Spell Spell: Difference between revisions

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The '''Spell Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
The '''Spell Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


When '''Spell''' is used in combat, it turns all but the toughest enemies into [[Bot]]s. It will have no effect on [[Lizalfos]], [[Mago]]s, [[Wizzrobe]]s, or the blue [[Iron Knuckle]] as a boss such as in the '''[[Island Palace]]''', or as the guardian of the '''[[Cross]]''' in the '''[[Hidden Palace]]'''. Enemies such as [[Iron Knuckle]]s that normally do not reappear after being defeated until exiting the palace will do so after having '''Spell''' cast upon them.
When Spell is used in combat, it turns all but the toughest enemies into [[Bot]]s. It will have no effect on [[Lizalfos]], [[Mago]]s, [[Wizzrobe]]s, or the blue [[Iron Knuckle]] as a boss such as in the [[Island Palace]], or as the guardian of the [[Cross]] in the [[Hidden Palace]]. Enemies such as [[Iron Knuckle]]s that normally do not reappear after being defeated until exiting the palace will do so after having Spell cast upon them.


'''Spell''' is also used to open a certain building near the edge of the [[Hidden Town of Kasuto]] containing the [[Magical Key]], which is required to complete the [[Hidden Palace]].
Spell is also used to open a certain building near the edge of the [[Hidden Town of Kasuto]] containing the [[Magical Key]], which is required to complete the [[Hidden Palace]].


==Obtaining the Spell==
==Obtaining the Spell==
'''Spell''' is found near the end of the game in the [[Hidden Town of Kasuto]]. [[Link]] enters a building that is similar in appearance to other [[Wise Men]]'s houses except that there is no access to the basement. By entering the fire place, [[Link]] will be able to speak to the[[Wise Men|Wise Man]], who will give Link the spell. '''Spell''' requires at least seven magic containers to obtain.  
Spell is found near the end of the game in the [[Hidden Town of Kasuto]]. [[Link]] enters a building that is similar in appearance to other [[Wise Men]]'s houses except that there is no access to the basement. By entering the fire place, [[Link]] will be able to speak to the [[Wise Men|Wise Man]], who will give Link the spell. Spell requires at least seven magic containers to obtain.  


==Spell Cost==
==Spell Cost==
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File:AOL_Spell_Spell_Acquired.jpg|[[Link]] is given Spell in [[Hidden Town of Kasuto|New Kasuto]]
File:AOL_Spell_Spell_Acquired.jpg|[[Link]] is given Spell in [[Hidden Town of Kasuto|New Kasuto]]
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{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Revision as of 04:27, January 10, 2013

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The Spell Spell is one of eight spells featured in The Adventure of Link.

When Spell is used in combat, it turns all but the toughest enemies into Bots. It will have no effect on Lizalfos, Magos, Wizzrobes, or the blue Iron Knuckle as a boss such as in the Island Palace, or as the guardian of the Cross in the Hidden Palace. Enemies such as Iron Knuckles that normally do not reappear after being defeated until exiting the palace will do so after having Spell cast upon them.

Spell is also used to open a certain building near the edge of the Hidden Town of Kasuto containing the Magical Key, which is required to complete the Hidden Palace.

Obtaining the Spell

Spell is found near the end of the game in the Hidden Town of Kasuto. Link enters a building that is similar in appearance to other Wise Men's houses except that there is no access to the basement. By entering the fire place, Link will be able to speak to the Wise Man, who will give Link the spell. Spell requires at least seven magic containers to obtain.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 120 7.5
2 112 7
3 96 6
4 80 5
5 48 3
6 32 2
7 24 1.5
8 16 1

Gallery