Spell Spell

From Zelda Dungeon Wiki
Revision as of 12:52, June 23, 2013 by Curmudgeon (talk | contribs)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Spell Spell
Spell.png

Games

Location

Uses

Turns most enemies into Bots

The Spell Spell is one of eight spells featured in The Adventure of Link.

When Spell is used in combat, it turns nearly any enemy into a Bot. Enemies such as Iron Knuckles, Stalfos, Guma, and other monsters that normally do not reappear after being defeated until exiting the palace will do so after having Spell cast upon them. Spell will also transform hidden Magic Jars into Bots as well.

Enemies immune to the effects of Spell include Bosss, Geldarm, Lizalfos, Mago, Wizards, Purple Ache, or Purple Moa. Spell is also ineffective against many of the enemies in the Great Palace including Bubbles,Giant Bots, Fokkas, Fokkeru, and King Bubbles.

Spell is also used to uncover the entrance a certain building near the edge of the Hidden Town of Kasuto containing the Magic Key, which is required to complete the Hidden Palace.

Obtaining the Spell

Spell is found near the end of the game in the Hidden Town of Kasuto. Link enters a building that is similar in appearance to other Wise Men's houses except that there is no access to the basement. By entering the fire place, Link will be able to speak to the Wise Man, who will give Link the spell. Spell requires at least seven magic containers to obtain.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 120 7.5
2 112 7
3 96 6
4 80 5
5 48 3
6 32 2
7 24 1.5
8 16 1

Gallery

Template:MagicNavbox