Travel Gate: Difference between revisions

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'''Travel Gates''' are [[Warp|warping]] device features in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' which are part of [[Sheikah|Sheikah Technology]], present in their constructs. They are intricate circular rune-like carvings on the floors of said constructs, glowing blue when activated.
'''Travel Gates''' are [[Warp|warping]] devices featured in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' which are part of [[Sheikah|Sheikah Technology]], present in their constructs. They are intricate circular rune-like carvings on the floors of said constructs, glowing blue when activated.


The [[Sheikah Slate]] will immediately [[Warp|warp]] Link to any activated travel gate he selects on the map. Travel gates are present at the [[Shrine of Resurrection]] and every [[Shrine of Trials]], [[Sheikah Tower]], [[Ancient Tech Lab|Tech Lab]] and [[Divine Beast]]. Link can also place one freely using the [[Travel Medallion]].
The [[Sheikah Slate]] will immediately [[Warp|warp]] Link to any activated travel gate he selects on the map. Travel gates are present at the [[Shrine of Resurrection]] and every [[Shrine of Trials]], [[Sheikah Tower]], [[Ancient Tech Lab|Tech Lab]] and [[Divine Beast]]. Link can also place one freely using the [[Travel Medallion]].

Revision as of 21:07, October 7, 2020

Travel Gates are warping devices featured in Breath of the Wild which are part of Sheikah Technology, present in their constructs. They are intricate circular rune-like carvings on the floors of said constructs, glowing blue when activated.

The Sheikah Slate will immediately warp Link to any activated travel gate he selects on the map. Travel gates are present at the Shrine of Resurrection and every Shrine of Trials, Sheikah Tower, Tech Lab and Divine Beast. Link can also place one freely using the Travel Medallion.

To activate the travel gates, Link must either place the Sheikah Slate on top of the given Guidance Stone of the Shrines, Towers and Beasts, or light the Blue Flame furnaces on front of the Ancient Tech Labs. It's not necessary for Link to clear the Trials inside the Shrines in order for their gates to activate, nor it is necessary to activate the Lab-related quests to light their furnaces.

Travel Gates can be reached at any time, and provide a fast-travel point and a mean to escape dangerous situations.

Divine Beasts feature larger gates that have small pedestals in the middle, and require the initial submission of the Beasts to enter them. These are the only travel gates activated during cutscenes. Once the Divine Beasts are recovered, their Travel Gates proper are deactivated, instead making Link warp next to them at their new locations and making the Beasts inaccessible thereafter. As such, Link will also not be able to travel to their previous locations.

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