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The Imprisoned

Spoiler Alert! This article describes a subject that is sensitive to plot development.
The Imprisoned
TheImprisoned.png

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The Imprisoned is a large, black monster in Skyward Sword. It is contained in the Sealed Grounds in the Faron Woods region with a seal initially created by the goddess and later upheld by Link. Link first sees this monster in his dreams, once at the beginning of the game, and again after Zelda falls beneath the clouds, in which this monster eats her.

Contents

History

The Imprisoned is actually an alternate form of Demise, the Demon King, as Link learns after stepping through the Gate of Time. During the war over the Triforce, the goddess Hylia managed to seal Demise within the Sealed Grounds with a spike. As a result, he lost his true form and he was turned into an abomination.

Over many years, the seal began to weaken. The Imprisoned successfully breaks free four times throughout the course of Skyward Sword. On the fourth time, he regains his true form as Demise. Link can use the power of a Skyward Strike to seal him again after weakening him.

Battles

Link battles with The Imprisoned in the Sealed Grounds several times in the game. Each time they meet, The Imprisoned has a slightly different appearance. He is always trying to reach the Sealed Temple, and Link must defeat him before he makes it there.

There is an alternative, easier, strategy to these official ones below. If you are on a higher level of the Sealed Grounds, you can jump down on to his head, then slash downwards at the sealing spike to take him out. Do this three times, and The Imprisoned is defeated. But feel free to challenge yourself with these:

First Battle

 

I have insufficient data on this
monster.
Its enormous size and ominous aura
cannot be compared with previously
encountered monsters.


I can confirm that the sealing spike
observed at the top of its head is the
same object originally found in the
Sealed Grounds.
I hypothesize that damage can be
inflicted by driving the stone pillar
into the monster's head.
But first, I recommend attacking the
beast's feet--where your sword can
reach--to stop it from moving.


It is probable that the monster will be
unable to move if you destroy all of
its toes.
I recommend using the air vents to
move ahead of the monster instead
of chasing it from behind.


If you are able to get between the
monster's toes, my analysis indicates
you can effectively inflict great
damage with a Spin Attack.
You can also choose to decrease your
risk of physical harm by using bombs to
attack from a distance.

The first encounter occurs before learning about the Sacred Flames, after Link learns the Ballad of the Goddess. This time, it just has feet with four toes each: three on on the front, and one on the back. The trick is to get rid of all eight toes. When Link does this, he will fall over, and Link can push the sealing spike back into his head. If he repeats the process three times, The Imprisoned will be weakened enough that Link can perform a Skyward Strike and seal him.

Second Battle

 

There is insufficient data on this target
to make a full report at this time.
But I can confirm the appearance of
limb-like appendages that were not
previously present. The evil power of
this creature has also increased.


Analysis indicates that you should be
able to use the same basic strategy as in
the previous encounter to seal the
monster in its prison once more.
The fingers and toes on its limbs can be
destroyed with a physical attack, but
you should wait to do so until these
targets become a very high priority.


I calculate a 100% probability that the
large apparatus Groose constructed
will be effective against this
monster.
It is likely that a direct hit from this
apparatus will stop the monster's
movement, creating a window of
opportunity for you to attack.
Groose's defense apparatus can be
repositioned by pushing [control stick left/right].


When the monster is in your blind spot,
I recommend you reposition the
apparatus and target the monster.

The second encounter occurs when Link attempst to unlock the Gate of Time. In this second battle, The Imprisoned grows arms, which makes it slightly harder to get to The Imprisoned's head. However, Groose makes a catapult that can launch bombs, which he calls the Groosenator. The catapult can be used to prevent the monster from climbing walls. The Imprisoned also walks faster, and his arms can sometimes prevent Link from reaching his head when he is down, forcing him to go up another level using the air currents and the Sailcloth. Otherwise, the battle is mostly the same; Link must destroy his eight toes again and push the spike back into his head three times.

Third Battle

 

Though the details are still unclear,
this monstrosity is the demonic vessel
of Demise.
I can confirm a previously unseen
taillike appendage.
I recommend generous use of Groose's
catapult.


You must attempt to seal this beast
away again. I suggest a plan of attack
similar to what you used in previous
encounters.
The monster's fingers, like its toes, are
comparatively soft targets and can be
destroyed by physical attack.


After toppling the monster, it is
possible that the beast's enormous bulk
may prevent you from approaching
the sealing spike.
In this scenario, I recommend that you
descend a level and use an air vent to
travel to the head of the monster.

The third encounter occurs before Link gets the Song of the Hero section from Faron. In the final battle, the Imprisoned is capable of flight. Once Link knocks the sealing spike in once, it will start to fly toward the Sealed Temple. He must then utilize the Groosenator to hit it back down with bombs, allowing Link to hit the sealing spike when it crashes back down to earth. After the second time he hits the sealing spike, Groose will be cut off from his supply of bombs. Link then hurries up to the top level with the Groosenator and launches himself at the creature, landing on his head and driving the spike back in.

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