The Legend of Zelda: Four Swords Adventures: Difference between revisions

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(Undid revision 47426 by Igos du Ikana (talk))
(Added graphics, sound, and trivia info.)
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::* [[The Dark Cloud]]
::* [[The Dark Cloud]]
::* [[Palace of Winds (Four Swords Adventures)|Palace of Winds]]
::* [[Palace of Winds (Four Swords Adventures)|Palace of Winds]]
==Graphics and Sound==
The game's graphics style and music were directly based off of the graphics and music of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. The graphics received enhancements in the form of overlaid 3D effects, other advanced 2D effects such as ripples, and a fluid, dynamic camera that could zoom in and out of the 2D image. The music, for the most part, was untouched - most of the music was directly taken from ''A Link to the Past'', with a few different MIDI instruments, with the original music using the same instruments. However, the graphics displayed on the Game Boy Advance used the same style as ''[[The Legend of Zelda: Four Swords|Four Swords]]'', which was partly based off of the graphics style of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.


==Screenshots==
==Screenshots==
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{{Youtube|WXVFhMPhE4A|270|Japanese Commercial}}
{{Youtube|WXVFhMPhE4A|270|Japanese Commercial}}
{{Youtube|J19Bl8IBmSg|270|Japanese Commercial}}
{{Youtube|J19Bl8IBmSg|270|Japanese Commercial}}
==Trivia==
* On the game disc is a file called smw.ast, which is a music file of the Special World theme from ''Super Mario World''. The theme itself is a 16-bit remix of the original ''Super Mario Bros.'' theme. As the game in its current state exclusively uses MIDIs for music, it is unknown what smw.ast was going to be used for.
* ''Four Swords Adventures'' was Nintendo's last top-down Zelda game for home consoles.


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Revision as of 03:07, December 5, 2012

Template:Game

The Legend of Zelda: Four Swords Adventures is a game for the Nintendo GameCube. It is the second game in Zelda series to have multiplayer. Each player needed a Game Boy Advance and link cable to connect to the Nintendo GameCube. One player mode could also be used with both the GameCube and the Game Boy Advance, or just a GameCube controller could be used and the Game Boy Advance screen displayed on the main television. There are two separate ways to play Four Sword Adventures: Hyrulean Adventure and Shadow Battle. Hyrulean Adventure goes through the main storyline and can be played one player as well as multiplayer, and Shadow Battle is a free-for-all multiplayer.

Four Sword Adventures changed many things in the typical Zelda formula. Levels were now separated into areas, and were not part of a connecting overworld. Levels could also be redone multiple times on a single game file, something that had never been present in the series before.

Story

Main article: Four Swords Adventures Story

Levels

Each level has three stages within it.

Level 1 – Whereabouts of the Wind

Level 2 – Eastern Hyrule

Level 3 – Death Mountain

Level 4 – Near the Fields

Level 5 – The Dark World

Level 6 – The Desert of Doubt

Level 7 – Frozen Hyrule

Level 8 – Realm of the Heavens

Graphics and Sound

The game's graphics style and music were directly based off of the graphics and music of Four Swords Adventures. The graphics received enhancements in the form of overlaid 3D effects, other advanced 2D effects such as ripples, and a fluid, dynamic camera that could zoom in and out of the 2D image. The music, for the most part, was untouched - most of the music was directly taken from A Link to the Past, with a few different MIDI instruments, with the original music using the same instruments. However, the graphics displayed on the Game Boy Advance used the same style as Four Swords, which was partly based off of the graphics style of The Wind Waker.

Screenshots

Videos


Four Swords Adventures Trailer

American Commercial

Japanese Commercial

Japanese Commercial

Trivia

  • On the game disc is a file called smw.ast, which is a music file of the Special World theme from Super Mario World. The theme itself is a 16-bit remix of the original Super Mario Bros. theme. As the game in its current state exclusively uses MIDIs for music, it is unknown what smw.ast was going to be used for.
  • Four Swords Adventures was Nintendo's last top-down Zelda game for home consoles.