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| Environment Programming || [[Makoto Sasaki]]
| Environment Programming || [[Makoto Sasaki]]
|-
|-
| Technical Programming || Kenji Matsutani<br/>Kenzo Hayakawa
| Technical Programming || [[Kenji Matsutani]]<br/>[[Kenzo Hayakawa]]
|-
|-
| Design Lead/Player Design || Ryuji Kobayashi
| Design Lead/Player Design || [[Ryuji Kobayashi]]
|-
|-
| Player Design || Manabu Hiraoka<br/><br/>Yoshiakira Nakano
| Player Design || [[Manabu Hiraoka]]<br/>[[Yoshiakira Nakano]]
|-
|-
| Enemy Design || Takafumi Kiuchi<br/>Masahiro Kawanishi<br/>Keisuke Umeda<br/>Chiaki Uchida<br/><br/>Atsushi Domoto<br/>Tatsuo Oshima<br/>Masatake Kaneoka<br/>Masafumi Naito<br/><br/>Masayuki Kawakita Junichi Fujita<br/><br/>Toshiya Shinohara
| Enemy Design || [[Takafumi Kiuchi]]<br/>[[Masahiro Kawanishi]]<br/>[[Keisuke Umeda]]<br/>[[Chiaki Uchida]]<br/>[[Atsushi Domoto]]<br/>[[Tatsuo Oshima]]<br/>[[Masatake Kaneoka]]<br/>[[Masafumi Naito]]<br/>[[Masayuki Kawakita]]<br/>[[Junichi Fujita<br/>[[Toshiya Shinohara]]
|-
|-
| NPC Design || Akiko Hirono<br/>Yuki Kaneko<br/>Satomi Asakawa<br/>Michiko Iwasawa<br/><br/>Akinobu Yamakawa<br/><br/>Ayumi Takata<br/>Taro Nakamura<br/>Satoko Nishio<br/>Asami Fujita<br/>Shoko Fukuchi<br/><br/>Kunihito Ihara
| NPC Design || Akiko Hirono<br/>Yuki Kaneko<br/>Satomi Asakawa<br/>Michiko Iwasawa<br/><br/>Akinobu Yamakawa<br/><br/>Ayumi Takata<br/>Taro Nakamura<br/>Satoko Nishio<br/>Asami Fujita<br/>Shoko Fukuchi<br/><br/>Kunihito Ihara

Revision as of 21:52, June 13, 2020

Skyward Sword
SSLogo.png
Skyward Sword NA Box Art.jpg
Release

Platform

Date

Europe November 18, 2011
United States November 20, 2011
Japan November 23, 2011
Australia November 24, 2011
South Korea November 24, 2011

North America September 1, 2016
Europe September 1, 2016

🌎 July 16, 2021

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

ZeldaDungeon.net 

The Legend of Zelda: Skyward Sword is the sixteenth installment in The Legend of Zelda series. The game is said to be the earliest in the Timeline as of now, taking place before Ocarina of Time. The game features the use of the Nintendo Wii MotionPlus to provide 1:1 motion controls, allowing players more accurate control to Link's Sword, items, and many other aspects of the game. The game was released worldwide throughout November 2011, with a special edition bundle being available in most regions that includes a Gold Wii Remote Plus bearing the Zelda symbol and a soundtrack containing a variety of orchestrated songs from The Legend of Zelda 25th Anniversary Symphony Concert. Skyward Sword is said to be the longest Zelda game in development.

In the February 17th, 2021 Nintendo Direct, a HD remake was announced for the Nintendo Switch for release on July 16th, 2021.

Story

Goddess's Harp.png
Main article: Skyward Sword Story

Long ago, the Goddess Hylia rescued her people from a great evil by sending them to the sky. Here, in Skyloft, they lived until the land below had been virtually forgotten, until the evil begins to resurface and plucks Zelda from the sky. Link, her childhood friend, must go down to the surface and prevent Lord Ghirahim from using her to fully revive his master. This story is a precursor to many elements in Ocarina of Time, such as the Master Sword.

Characters

The world of Skyward Sword features a vast array of both familiar and new faces from the series. The main characters that are featured include Link, Zelda (who is not of royalty this time around), and a new villain Demon Lord Ghirahim. Supporting characters have often been inspired by previous games often linking story elements with their new incarnations. There are a few character cameos from The Wind Waker, as well as Majora's Mask and Twilight Princess.

Races

Skyward Sword contains a significant amount of races, just like previous 3D games in the Zelda series. Some of the races (like the Gorons) are taken from earlier games, but there are a lot of new races too. An example of a new race would be the Kikwi race, the inhabitants of Faron Woods.

Here is a listing of all of the races found within The Legend of Zelda: Skyward Sword.

Enemies

Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon. The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes Link will have to strike in successive steps in order to beat an enemy.

Many of the enemy models are based on the enemies of A Link to the Past, like the similarities between the Bokoblins of Skyward Sword and the Moblins of A Link to the Past.

Bosses

The bosses of Skyward Sword follow a pattern similar to those seen in previous games of the franchise. Each main dungeon features a final boss, and most of the dungeons also feature one or more minibosses within and throughout the dungeons, before the final boss. The only exception is The Imprisoned, which is fought in between various missions, in a dedicated arena named "The Sealed Grounds".

Items

Skyward Sword features fewer items than previous games like Twilight Princess and Ocarina of Time, but most of them are upgradable and/or customizable in many ways. To upgrade an item, Link will have to gather a required amount of selected collectibles. These collectibles are sometimes dropped by monsters just like in The Wind Waker, but sometimes they can be found scattered about the world as for example hidden treasures.

Locations

The main world of Skyward Sword is based around the floating city of Skyloft, which acts as a central hub - in many ways similar to how Clock Town acts as a central hub in Majora's Mask. Skyloft is surrounded by a vast sky dotted with small floating islands. Beneath the clouds lies the overworld, a land that will become the kingdom of Hyrule in later installments of the series. The overworld is divided into three separate and disjoint parts, each with its own unique scenery.

Dungeons

Whip (Skyward Sword).png

Skyward Sword features a diverse set of seven dungeons, ranging from a temple in a sacred ground to an ancient facility and more.

Music

See also: The Legend of Zelda 25th Anniversary Special Orchestra CD

The Legend of Zelda: Skyward Sword is the first game in the franchise to feature an orchestrated soundtrack. Previously, Zelda games relied on MIDI and synthesizers that could only mimic the sound of true musical instruments. The arrangements feature a small traditional orchestra with strings, winds, brass, and percussion, but there are several pieces that include various folk and world instruments found in ethnomusicology. Both the Limited Edition Bundle and regular copy of the game include a 25th Anniversary Soundtrack CD featuring eight songs from the series performed in The Legend of Zelda 25th Anniversary Symphony Concert.

Development

SS Bomb.png
Main article: Skyward Sword Staff
Skyward Sword Official Artwork.

Development began shortly after the release of Phantom Hourglass in 2007, though it didn't really take off until the team, including director Hidemaro Fujibayashi, returned from work on Spirit Tracks.[1] Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.[citation needed] Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development. Wii MotionPlus was picked back up when Eiji Aonuma saw its success in the newly released game Wii Sports Resort, and was successfully incorporated into the final product.[1]

Reception

Reviews for Skyward Sword tend to lean in a positive direction. Game Informer awarded Skyward sword a perfect 10/10.[2] Official Nintendo Magazine gave Skyward Sword a 98/100.[3] Edge magazine gave the game a perfect 10/10.[4] The game also received a 9.0 from Games TM[5] and a 93% from GamePro Germany.[6]

Other Media

  • Penny Arcade Presents The Legend of Zelda: Skyward Sword is a five-part promotional web comic based on The Legend of Zelda: Skyward Sword. The comic was written and illustrated by Mike Krahulik and Jerry Holkins from Penny Arcade. It was published on the game's official website starting November 15, 2011 until December 13, 2011.

Gallery

Main article: Gallery:Skyward Sword

Screenshots

Main article: Category:Skyward Sword (Wii) Screenshot Files

Videos


Intro Trailer E3 2011

Gameplay Trailer E3 2011

GDC Trailer 2011

Comic Con Trailer 2011

Miyamoto Demo Trailer E3

Hands On Demo E3 2010

Iwata Asks: Skyward Sword Dev

Bill Trinen talks about Skyward Sword

Zelda Dungeon video walkthrough

See also

Skyward Sword Glitches

References

This is a list of the staff who developed The Legend of Zelda: Skyward Sword.

Director Hidemaro Fujibayashi
Planning Yoichi Yamada
Daiki Iwamoto
Hiromu Takemura
Koji Kitagawa
Yohei Fujino
Shigeyuki Asuke
Yutaka Hiramuki
Kentaro Tominaga
Arisa Hosaka
Keiichi Ono
Koji Hayashi
Shigekazu Yamada
Programming Directors Toshio Iwawaki
Kazuaki Morita
Programming Lead Hiroshi Umemiya
Cinema Scene Programming Masatoshi Ogawa
Enemy Programming Takamitsu Kuzuhara
Atsushi Yamazaki
Yosuke Sakooka
Toshihiro Taguchi
Hiroyuki Kira
Toshiyuki Doi
Object Programming Kouji Sakai
Minoru Hamaura
Ryu Shinomiya
Junya Okamoto
UI System Programming Atsushi Sakaguchi
Shigehiro Kasamatsu
Shigeki Yoshida
Yuji Sawatani
Shinji Okuda
NPC Programming Nobuhiro Sumiyoshi
Norihisa Ashida
Keiji Takahashi
Ryo Takebayashi
Yukari Mori
Environment Programming Makoto Sasaki
Technical Programming Kenji Matsutani
Kenzo Hayakawa
Design Lead/Player Design Ryuji Kobayashi
Player Design Manabu Hiraoka
Yoshiakira Nakano
Enemy Design Takafumi Kiuchi
Masahiro Kawanishi
Keisuke Umeda
Chiaki Uchida
Atsushi Domoto
Tatsuo Oshima
Masatake Kaneoka
Masafumi Naito
Masayuki Kawakita
[[Junichi Fujita
Toshiya Shinohara
NPC Design Akiko Hirono
Yuki Kaneko
Satomi Asakawa
Michiko Iwasawa

Akinobu Yamakawa

Ayumi Takata
Taro Nakamura
Satoko Nishio
Asami Fujita
Shoko Fukuchi

Kunihito Ihara
Design Lead/Object Design Yoshiyuki Oyama
Object Design Tomomi Iwasaki
Tomomi Marunami
Shinko Takeshita

Hiroshi Uchiyama
Tadahiro Usuda

Hiroko Kiyonari
Tetsuya Taniyama
Shuichi Murata

Daisuke Ito
Field Design Hanako Hisada
Yasutomo Nishibe
Shunichi Shirai
Takuro Shimizu
Yohei Izumi
Yosuke Tamori
Jun Tanaka
Tetsuya Kobayashi
Kazunori Hashimoto

Eiji Takahashi
Masato Adachi
Takaki Koido
Takafumi Shimotamari
Kazue Hiramoto
Takafumi Hori
Sayaka Matsukawa
Takashi Mikami

Yasuo Kumakura
Mayako Sugimoto
Tadashi Tanaka
Akitoshi Yahiro

Yoko Honma
Momo Sasaki
Effect Design Haruyasu Ito
Sosuke Takada

Kei Watanabe
Yuji Tago
Ikuko Matsumoto
UI Design Ryo Tanaka
Hiroaki Tamura
Tokihiko Toyoda
Hiroko Nishibe
Design Support Satoru Takizawa
Cinema Scene Director Shigeki Yoshida
Cinema Scene Planning Takumi Kawagoe
Naoki Mori
Hiroyasu Kuwabara
Motoaki Fukuda
Shintaro Kashiwagi
Hiroki Hirano
Tomoe Aratani
Ryo Hamada
Cinema Scene Animation Hideki Tanaka
Chizue Utazu
Hirotaka Orita
Nami Shimura
Daiki Hayashidani
Toru Honbu

Haruo Imaizumi
Nobusada Takahashi
Takahiro Uchida
Kouichi Nobuta
Tadashi Tamura
Akira Kawanari
Kazuhito Takahashi
Keisuke Tochio
Nao Kujime
Tomohiro Morinaga
Ryuta Kamikawa
Yusuke Hirota
Nobuo Hosoyama
Yutaka Iwama
Kensuke Saito
Satoru Ohori
Animation Assistants Shigeki Tanaka
Shinichi Miyake
Kana Inagami
Yuta Imoto
Ikumi Teramoto
Ami Masuda
Tsukasa Sugihara
Shunsuke Mori
Ryo Murayama
Daishiro Tanaka
Shoumi Toyota
Yukie Miyamoto
Hiroya Kobayashi
Yohei Noguchi
Motion Capture Ryoko Gomi
Hitomi Hiraki
Yuki Tsunematsu
3D Animation Seiichi Hishinuma

Kengo Inoue

Tatsunobu Imoto
Nobuhiko Okayasu
Shinji Koide
Yasuhiro Fujita
Yuji Watanabe
Music Hajime Wakai
Shiho Fujii
Mahito Yokota
Takeshi Hama
Koji Kondo
Sound Effect/Programming Masato Mizuta
Sanae Uchida
Yuki Tsuji
Junya Osada
Mitsuhiro Hikino
Voice Takashi Oohara
Yu Shimamura
Anri Katsu
Kenji Takahashi
Tsuguo Mogami
Rei Shimoda
Kei Hayami
Ayumi Fujimura
Nobuyuki Kobushi
Go Shinomiya
Performance Hyrule Symphony Orchestra
Progress Management Keizo Kato
Supervisors Toshiko Nakago
Takashi Tezuka
Shingo Kawabata
Technical Support Shingo Okamoto
Kotaro Hiromatsu
Yoshito Yasuda
Hironobu Kakui

Norihiro Takami
Localisation Management US Nate Bihldorff
Leslie Swan
NOA Localisation Gema Almoguera
Dave Casipit
Julian Chunovic
Lars Knudson
Anne-Marie Laperriére
Reiko Ninomiya
Tim O'leary
Erik Peterson
Scot Ritchey
Tom Slattery
Eric Smith
Erika Webright
Localisation Management Erkan Kasap
Takashi Katagiri
Localisation Producers Amaury Bagnariol
David Ryan
Translation Fabrizio Cattaneo
Gemma Collinge
Kevin Murray
Jamie Grant
Charlotte Steggall
David Caussèque
Yann Hartmann
Sabrina Jouillat
Marie Suffert
Sebastian Brück
René Paulesich
Sven Pótzl
Philipp Zechner
Flavia Madonia
Francesca Donati
Vincenzo Russo
Mirko Capocelli
Araceli Mazón Figueroa
Miguel Rodríguez Ramos
Miguel Ángel García Segovia
Rubén del Val Martínez
Quality Assurance Andrea De Benedetto
Stefania Montagnese
Samuele Bastianello
Oliver William Bates
Benedict Arthur Barrow
Timothy Alexander James Faulkner
Brian Sim
Gurcharn Jeer
Stuart Enver
Raphaël Jacobsen
Marie Pinault
Marc Bassani
Laurent Siddi
Jonathan Bolzer
Angélique Tesar
Zoran Tasevski
Jim Heller
Christiane Elisabeth Zeller
Christian Keller
Helena Hörig
Sascha Michalke
Elisa Lopatriello
Matteo Zuzzi
Luca Pini
Pasquale Miceli
Pietro Bargagli Stoffi
Marco Maspero
Siel Garrone
Marc Durán Serrano
Julia Bonilla González
Patricia Parra Romero
Lucía Castro Quintela
Ana Oliveras Daví
Ramón Aguas Ferrero
Alexandre Álvarez López
Takako Ito
Ippei Kohara
Yoko Iokawa
Debug Akihiro Sakatani
Manabu Matumoto
Junbong Lee
Seokju Kim
MARIO CLUB
NOK DEBUG TEAM
NOA Product Testing
Programming Support Hajime Nakamura
Keizo Oota
Takuhiro Dohta
Yasushi Ebisawa
Yosuke Oshino
Shinji Watanabe
Ryota Maruko
Hisashi Sekoguchi
Illustration Takumi Wada
Yusuke Nakano
Artwork Ryo Koizumi
Kazuma Norisada
Sachiko Nakamichi
Special Thanks Yoshiaki Haruhana
Tsubasa Sakaguchi
Eiji Nishikawa
Toshinori Kawai
Takeshi Hayakawa
Yasuki Tawaraishi
Jin Ikeda
Takao Shimizu
Yoshiaki Koizumi
Keisuke Matsui
Hiroshi Arai

Yoshitaka Tanigawa

Tomohiro Hagiwara
Yasuyuki Honne

SRD CO, LTD.
MONOLITH SOFTWARE INC.
IMAGICADIGITALSCAPE Co., Ltd.
Digital Media Lab., Inc.
Kenproduction Company, Limited
Japan Action Enterprise CO., LTD.

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Producer Eiji Aonuma
General Producer Shigeru Miyamoto
Executive Producer Satoru Iwata