Spell Spell: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
m (navbox)
Line 47: Line 47:
File:Wise_Man_Hidden_Kasuto.png|[[Link]] is given Spell in [[Hidden Town of Kasuto|New Kasuto]]
File:Wise_Man_Hidden_Kasuto.png|[[Link]] is given Spell in [[Hidden Town of Kasuto|New Kasuto]]
</gallery>
</gallery>
{{MagicNavbox|The Adventure of Link|Items}}




{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Revision as of 02:26, June 7, 2013

Spell Spell
Spell.png

Games

Location

Uses

Turns most enemies into Bots

The Spell Spell is one of eight spells featured in The Adventure of Link.

When Spell is used in combat, it turns nearly any enemy into Bots. It will have no effect on Geldarm, Lizalfos, Magos, Wizards, Purple Moas, Fokkas, Fokkeru, or a dismounted Rebonack. Enemies such as Iron Knuckles, Stalfos, Guma, and other monsters that normally do not reappear after being defeated until exiting the palace will do so after having Spell cast upon them.

Spell is also used to open a certain building near the edge of the Hidden Town of Kasuto containing the Magic Key, which is required to complete the Hidden Palace.

Obtaining the Spell

Spell is found near the end of the game in the Hidden Town of Kasuto. Link enters a building that is similar in appearance to other Wise Men's houses except that there is no access to the basement. By entering the fire place, Link will be able to speak to the Wise Man, who will give Link the spell. Spell requires at least seven magic containers to obtain.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 120 7.5
2 112 7
3 96 6
4 80 5
5 48 3
6 32 2
7 24 1.5
8 16 1

Gallery

Template:MagicNavbox