Trial of the Sword: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
(2 intermediate revisions by the same user not shown)
Line 16: Line 16:
At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60.  While the base power can be augmented, this does '''not''' prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.
At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60.  While the base power can be augmented, this does '''not''' prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.


==Trials==
=Trials=
Link begins the trials with no armor or equipment save for the [[Sheikah Slate]]; however he can use neither the [[Amiibo_(Rune)|Amiibo]] nor the DLC-exclusive [[Master Cycle Zero]] runes. As such, Link must slay his enemies and collect equipment and food where available. Every 5 or 6 floors there's a '''Rest Floor''' with weapons, food, armor (from the '''Middle Trials''' onward) and fairies, as well as a cooking pot. Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook [[Elixir]]s from monster parts, and once finished, other than the Master Sword upgrade, Link does not get to keep the loot accumulated during the trials.
Link begins the trials with no armor or equipment save for the [[Sheikah Slate]]; however he can use neither the [[Amiibo_(Rune)|Amiibo]] nor the DLC-exclusive [[Master Cycle Zero]] runes. As such, Link must slay his enemies and collect equipment and food where available. Every 5 or 6 floors there's a '''Rest Floor''' with weapons, food, armor (from the '''Middle Trials''' onward) and fairies, as well as a cooking pot. Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook [[Elixir]]s from monster parts, and once finished, other than the Master Sword upgrade, Link does not get to keep the loot accumulated during the trials.


Line 23: Line 23:
Please note, if playing on [[Master Mode]], all major enemies (Bokoblins, Lizalfos etc.) will be a tier higher than listed here.
Please note, if playing on [[Master Mode]], all major enemies (Bokoblins, Lizalfos etc.) will be a tier higher than listed here.


===Beginning Trials===
==Beginning Trials==
*Floor 1 - 3× [[Bokoblin#Breath of the Wild|Bokoblin]]
 
===Floor 1===
 
When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the tree in between you and the [[Bokoblin]]s, and collect the [[Bird Egg]]s. You can kill tham all at once if you throw a bomb towards them ad wait for them to come near it. Once killed, glide down an take their weapons, the [[Seared Steak]] hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).
*Enemies - 3× [[Bokoblin#Breath of the Wild|Bokoblin]]
*Weapons - [[Boko Spear]], [[Boko Club]], [[Woodcutter's Axe]]
*Materials/food - [[Seared Steak]], 2x [[Bird Egg]],
 
===Floor 2===
 
 
*Floor 2 - 1× [[Fire Chuchu]], 4× Bokoblin
*Floor 2 - 1× [[Fire Chuchu]], 4× Bokoblin
===Floor 3 ===
*Floor 3 - 1× [[ChuChu#Breath of the Wild|Chuchu]], 8× Fire Chuchu
*Floor 3 - 1× [[ChuChu#Breath of the Wild|Chuchu]], 8× Fire Chuchu
===Floor 4 ===
*Floor 4 - 5× Bokoblin, 3× Blue Bokoblin
*Floor 4 - 5× Bokoblin, 3× Blue Bokoblin
===Floor 5 ===
*Floor 5 - 2× [[Moblin#Breath of the Wild|Moblin]], 3× Blue Bokoblin
*Floor 5 - 2× [[Moblin#Breath of the Wild|Moblin]], 3× Blue Bokoblin
===Floor 6 ===
*Floor 6 - 1× [[Stone Talus]]
*Floor 6 - 1× [[Stone Talus]]
===Floor 7 ===
*Floor 7 - '''Rest Floor''' contains:  
*Floor 7 - '''Rest Floor''' contains:  
** 3× Treasure Chests, containing a [[Serpentine Spear]], an [[Eightfold Blade]] and a [[Shield of the Mind's Eye]].
** 3× Treasure Chests, containing a [[Serpentine Spear]], an [[Eightfold Blade]] and a [[Shield of the Mind's Eye]].
** Crates containing assorted ingredients, a pond with 3× [[Armored Carp]], a [[Cooking Pot]], and a [[Fairy]].
** Crates containing assorted ingredients, a pond with 3× [[Armored Carp]], a [[Cooking Pot]], and a [[Fairy]].
===Floor 8 ===
*Floor 8 - 1× [[Electric Chuchu]], 2× [[Lizalfos#Breath of the Wild|Lizalfos]], 2× Blue Lizalfos
*Floor 8 - 1× [[Electric Chuchu]], 2× [[Lizalfos#Breath of the Wild|Lizalfos]], 2× Blue Lizalfos
===Floor 9 ===
*Floor 9 - 2× [[Water Octorok]], 1× [[Electric Wizzrobe]]
*Floor 9 - 2× [[Water Octorok]], 1× [[Electric Wizzrobe]]
===Floor 10 ===
*Floor 10 - 1× Blue Lizalfos, 2× Black Lizalfos
*Floor 10 - 1× Blue Lizalfos, 2× Black Lizalfos
===Floor 11 ===
*Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin
*Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin
===Floor 12 ===
*Floor 12 - 1× [[Hinox#Breath of the Wild|Blue Hinox]]
*Floor 12 - 1× [[Hinox#Breath of the Wild|Blue Hinox]]
===Floor 13 ===
*Floor 13 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 40).
*Floor 13 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 40).


===Middle Trials===
==Middle Trials==
*Floor 1 - 5× Bokoblin
*Floor 1 - 5× Bokoblin
*Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× [[Fire Wizzrobe]], 2× [[Meteo Wizzrobe]]
*Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× [[Fire Wizzrobe]], 2× [[Meteo Wizzrobe]]
Line 63: Line 106:
*Floor 17 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 50).
*Floor 17 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 50).


====Notes====
===Notes===
<references group="MT" />
<references group="MT" />


===Final Trials===
==Final Trials==
*Floor 1 - 4× [[Stalkoblin]] <ref group="FT" name="Thnd">Floors 1-5 take place in a permanent thunderstorm, similar to [[Thundra Plateau]].</ref>
*Floor 1 - 4× [[Stalkoblin]] <ref group="FT" name="Thnd">Floors 1-5 take place in a permanent thunderstorm, similar to [[Thundra Plateau]].</ref>
*Floor 2 - 2× [[Electric Keese]], 3× [[Stalizalfos]] <ref group="FT" name="Thnd" />
*Floor 2 - 2× [[Electric Keese]], 3× [[Stalizalfos]] <ref group="FT" name="Thnd" />
Line 100: Line 143:
*Floor 24 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 60).
*Floor 24 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 60).


====Notes====
===Notes===
<references group="FT" />
<references group="FT" />


{{cat|Breath of the Wild Dungeons}}
{{cat|Breath of the Wild Dungeons}}

Revision as of 15:30, September 28, 2020

Trial of the Sword
Trial-of-the-sword.jpg
Link holding the Master Sword after completing the trials

Games

Location

Inhabitants

Rewards

Full Splendor of the Master Sword

Related

The Trial of the Sword is a special challenge offered to Link after he obtains the Master Sword. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the series, such as the Cave of Ordeals.

There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty. In each section, Link faces a range of enemies, from the simple Bokoblins, all the way up to the fearful Lynels and Guardians.

At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60. While the base power can be augmented, this does not prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.

Trials

Link begins the trials with no armor or equipment save for the Sheikah Slate; however he can use neither the Amiibo nor the DLC-exclusive Master Cycle Zero runes. As such, Link must slay his enemies and collect equipment and food where available. Every 5 or 6 floors there's a Rest Floor with weapons, food, armor (from the Middle Trials onward) and fairies, as well as a cooking pot. Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook Elixirs from monster parts, and once finished, other than the Master Sword upgrade, Link does not get to keep the loot accumulated during the trials.

Effects from consuming enhancing meals (for attack, defense, speed, etc.) can carry over during the trials for their effective duration by eating them before entering. However, the meals themselves cannot be accessed once inside the trials, other than the ones cooked in them.

Please note, if playing on Master Mode, all major enemies (Bokoblins, Lizalfos etc.) will be a tier higher than listed here.

Beginning Trials

Floor 1

When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the tree in between you and the Bokoblins, and collect the Bird Eggs. You can kill tham all at once if you throw a bomb towards them ad wait for them to come near it. Once killed, glide down an take their weapons, the Seared Steak hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).

Floor 2

Floor 3

  • Floor 3 - 1× Chuchu, 8× Fire Chuchu

Floor 4

  • Floor 4 - 5× Bokoblin, 3× Blue Bokoblin

Floor 5

  • Floor 5 - 2× Moblin, 3× Blue Bokoblin

Floor 6

Floor 7

Floor 8

Floor 9

Floor 10

  • Floor 10 - 1× Blue Lizalfos, 2× Black Lizalfos

Floor 11

  • Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin

Floor 12

Floor 13

  • Floor 13 - Sword Monk's Room: Master Sword is powered up by 10 points (new base power = 40).

Middle Trials

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Floors 6-10 take place in near-complete darkness, similar to Thyphlo Ruins.

Final Trials

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Floors 1-5 take place in a permanent thunderstorm, similar to Thundra Plateau.
  2. 2.0 2.1 2.2 2.3 2.4 Floors 7-11 take place in a volcanic environment, similar to Death Mountain.
  3. 3.0 3.1 3.2 3.3 3.4 Floors 13-17 take place in a snow environment, similar to the River of the Dead.