Difference between revisions of "The Legend of Zelda: Ocarina of Time"

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Reviews for ''Ocarina of Time'' were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.<ref>http://ign64.ign.com/articles/150/150437p1.html</ref> This perfect score was the very first IGN had ever given out.  This game is commonly referred to as the best zelda game
Reviews for ''Ocarina of Time'' were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.{{Ref|[http://ign64.ign.com/articles/150/150437p1.html IGN]}} This perfect score was the very first IGN had ever given out.  This game is commonly referred to as the best zelda game
and one of the best games ever.
and one of the best games ever.

Revision as of 19:06, March 5, 2013

The Legend of Zelda: Ocarina of Time!
OoT logo.png

Release Date

Nintendo 64
Japan November 21, 1998
United States November 23, 1998
Europe December 11, 1998

Nintendo GameCube
Japan November 7, 2003
Europe November 14, 2003
United States November 17, 2003
Australia March 19, 2004
South Korea 2002 South Korea

Wii Virtual Console
Europe February 23, 2007
Japan February 26, 2007
United States February 26, 2007

Nintendo 3DS
Japan June 16, 2011
Europe June 17, 2011
United States June 19, 2011
Australia June 30, 2011
South Korea September 27, 2012








The Legend of Zelda: Ocarina of Time is the fifth installment in the Zelda series; it's preceded by Link's Awakening and followed by Majora's Mask. Ocarina of Time was praised by critics and players alike for its intuitive storyline and time travel mechanics and its 3D graphical style, which was new technology at the time. Like previous Zelda titles, Ocarina of Time was directed and produced by Shigeru Miyamoto, who also worked on Nintendo titles including the Super Mario series and Donkey Kong. Ocarina of Time was very well received by critics and is one of the few video game titles to have received a perfect score from gaming magazine Famitsu. Ocarina of Time has received numerous awards and perfect scores in multiple gaming magazines. The game was originally released on the Nintendo 64 in numerous versions, and emulated versions of the title have been released on Nintendo GameCube (GCN) and the Nintendo Wii while a remake is available for the Nintendo 3DS.

The base game mechanic behind Ocarina of Time is its titular "time travel" concept in which the hero travels backward and forward seven years in time by removing the Master Sword from its pedestal in the Temple of Time or vice versa. This blade is in turn used to defeat the game's boss monsters and seal the King of Evil, Ganondorf, in the Sacred Realm. Time travel is also used heavily in the various side stories and side quests. The other massive innovation is the use of the Ocarina of Time. The use of this instrument allows the hero to teleport to various locations, influence certain elements of the scenery, influence the time of day and the weather, speak with the hero's friend Saria, and summon your horse. This aspect introduced a heavy use of instruments in the series and has popularized the ocarina instrument since.


Main article: Ocarina of Time Story
Spoiler Alert! This section describes a subject that is sensitive to plot development.

The story of Ocarina of Time revolves around the Gerudo King and evil wizard, Ganondorf, rise to power and the hero, Link's quest to defeat him and return peace to the land of Hyrule once again. The game opens with the hero's mentor and protector, the Great Deku Tree, sending a fairy, Navi, to inform the hero about his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the land of Hyrule and is vying for power. The hero leaves his home in Kokiri Forest and travels to Hyrule Castle to meet Princess Zelda; she explains to him about a dream that she had in which all of Hyrule was covered in dark clouds. She asks Link to collect the Spiritual Stones of Fire and Water. The young hero goes to Castle Town and watches the Princess being pursued by Ganondorf. Where Princess Zelda gives Link the Ocarina of Time. Link continues onward, undaunted, to the Temple of Time where he receives the Master Sword.

After removing the Master Sword from the Pedestal of Time, the hero falls into a deep sleep for seven years. When he awakens, he discovers that much has changed during the seven years he spent sleeping. Rauru explains to Link what he must do, giving him hints on how and where to find the other sage medallions. With the help of Sheik, the hero travels to the temples and awakens the six Sages. The hero travels to the Temple of Time once more where he discovers that Sheik is actually Zelda. Ganondorf comes and captures the princess. The hero travels to Ganondorf's castle. Ganondorf confronts him for a final showdown, in which he utilizes the power hidden in the Master Sword and the Light Arrows to weaken and then defeat Ganondorf. The hero and Princess Zelda manage to escape, but before they can leave the ruins they are confronted by Ganondorf in his true form (Ganon). The hero defeats him once again, and with the aid of Princess Zelda and the six other Sages, traps the evil king in the Sacred Realm. The Princess thanks the hero and returns him to his childhood.


Main article: Ocarina of Time Characters


Ocarina of Time was the first game in the franchise to feature several vastly different races. The different races are based on the different terrains throughout the main regions of the game.


Main article: Ocarina of Time Enemies

- List of enemies that appear in Ocarina of Time. [show]


Main article: Ocarina of Time Mini-Bosses



Here is a listing of all of the dungeons found within The Legend of Zelda: Ocarina of Time.


  • Equipment
  • Items
  • Inventory
  • Bottle
  • Pick-Up
  • Dungeon
  • Masks
  • Quest
  • Trading Sequence


In Ocarina of Time, Link starts off in his home at Kokiri Forest. The forest is where the first dungeon of the game takes place inside the Great Deku Tree. In Kokiri Forest, there are many townsfolk, including the leader Mido and Link's best friend, Saria. There is a place called the Lost Woods within the forest. Saria has a hideout there next to the Forest Temple, which is unreachable as a kid. Out of Kokiri Forest, there is a place called Hyrule Field, the largest area in the game. Every location is connected to it, with Hyrule Field being at the center of these locations acting as almost a hub world. As a kid, Link must run very far across the field. As an adult, Link can have an optional event to get a horse, Epona, which makes travel much more efficient in Hyrule Field. The next area Link can visit is the Market, which is where the majority of townsfolk, stores, and games are located. The Bazaar, a store with many convenient wares such as the Hylian shield is first encountered at the Market. There is also a Potion Shop, which sells potions to refill Link's life and Magic Meter. Next is the Happy Mask Shop, which gives Link the option to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the Mask of Truth.

  • Forest
  • Lake Hylia
  • Desert
  • Hyrule Castle and Town
  • Hyrule Field
  • Kakariko Village
  • Death Mountain
  • Zora's Domain
  • Sacred Realm


Main article: Ocarina of Time Sages

There are Six Sages in Ocarina of Time. The Sages are:


Reviews for Ocarina of Time were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.[1] This perfect score was the very first IGN had ever given out. This game is commonly referred to as the best zelda game and one of the best games ever.

Other Media


Ocarina of Time has more merchandise than that of any other Zelda title. UFO catcher plushes, figures by BD&A, statues by First 4 Figures, and even some clothing to name a few.



American Commerical

European Commerical

Japanese Commerical

French Beta Commercial/Demo

Game Intro