The Legend of Zelda: Phantom Hourglass: Difference between revisions

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==Gameplay==
==Gameplay==
Like the 2d games, excluding Zelda II, Phantom Hourglass took a top down view. However, some sections of the game such as certain boss battles had a more traditional 3d view. The entire game could be controlled using just the Nintendo DS stylus, using it to tap or swipe on the screen to strike with Link's sword or use the six unique items found throughout the game. Because of the design of the controls, the entire game could be played with one hand. The land is once again flooded in this title like it's prequel, The WindWaker. Unlike Windwaker however, the ocean map was split into 4 regions, and the player's ability to explore was expanded by collecting sea charts. This game mechanic would be continued in Spirit Tracks. The sea chart and the regularly map could be written on using the stylus to make notes. Additionally, the game also utilized the Nintendo DS Microphone, which players could blow into or shout at in order to solve puzzles. Another interesting difference between phantom hourglass and most other games in the series is the absence of heart pieces.
Like the 2d games, excluding Zelda II, Phantom Hourglass took a top down view. However, some sections of the game such as certain boss battles had a more traditional 3d view. The entire game could be controlled using just the Nintendo DS stylus, using it to tap or swipe on the screen to strike with Link's sword or use the six unique items found throughout the game. Because of the design of the controls, the entire game could be played with one hand. Additionally, the game also utilized the Nintendo DS Microphone, which players could blow into or shout at in order to solve puzzles. Another interesting difference between phantom hourglass and most other games in the series is the absence of heart pieces.
 
The land is once again flooded in this title like it's prequel, The WindWaker. Unlike Windwaker however, the ocean map was split into 4 regions, and the player's ability to explore was expanded by collecting sea charts. This game mechanic would be continued in Spirit Tracks. The sea chart and the regularly map could be written on using the stylus to make notes.


Also unique to this game is the temple of the ocean king, a timed dungeon that you slowly work your way through, unlocking more floors to it as you progress through the game, collecting items within it that you need in order to enter the next dungeon in the outside world. Eventually, the goal is to reach the bottom of the temple and defeat the boss. This mechanic of a core dungeon was brought back in spirit tracks.
Also unique to this game is the temple of the ocean king, a timed dungeon that you slowly work your way through, unlocking more floors to it as you progress through the game, collecting items within it that you need in order to enter the next dungeon in the outside world. Eventually, the goal is to reach the bottom of the temple and defeat the boss. This mechanic of a core dungeon was brought back in spirit tracks.