Zelda's Adventure: Difference between revisions

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'''''Zelda's Adventure''''' was a game that was made with Philips' 3 game contract after they left [[Nintendo]]. This game is not considered canon in the [[The Legend of Zelda (Series)|''Legend of Zelda'']] series.
'''''Zelda's Adventure''''' was a game that was made with Philips' 3 game contract after they left [[Nintendo]]. This game is not considered canon in the [[The Legend of Zelda (Series)|''Legend of Zelda'']] series.


Not many people even knew about the game, and the same goes with the other 2 Philips CD-i games. The game utilized sprites and other graphics elements taken from real-world photographs and video, Every screen of the game was produced via dioramas, which were then photographed from the top. Not much else is known about this game, but the small few who got this game didn't like it very much. Philips stepped up a little after this horrible affliction and made the ''[[Wand of Gamelon]]'' and the ''[[Faces of Evil]]'', which still had some voice acting problems, since all the Zelda games made by Nintendo had never used voice acting except for Link's small little grunts and such.
The game utilizes sprites and other graphics elements taken from real-world photographs and video, Every screen of the game was produced via dioramas, which were then photographed from the top. Not much else is known about this game, since physical copies of the game, as well as the CD-i itself, sell for hundreds of dollars today, limiting attempts to gain more information.


Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}}
Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}}
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