Take 'Em All On: Difference between revisions

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Room 15 - Skeldritch, Ancient Demon
Room 15 - Skeldritch, Ancient Demon
Room 16 - Dark Link
Room 16 - Dark Link
{{Cat|Spirit Tracks Dungeons}}

Revision as of 07:32, August 10, 2012

Template:Dungeon

The Take 'Em All On Challenge is a completely optional dungeon in Spirit Tracks. Players will traverse the trial a total of three times facing Dark Link, a doppleganger of our protagonist at the end. The challenge is located in Castle Town.

First Time

Room 1- Six Yellow Spinuts Room 2 - Seven Octoroks Room 3 - Five Rats, Four Bubbles Room 4 - Six Red Chuchu's Room 5 - Six Spiked Slugs Room 6 - Six Keese Room 7 - Two Mothula's Room 8 - Three Yellow Spinuts, Three Octoroks Room 9 - Four Yellow Spinuts, Four Octoroks, Four Red Chuchu’s Room 10 - Stagnox, Armored Colossus

Second Time

Room 1 - Six Yellow Spinuts, Six Keese Room 2 - Four White Wolfos Room 3 - Six Freezards Room 4 - Five Ice ChuChus Room 5 - Two Geozards Room 6 - Stagnox, Armored Collosus Room 7 - Twenty Rats Room 8 - Four Octives Room 9 - One Geozard Chief Room 10 - Fraaz, Master of Icy Fire Room 11 - Two Snappers Room 12 - Sixteen Green Spinuts Room 13 - Eleven Octoroks Room 14 - Phytops, Barbed Menace

Third Time

Room 1 - Four Helmet ChuChu's, Four Blue ChuChu's Room 2 - Sixteen Green Spinuts Room 3 - Six Stalfos Room 4 - Seven Ice Keese, Seven Fire Keese Room 5 - Three Big Blins Room 6 - Six Stalfos Warriors Room 7 - Five Gerunes Room 8 - Five Ergtoroks Room 9 - Four Heatoise, Two Moldola Room 10 - Twelve Freezards Room 11 - Stagnox, Armored Collosus Room 12 - Fraaz, Master of Icy Fire Room 13 - Phytops, Barbed Menace Room 14 - Cragma, Lava Lord Room 15 - Skeldritch, Ancient Demon Room 16 - Dark Link