The Legend of Zelda Enemies: Difference between revisions

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(NES Guide explanations for overworld enemies)
(Rest of the guide descriptions)
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{{CD|file=Blade-Trap-LoZ-Sprite.png|link=Blade Trap| desc=Blade Traps are less enemies and more obstacles. They sit in corners and do not move unless Link crosses their paths. They cannot be killed, but rarely pose a threat if Link is moving quickly enough to avoid them.
{{CD|file=Blade-Trap-LoZ-Sprite.png|link=Blade Trap| desc=Blade Traps are less enemies and more obstacles. They sit in corners and do not move unless Link crosses their paths. They cannot be killed, but rarely pose a threat if Link is moving quickly enough to avoid them.


{{Quote|Somebody placed these In the labyrinth a long time ago. They suddenly attack Link when he approaches them. So you've really got to watch out!|NES Game Manual}}
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{{CD|file=Bubble-Red-LoZ-Sprite.png|link=Bubble|caption=Bubble (Red)| desc=Red Bubbles are only found in the [[Second Quest]]. They are impossible to kill, and they float around the room ricocheting off of walls. If Link is hit by one, he loses the ability to use his sword until he is hit by a Blue Bubble, drinks a potion or visits a fairy fountain. They do no damage, but are still a major annoyance.
{{CD|file=Bubble-Red-LoZ-Sprite.png|link=Bubble|caption=Bubble (Red)| desc=Red Bubbles are only found in the [[Second Quest]]. They are impossible to kill, and they float around the room ricocheting off of walls. If Link is hit by one, he loses the ability to use his sword until he is hit by a Blue Bubble, drinks a potion or visits a fairy fountain. They do no damage, but are still a major annoyance.


{{Quote|The spirit of the dead. When it clings onto Link, he won't be able to unsheath his sword for a while.|NES Game Manual}}
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{{CD|file=Bubble-Blue-LoZ-Sprite.png|link=Bubble|caption=Bubble (Blue)| desc=Blue Bubbles are usually found in the same room as Red Bubbles or in a nearby room. If Link touches a Red Bubble, he must touch a Blue Bubble before he is able to use his sword again. Although they do no damage, they cannot be killed, and create a major inconvenience, so they are better off avoided.
{{CD|file=Bubble-Blue-LoZ-Sprite.png|link=Bubble|caption=Bubble (Blue)| desc=Blue Bubbles are usually found in the same room as Red Bubbles or in a nearby room. If Link touches a Red Bubble, he must touch a Blue Bubble before he is able to use his sword again. Although they do no damage, they cannot be killed, and create a major inconvenience, so they are better off avoided.


{{Quote|The spirit of the dead. When it clings onto Link, he won't be able to unsheath his sword for a while.|NES Game Manual}}
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{{CD|file=Bubble-LoZ-Sprite.png|link=Bubble|caption=Bubble (Flashing)| desc=Flashing bubbles jinx Link, causing him to not be able to use his sword for a short period of time. Drinking a potion or playing the [[Recorder]] can cure the curse immediately.
{{CD|file=Bubble-LoZ-Sprite.png|link=Bubble|caption=Bubble (Flashing)| desc=Flashing bubbles jinx Link, causing him to not be able to use his sword for a short period of time. Drinking a potion or playing the [[Recorder]] can cure the curse immediately.


{{Quote|The spirit of the dead. When it clings onto Link, he won't be able to unsheath his sword for a while.|NES Game Manual}}
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{{CD|file=Darknut-Red-LoZ-Sprite.png|link=Darknut|caption=Darknut (Red)| desc=Red Darknuts are tough dungeon enemies that can't be hit from the front, as their shields are always up. They can only be killed by slashing at them from their sides or backs.
{{CD|file=Darknut-Red-LoZ-Sprite.png|link=Darknut|caption=Darknut (Red)| desc=Red Darknuts are tough dungeon enemies that can't be hit from the front, as their shields are always up. They can only be killed by slashing at them from their sides or backs.


{{Quote|The knight who lives in the labyrinths. He has lots of attacking power. He repels Link's attacks from the front with his shield.|NES Game Manual}}
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{{CD|file=Darknut-Blue-LoZ-Sprite.png|link=Darknut|caption=Darknut (Blue)| desc=Blue Darknuts act exactly the same as Red Darknuts, only they are harder to kill.
{{CD|file=Darknut-Blue-LoZ-Sprite.png|link=Darknut|caption=Darknut (Blue)| desc=Blue Darknuts act exactly the same as Red Darknuts, only they are harder to kill.


{{Quote|The knight who lives in the labyrinths. He has lots of attacking power. He repels Link's attacks from the front with his shield.|NES Game Manual}}
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{{CD|file=Gel-LoZ-Sprite.png|link=Gel| desc=Gels are extremely easy to defeat. They have no actual attack other than making contact with Link, so it's easiest to just keep an appropriate distance and kill them with the boomerang. Alternatively, one sword slash will also take them down.
{{CD|file=Gel-LoZ-Sprite.png|link=Gel| desc=Gels are extremely easy to defeat. They have no actual attack other than making contact with Link, so it's easiest to just keep an appropriate distance and kill them with the boomerang. Alternatively, one sword slash will also take them down.


{{Quote|Jelly-like monsters that walk about bouncing around in the labyrinths. When Link cuts Zol, it splits into two Gels. Gel has little attacking power, but Zol has twice the power of Gel.|NES Game Manual}}
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{{CD|file=Gibdo-LoZ-Sprite.png|link=Gibdo| desc=Gidbos are mummies, who are very simple to defeat. Simply hit them with Link's sword multiple times until they die.
{{CD|file=Gibdo-LoZ-Sprite.png|link=Gibdo| desc=Gidbos are mummies, who are very simple to defeat. Simply hit them with Link's sword multiple times until they die.


{{Quote|The mummy man. He's got some strange powers, and some pretty powerful attacking force.NES Game Manual}}
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{{CD|file=Goriya-Red-LoZ-Sprite.png|link=Goriya|caption=Goriya (Red)| desc=Red Goriyas use boomerangs to attack Link. Fight them like Moblins, blocking the projectile with Link's shield, and then using his sword for the kill.
{{CD|file=Goriya-Red-LoZ-Sprite.png|link=Goriya|caption=Goriya (Red)| desc=Red Goriyas use boomerangs to attack Link. Fight them like Moblins, blocking the projectile with Link's shield, and then using his sword for the kill.


{{Quote|A little devil that lives underground. He uses boomerangs. There are two of his type, blue ones and red ones. Watch out for the blue ones! They are strong.NES Game Manual}}
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{{CD|file=Goriya-Blue-LoZ-Sprite.png|link=Goriya|caption=Goriya (Blue)| desc=Blue Goriyas are just like Red Goriyas, but they take more hits to kill.
{{CD|file=Goriya-Blue-LoZ-Sprite.png|link=Goriya|caption=Goriya (Blue)| desc=Blue Goriyas are just like Red Goriyas, but they take more hits to kill.


{{Quote|A little devil that lives underground. He uses boomerangs. There are two of his type, blue ones and red ones. Watch out for the blue ones! They are strong.|NES Game Manual}}
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{{CD|file=Keese-LoZ-Sprite.png|link=Keese|caption=Keese (Blue)| desc=Blue Keese are simple. They're just bats that take one hit to kill, either with a boomerang or sword.
{{CD|file=Keese-LoZ-Sprite.png|link=Keese|caption=Keese (Blue)| desc=Blue Keese are simple. They're just bats that take one hit to kill, either with a boomerang or sword.


{{Quote|...Keeses have little attacking power, but Vire is a little stronger.|NES Game Manual}}
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{{CD|file=Lanmola-Red-LoZ-Sprite.png|link=Lanmola|caption=Lanmola (Red)| desc=Red Lanmolas are pesty, and require Link to get rid of each body part and then the head. The most effective weapon is the [[Magical Rod]].
{{CD|file=Lanmola-Red-LoZ-Sprite.png|link=Lanmola|caption=Lanmola (Red)| desc=Red Lanmolas are pesty, and require Link to get rid of each body part and then the head. The most effective weapon is the [[Magical Rod]].


{{Quote|A gigantic centipede. Attacking his head won't work. Boy! Does he move fast!|NES Game Manual}}
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{{CD|file=Lanmola-Blue-LoZ-Sprite.png|link=Lanmola|caption=Lanmola (Blue)| desc=Blue Lanmolas are surely some of the toughest enemies in the game. They only appear in the final dungeon, and they are much faster than the red ones. Use either the [[Magical Rod]] or sword to defeat them.
{{CD|file=Lanmola-Blue-LoZ-Sprite.png|link=Lanmola|caption=Lanmola (Blue)| desc=Blue Lanmolas are surely some of the toughest enemies in the game. They only appear in the final dungeon, and they are much faster than the red ones. Use either the [[Magical Rod]] or sword to defeat them.


{{Quote|A gigantic centipede. Attacking his head won't work. Boy! Does he move fast!|NES Game Manual}}
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{{CD|file=Like-Like-Sprite.png|link=Like Like| desc=Like-Likes are extremely annoying enemies that try to suck in Link. If a Like-Like is successful in doing this, the player must mash the buttons to get out. Mash too slow, and the Like-Like takes his shield. Use Link's sword to kill them before they get that chance.
{{CD|file=Like-Like-Sprite.png|link=Like Like| desc=Like-Likes are extremely annoying enemies that try to suck in Link. If a Like-Like is successful in doing this, the player must mash the buttons to get out. Mash too slow, and the Like-Like takes his shield. Use Link's sword to kill them before they get that chance.


{{Quote|A tube-like monster that has a soft spot for magic shields - he eats them up.|NES Game Manual}}
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{{CD|file=Moldorm-LoZ-Sprite.png|link=Moldorm| desc=Moldorms are very much like Lanmolas, as they are killed by slashing at their body parts one by one. The best strategy is just to keep attacking until it dies; there's nothing special to it.
{{CD|file=Moldorm-LoZ-Sprite.png|link=Moldorm| desc=Moldorms are very much like Lanmolas, as they are killed by slashing at their body parts one by one. The best strategy is just to keep attacking until it dies; there's nothing special to it.


{{Quote|The huge worm living in the labyrinths. It grows smaller as Link attacks. Not so strong.|NES Game Manual}}
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{{CD|file=Patra-LoZ-Sprite.png|link=Patra| desc=Patras are difficult enemies found only at the very end of the game. The baby Patras flying around him are the real bother, as Link has to kill all of them to fight the main body. Fighting a Patra is easier at full health, when Link can just shoot the smaller ones with sword beams. Without full health, just take caution in attacking them.
{{CD|file=Patra-LoZ-Sprite.png|link=Patra| desc=Patras are difficult enemies found only at the very end of the game. The baby Patras flying around him are the real bother, as Link has to kill all of them to fight the main body. Fighting a Patra is easier at full health, when Link can just shoot the smaller ones with sword beams. Without full health, just take caution in attacking them.


{{Quote|The Patra attack in groups, in two types of formations. Both formation groups are strong. So be on your toes!|NES Game Manual}}
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{{CD|file=Pols-Voice-LoZ-Sprite.png|link=Pols Voice| desc=These big-eared bunnies may not look like much, but Pols Voices can pack a punch. Use Link's sword or arrows to kill them. Alternatively, if ''The Legend of Zelda'' is being played on the [[Nintendo Entertainment System#Nintendo Famicom|Nintendo Famicom]], the player can shout into the microphone to defeat them.
{{CD|file=Pols-Voice-LoZ-Sprite.png|link=Pols Voice| desc=These big-eared bunnies may not look like much, but Pols Voices can pack a punch. Use Link's sword or arrows to kill them. Alternatively, if ''The Legend of Zelda'' is being played on the [[Nintendo Entertainment System#Nintendo Famicom|Nintendo Famicom]], the player can shout into the microphone to defeat them.


{{Quote|A ghost with big ears and a weak point - he hates loud noise.|NES Game Manual}}
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{{CD|file=Rope-LoZ-Sprite.png|link=Rope|caption=Rope (Red)| desc=Ropes run towards Link in a straight line. They are easily defeated, but fast, so try not to let them hit him.
{{CD|file=Rope-LoZ-Sprite.png|link=Rope|caption=Rope (Red)| desc=Ropes run towards Link in a straight line. They are easily defeated, but fast, so try not to let them hit him.


{{Quote|A poisonous snake that has made the labyrinths its home. It senses other creatures quickly and suddenIy comes after them (and Link, for that matter!) once it has found them out. This one hasn't got a lot of attacking power.|NES Game Manual}}
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{{CD|file=Stalfos-LoZ-Sprite.png|link=Stalfos| desc=Stalfos are skeletons who wield swords to damage Link. They're rather simple to defeat by sword slashes. In the [[Second Quest]] they gain the ability to shoot sword beams at Link.
{{CD|file=Stalfos-LoZ-Sprite.png|link=Stalfos| desc=Stalfos are skeletons who wield swords to damage Link. They're rather simple to defeat by sword slashes. In the [[Second Quest]] they gain the ability to shoot sword beams at Link.


{{Quote|A skeleton that's got a sword in each hand. Little attacking power.|NES Game Manual}}
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{{CD|file=Stone-Statue-LoZ-Sprite.png|link=Stone Statue| desc=TMore of obstacles than enemies, Stone Statues shoot fireballs at Link. The can be deflected with the [[Magical Shield]], but can still get very aggravating when they appear in groups of four.
{{CD|file=Stone-Statue-LoZ-Sprite.png|link=Stone Statue| desc=TMore of obstacles than enemies, Stone Statues shoot fireballs at Link. The can be deflected with the [[Magical Shield]], but can still get very aggravating when they appear in groups of four.


{{Quote|Somebody placed these In the labyrinth a long time ago. They suddenly attack Link when he approaches them. So you've really got to watch out!|NES Game Manual}}
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{{CD|file=Vire-LoZ-Sprite.png|link=Vire| desc=Vires are killed with sword slashes, but unless Link has the [[Magical Sword]], once killed it will turn into two Red Keese. Red Keese are only found this way, and they work just like Blue Keese.
{{CD|file=Vire-LoZ-Sprite.png|link=Vire| desc=Vires are killed with sword slashes, but unless Link has the [[Magical Sword]], once killed it will turn into two Red Keese. Red Keese are only found this way, and they work just like Blue Keese.


{{Quote|Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.|NES Game Manual}}
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{{CD|file=Wallmaster-LoZ-Sprite.png|link=Wallmaster| desc=Wallmasters are big hands that crawl out of the walls, If not avoided or killed with the sword in time, they will grab Link and bring him back to the dungeon entrance.
{{CD|file=Wallmaster-LoZ-Sprite.png|link=Wallmaster| desc=Wallmasters are big hands that crawl out of the walls, If not avoided or killed with the sword in time, they will grab Link and bring him back to the dungeon entrance.


{{Quote|A monster hand that appears out of the labyrinth wall. If it catches Link, it takes him back to the entrance to the labyrinth.|NES Game Manual}}
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{{CD|file=Wizzrobe-Orange-LoZ-Sprite.png|link=Wizzrobe|caption=Wizzrobe (Red)| desc=Red Wizzrobes appear and disappear, shooting one ray at Link and leaving a small amount of time for him to hit them with the sword. Their beams can be deflected by the [[Magical Shield]].
{{CD|file=Wizzrobe-Orange-LoZ-Sprite.png|link=Wizzrobe|caption=Wizzrobe (Red)| desc=Red Wizzrobes appear and disappear, shooting one ray at Link and leaving a small amount of time for him to hit them with the sword. Their beams can be deflected by the [[Magical Shield]].


{{Quote|The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!|NES Game Manual}}
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{{CD|file=Wizzrobe-Blue-LoZ-Sprite.png|link=Wizzrobe|caption=Wizzrobe (Blue)| desc=Blue Wizzrobes are extremely annoying, turning transparent and moving quickly around the room. They shoot rays that are deflectable by the [[Magical Shield]], and are difficult to kill due to their speed and high stamina.
{{CD|file=Wizzrobe-Blue-LoZ-Sprite.png|link=Wizzrobe|caption=Wizzrobe (Blue)| desc=Blue Wizzrobes are extremely annoying, turning transparent and moving quickly around the room. They shoot rays that are deflectable by the [[Magical Shield]], and are difficult to kill due to their speed and high stamina.


{{Quote|The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!|NES Game Manual}}
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{{CD|file=Zol-Green-LoZ-Sprite.png|link=Zol|caption=Zol| desc=Zols come in different colors based on the color of the dungeon they are in. All Color Zols behave the same way, turning into two Gels when hit. If Link has the [[White Sword]] or [[Magical Sword]], the Zols will simply die instead of becoming Gels.
{{CD|file=Zol-Green-LoZ-Sprite.png|link=Zol|caption=Zol| desc=Zols come in different colors based on the color of the dungeon they are in. All Color Zols behave the same way, turning into two Gels when hit. If Link has the [[White Sword]] or [[Magical Sword]], the Zols will simply die instead of becoming Gels.


{{Quote|Jelly-like monsters that walk about bouncing around in the labyrinths. When Link cuts Zol, it splits into two Gels. Gel has little attacking power, but Zol has twice the power of Gel.|NES Game Manual}}
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Revision as of 22:56, November 11, 2014