Tower of the Gods

From Zelda Dungeon Wiki
Revision as of 01:11, December 29, 2012 by Mases (talk | contribs)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.

Template:Dungeon

The Tower of the Gods is a dungeon used to test the courage of heroes too see if they are worthy of being an actual hero in The Wind Waker. Before Link begins his quest, the tower was deep under the sea and was a mystery. After Link gathers all three of the Goddess' Pearls and places them in their correct shrines of the Triangle Islands, the tower raises up out of the Great Sea. Inside the dungeon, Link obtains the Hero's Bow, and also learns the Command Melody.

Inside the Dungeon

The main focuses of this dungeon are the elements water and light. Link uses his boat, the King of Red Lions, to move throughout this dungeon, but the going is slow considering there is no wind indoors and they can only cruise slowly around. The dungeon is filled with water, which raises and lowers on regular intervals. On the first floor, Link must move statues to open new rooms which eventually end up in changing the water flow and opening up the passageway to the second floor. On the second floor, Link must guide statues using the Command Melody or his hands and bring all the statues to the altar in the center of the floor to cause the Hero's Bow to appear. Using his newfound weapon, Link now has access to the third and final floor. Solving a puzzle there gives him a Big Key, the key needed to enter the room where the dungeon's boss waits, Gohdan. Gohdan, who is a floating head with a pair of hands, is meant to be the final test for the hero's courage. If Link defeats him, it shows that he is truly the hero waited for and lets Link continue on to the highest point in the dungeon. There he rings a bell using his Grappling Hook, creating a portal to the flooded Hyrule, which is now a quiet realm under the ocean. For a complete and detailed walkthrough on the puzzles inside the dungeon, look here

Gallery