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{{Dungeon
{{Specify|this=the [[Dark World]] dungeon in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''|other=the dungeon in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|link=[[Swamp_Palace_(A_Link_Between_Worlds)|Swamp Palace]]}}
|name = Swamp Palace
{{Infobox|dungeon
|image = [[File:Swamp Palace Entrance Concept Art.jpg|225px|center]]<br>Artwork of the Swamp Palace
| name       = Swamp Palace
|game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
| image       = [[File:Swamp Palace Entrance Concept Art.jpg|225px|center]]
|item = [[Hookshot]]
| caption = Artwork of the Swamp Palace
|miniboss =  
| game       = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
|boss = [[Arrghus]]
| item       = [[Hookshot]]
|reward = [[Heart Container]]<br>[[Crystal|Second Crystal]]
| miniboss   =  
|walkthrough = [http://www.zeldadungeon.net/Zelda03Walkthrough11.php Text Walkthrough]
| boss       = [[Arrghus (A Link to the Past)|Arrghus]]
| reward     = [[Heart Container]]<br/>[[Crystal|Second Crystal]]
| walkthrough = [https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/swamp-palace/ Text Walkthrough]
}}
}}


The '''Swamp Palace''' is the second dungeon in the [[Dark World]] (the sixth overall) in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The dugeon is located in the [[Great Swamp]], which is south from [[Link|Link's]] house, or the [[Bomb Shop]] in the Dark World. Here Link obtains the [[Hookshot]] where he continues to use it throughout the rest of the dungeon, including against the boss [[Arrghus]], a giant one-eyed jellyfish. After defeating him Link gains his second [[Crystal]] in which one of the [[Maiden|Seven Maidens]] resides in along with another [[Heart Container]].
{{ZD|[https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/swamp-palace/ ''A Link to the Past'' Walkthrough<br/>Chapter 8: Swamp Palace]}}


=Enemies=
The '''Swamp Palace''' is the second dungeon in the [[Dark World]] (the sixth overall) in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The dungeon is located in the [[Plains of Ruin]], which is south of the [[Bomb Shop]] in the Dark World. Here Link obtains the [[Hookshot]] where he continues to use it throughout the rest of the dungeon, including against the boss [[Arrghus (A Link to the Past)|Arrghus]], a giant one-eyed jellyfish. After defeating him Link gains his second [[Crystal]] in which one of the [[Seven Maidens]] resides in along with another [[Heart Container]].
 
==Lore==
''"The Swamp Palace featured many indoor canals. The challenge that Swamp Palace explorers faced was to find a way to fill the canals with water so that they could swim over the obstacles on the canal floors"''
 
''"When explorers entered the Swamp Palace, they were unable to cross the empty indoor canal because of its steep, shear sides. The key to getting to the other side was understanding the connection between the Light and Dark Worlds. Standing just outside of the palace, adventurers would warp to the Light World Watergate and pull the switch inside, allowing the water toflow. Then they would return to the Swamp Palace in the Dark World and swim across the water-filled canal."''
 
''"Warrior Washout"''<br/>
''"It is believed that the canals in the Swamp Palace were built as a safety measure. If enemy warriors attempted to cross the canals and steal the palace treasures, the palace residents could pull a switch, fill or drain the canals and keep away the intruders."''
 
''"When the Dam Broke''"<br/>
''"The empty canals were impossible to cross because the ladders were out of reach and obstacles often blocked the way. Adventurers sought out switches so that they could let the water flow."''
 
'''''--[[A Link to the Past Nintendo Player's Guide]]'''''
 
==Enemies==
*[[Arrgi]]
*[[Arrgi]]
*[[Bari]] (Blue/Red)
*[[Bari (A Link to the Past)|Blue Bari]]
*[[Bari (A Link to the Past)|Red Bari]]
*[[Biri]]
*[[Biri]]
*[[Blade Trap]]
*[[Blade Trap]]
*[[Kyameron]]
*[[Fireball Cannon]]
*[[Hover]]
*[[Water Gibo]]
*[[Medusa]]
*[[Pirogusu]]
*[[Pirogusu]]
*[[Stalfos]] (Blue/Red)
*[[Zol|Red Zol]]
*[[Water Tektite]]
*[[Stalfos (A Link to the Past)|Blue Stalfos]]
*[[Stalfos (A Link to the Past)|Red Stalfos]]
*[[Winder]]
*[[Winder]]
*[[Zol]]
 
==Gallery==
<onlyinclude>{{Gallery|size=80|pad=5|}}
{{Gallery/Box|file=Swamp Palace.gif|caption= Entrance}}
{{Gallery/Bottom}}</onlyinclude>
 
{{Listbox|A Link to the Past|Dungeons}}




{{Cat|A Link to the Past Dungeons}}
{{Cat|A Link to the Past Dungeons}}
{{Cat|A Link to the Past Locations}}
{{Cat|A Link to the Past Locations}}

Revision as of 01:19, February 25, 2021

This article is about the Dark World dungeon in A Link to the Past. For the dungeon in A Link Between Worlds, see Swamp Palace.
Swamp Palace
Swamp Palace Entrance Concept Art.jpg

Artwork of the Swamp Palace

Games

Boss

Items

Rewards

Guides

Walkthrough

The Swamp Palace is the second dungeon in the Dark World (the sixth overall) in A Link to the Past. The dungeon is located in the Plains of Ruin, which is south of the Bomb Shop in the Dark World. Here Link obtains the Hookshot where he continues to use it throughout the rest of the dungeon, including against the boss Arrghus, a giant one-eyed jellyfish. After defeating him Link gains his second Crystal in which one of the Seven Maidens resides in along with another Heart Container.

Lore

"The Swamp Palace featured many indoor canals. The challenge that Swamp Palace explorers faced was to find a way to fill the canals with water so that they could swim over the obstacles on the canal floors"

"When explorers entered the Swamp Palace, they were unable to cross the empty indoor canal because of its steep, shear sides. The key to getting to the other side was understanding the connection between the Light and Dark Worlds. Standing just outside of the palace, adventurers would warp to the Light World Watergate and pull the switch inside, allowing the water toflow. Then they would return to the Swamp Palace in the Dark World and swim across the water-filled canal."

"Warrior Washout"
"It is believed that the canals in the Swamp Palace were built as a safety measure. If enemy warriors attempted to cross the canals and steal the palace treasures, the palace residents could pull a switch, fill or drain the canals and keep away the intruders."

"When the Dam Broke"
"The empty canals were impossible to cross because the ladders were out of reach and obstacles often blocked the way. Adventurers sought out switches so that they could let the water flow."

--A Link to the Past Nintendo Player's Guide

Enemies

Gallery