 0:50s.

Floor 11 will have a lot of blue/black bokoblins and blu moblins. Floor 12 will have a Blue Hinox. A level 3 attack meal for Floor 12 is a good idea. Then you can hopefully equip a 2h weapon, buff, and begin the charge attack right between the Hinox's legs and kill it before it's up and fighting.

Each egg adds 1:30 to the buff length. Each Acorn adds 0:50s. As you won't have any armor for awhile, recommended to spend the eggs and acorns on "Tough" meals.

The next floor and floor 10 have Lizalfos so it might be worth it to cook up the lotus seeds. As before, 3 seeds to reach a level 2 buff, 4 to reach a level 3 buff.

Don't forget to cook the regular healing items to advantage the 2x increase.

Floor 8

The 2 Blue Lizalfos are on the island to the left behind the rock with the Large Electric Chuchu. The regular Lizalfos are one each on the other two islands (the far corner one can be hard to see because they camouflage). Climb the tall rock to the left, shoot the Electric Chuchu then run down and grab the Throwing Spear on the ground before one of the Blue Lizalfos do. If you have the inventory space (don't load up on tree branches and Korok leafs) you can grab all the roasted bass and prevent the Blue Lizalfos from arming themselves. To keep them from ganging up you, an application of stasis should give you enough time to handle them one at a time. Try to avoid using bombs and blasting them into the water as they will usually sit there and just do spit attacks.

There is an emtpy crate underwater towards the other island and a chest inside the 3 rocks.

Then you can swim over and hang under the slope of the next island until the Lizalfos stops alerting. Climb over, whack away, then use stasis again. This should allow you to knock the Lizalfos to the other big island (but not close enough to alert the last one), again avoiding the issue of them attacking from the water. If it jumps into the water, use bombs and try to keep a rock in between you.

You can then crouch along the wall and try and sneak attack the final Lizalfos. If it jumps in the air before you get there, do a sideways jump then swing away.

Floor 9

  • Materials -

Be ready! There will be a Water Octorok that shoots at you as soon as the room starts. It's to the right, almost behind you. After you shoot it, there is a chest back in the other direction between the rocks. Use Cryosis to lift it out of the water for some arrows.

Climb the tall rock and shoot the top of the other Water Octorok so it knocks his grass off. This will cause him to pop out of the water but not shoot, then you can take him out.

There is a large metal crate between the rock you're on and the island the Wizzrobe is prancing around. Use Cryosis to get close enough to lift it and bring it over to the other island. This is a more efficient way to knock the Electric Wizzrobe out of the air and it will also intercept his electric attacks without them hurting you. If the Wizzrobe manages to start a thunderstorm, remember not to equip any metal weapons. Unlike outside in the normal world, lightning will strike extremely fast in here, too fast to equip, get some hits in and unequip.

Try to keep the Wizzrobe grounded. Otherwise the Electric Keese and Chuchu it will spawn will quickly cramp the island.

Make sure to grab the Lightning Rod he drops before exiting. It will be very handy in a few floors.

Floor 10

  • Floor 10 - 1× Blue Lizalfos, 2× Black Lizalfos

Floor 11

  • Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin

Floor 12

Floor 13

  • Floor 13 - Sword Monk's Room: Master Sword is powered up by 10 points (new base power = 40).

Middle Trials

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Floors 6-10 take place in near-complete darkness, similar to Thyphlo Ruins.

Final Trials

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Floors 1-5 take place in a permanent thunderstorm, similar to Thundra Plateau.
  2. 2.0 2.1 2.2 2.3 2.4 Floors 7-11 take place in a volcanic environment, similar to Death Mountain.
  3. 3.0 3.1 3.2 3.3 3.4 Floors 13-17 take place in a snow environment, similar to the River of the Dead.