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{{stub}}
{{Infobox|location
{{Infobox|location
| image = [[File:Shrine-of-trials.jpeg]]
| image = [[File:Shrine-of-trials.jpeg]]
| caption          = Outside of [[Shrine Oman Au]]
| caption          = Outside of [[Shrine Oman Au]]
| caption =
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| inhab = [[Sheikah Monk]]
| inhab = [[Sheikah Monk]]
| enemies =
| location =
| pointsint =  
| pointsint =  
| item = [[Spirit Orb]]<br />[[Treasure Chest]]
| item = [[Spirit Orb]]<br />[[Treasure Chest]]
| natseason =  
| natseason =  
| related =  
| related = [[Sheikah]]<br />[[Guidance Stone]]<br />[[Travel Gate]]<br />[[Sheikah Slate]]<br />[[Shrine Pedestal]]<br />[[Ancient Orb]]<br />[[Trial of the Sword]]
}}
}}


{{quote|More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure.|Nintendo Press Release, E3 2016}}
{{quote|More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they'll earn special items and other rewards that will help them on their adventure.|Nintendo Press Release, E3 2016}}


'''Shrines of Trials''' are mini-dungeons scattered all over [[Hyrule]]. In total there are 120 shrines, and within each shrine is a [[Sheikah Monk]] who holds a blessing for the one who manages to complete the challenge contained within the shrine. Some shrines can be discovered while [[Link]] wanders Hyrule as they sit in the open and can be approached with minimal effort. However, some shrines can only be accessed through the completion of a Shrine Quest which requires Link to complete a task that will reveal a hidden shrine. Shrine Quests are received from various individuals throughout Hyrule, most commonly [[Kass]] or [[Stable]] residents or visitors.
'''Shrines of Trials''' are mini-dungeons scattered all over [[Hyrule]]. In total there are 120 shrines, and within each shrine is a [[Sheikah Monk]] who holds a blessing for the one who manages to complete the challenge contained within the shrine. Some shrines can be discovered while [[Link]] wanders Hyrule as they sit in the open and can be approached with minimal effort. However, some shrines can only be accessed through the completion of a Shrine Quest which requires Link to complete a task that will reveal a hidden shrine. Shrine Quests are received from various individuals throughout Hyrule, most commonly [[Kass]] or [[Stable]] residents or visitors.


To activate a shrine, Link only needs to walk up to a shrine and examine it. Examining the shrine not only opens the shrine for Link to enter, but also makes it an active travel point for Link to use on the map.
[[File:Shrine of Trials elevator - BOTW concept art.jpg|left|thumb|upright=0.8|Concept art for the elevator to enter a Shrine.]]
To activate a shrine, Link only needs to walk up to a shrine and examine it. Examining the shrine not only opens the shrine for Link to enter, but also makes it [[Travel Gate|an active travel gate]] for Link to use on the map. Upon detection, the Shrine's icon will be an orange color in the map; when activated, the icon will have an orange center with a blue border indicating that its Travel Gate can be used, and will turn blue when the shrine is clear.
 
Once Link has completed the shrine's challenge and reached the Sheikah Monk within the shrine, the monk will bless Link with a [[Spirit Orb]], which can be collected and traded at a [[Goddess Statue]] for additional hearts or stamina. The shrines don't have to be cleared for their Travel Gates to be active.


Once Link has completed the shrine's challenge and reached the Sheikah Monk within the shrine, the monk will bless Link with a [[Spirit Orb]], which can be collected and traded at a [[Statue of the Goddess|Goddess Statue]] for additional hearts or stamina.
Though not all shrines are required to defeat [[Ganon]], Link is rewarded with the "Wild" armor set ([[Cap of the Wild]], [[Tunic of the Wild]] and [[Trousers of the Wild]]) upon completing all 120 shrines.


Though not all shrines are required to defeat [[Ganon]], Link is rewarded with the Breath of the Wild armor set upon completing all 120 shrines.
Sixteen additional shrines are added as part of [[The Champions' Ballad]] DLC pack. Only the first four, part of the [[One-Hit Obliterator]] challenge, return additional Spirit Orbs. The remaining twelve return Emblems tied to one of the four main [[Divine Beasts]] - on collection of the three Emblems associated with one of the Beasts, the corresponding Blight Ganon may be refought with a specified set of equipment.  


==Shrine Challenges==
==Shrine Challenges==
Once inside the shrine, Link faces one of three scenarios:  
[[File:Activated-shrine.PNG|thumb|250px|An activated, non-cleared Shrine with its distinctive map icon; under this status, the shrine's [[Travel Gate]] can be used.]]
Once inside the shrine, Link faces one of four scenarios:  
*A tutorial
*A puzzle to complete,
*A puzzle to complete,
*A test of strength, or
*A [[Test of Strength]], or
*A blessing
*A blessing
Albeit most of the shrines teach Link about the mechanics of the game in controlled environments, tutorial-specific shrines are in the minority, with only five in the game ([[Oman Au Shrine]], [[Ja Baij Shrine]], [[Keh Namut Shrine]], [[Owa Daim Shrine]] and [[Ta'loh Naeg Shrine]]). They are meant to teach Link about the usage of the [[Rune]]s in the [[Sheikah Slate]] and special melee combat moves.


Shrines with puzzles are completed by solving the puzzle presented inside. Little to no direction is given, leaving Link to determine the objective of the shrine and how to complete it. Many of the puzzles require the use of various [[Rune]]s found previously on Link's adventure, but some may also require the use of weapons or arrows in order to complete. These shrines often contain [[Treasure Chest]]s which hold weapons or various types of gems. A select few shrines will hold pieces of [[Armor (Breath of the Wild)|Armor]].
Shrines with puzzles are completed by solving the puzzle presented inside. Little to no direction is given, leaving Link to determine the objective of the shrine and how to complete it. Many of the puzzles require the use of various [[Rune]]s found previously on Link's adventure, but some may also require the use of weapons or arrows in order to complete. These shrines often contain [[Treasure Chest]]s which hold weapons or various types of gems. A select few shrines will hold pieces of [[Armor (Breath of the Wild)|Armor]].


For tests of strength, Link must face a single [[Guardian (Breath of the Wild)|Guardian]] and defeat it in battle. The tests of strength come in three levels:  
For [[Test of Strength|Tests of Strength]], Link must face a single [[Guardian (Breath of the Wild)|Guardian]] and defeat it in battle. The tests of strength come in three levels:  
*Minor Test of Strength (against a [[Guardian Scout II]])
*Minor Test of Strength (against a [[Guardian Scout II]])
*Modest Test of Strength (against a [[Guardian Scout III]])
*Modest Test of Strength (against a [[Guardian Scout III]])
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Blessings are found in shrines which can only be accessed through significant effort before even reaching the shrine. Reaching the shrine is, in itself, considered the challenge for shrine and upon entering the shrine, Link may continue directly to the Monk for his blessing. Occasionally, Link may find a chest in one of these shrines as well.
Blessings are found in shrines which can only be accessed through significant effort before even reaching the shrine. Reaching the shrine is, in itself, considered the challenge for shrine and upon entering the shrine, Link may continue directly to the Monk for his blessing. Occasionally, Link may find a chest in one of these shrines as well.


==See Also==
The types of in-shrine environments may also mirror the outside environment and characteristics of the places where they're located:
 
* Shrines in [[Hebra]] may have ice/wind puzzles;
* Shrines in the [[Gerudo (Breath of the Wild)|Gerudo Province]] may have electricity puzzles;
* Shrines in [[Eldin (Breath of the Wild)|Eldin]] may have fire/lava puzzles;
* Shrines in [[Lanayru (Breath of the Wild)|Lanayru]] may have water/ice puzzles.
 
==See also==
*[[:Category:Breath of the Wild Shrines|Breath of the Wild Shrine List]]
*[[:Category:Breath of the Wild Shrines|Breath of the Wild Shrine List]]
*[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/shrine-locations/ Shrine Locations Guide]
*[https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/shrine-locations/ Shrine Locations Guide]
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*[[A Landscape of a Stable|Landscape of a Stable, A]]
*[[A Landscape of a Stable|Landscape of a Stable, A]]
*[[The Lost Pilgrimage|Lost Pilgrimage, The]]
*[[The Lost Pilgrimage|Lost Pilgrimage, The]]
*[[Master of the Wind|Master of the Wind]]
*[[Master of the Wind]]
*[[The Perfect Drink|Perfect Drink, The]]
*[[The Perfect Drink|Perfect Drink, The]]
*[[Recital at Warbler's Nest]]
*[[Recital at Warbler's Nest]]
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*[[The Spring of Wisdom|Spring of Wisdom, The]]
*[[The Spring of Wisdom|Spring of Wisdom, The]]
*[[The Stolen Heirloom|Stolen Heirloom, The]]
*[[The Stolen Heirloom|Stolen Heirloom, The]]
*[[Stranded on Eventide|Stranded on Eventide]]
*[[Stranded on Eventide]]
*[[The Test of Wood|Test of Wood, The]]
*[[The Test of Wood|Test of Wood, The]]
*[[Test of Will]]
*[[Test of Will]]
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*[[Trial of the Labyrinth]]
*[[Trial of the Labyrinth]]
*[[Trial of Thunder]]
*[[Trial of Thunder]]
*[[Trial on the Cliff|Trial on the Cliff]]
*[[Trial on the Cliff]]
*[[The Two Rings|Two Rings, The]]
*[[The Two Rings|Two Rings, The]]
*[[The Undefeated Champ|Undefeated Champ, The]]
*[[The Undefeated Champ|Undefeated Champ, The]]
Line 86: Line 101:


==Trivia==
==Trivia==
*The four Sheikah Monks in the shrines on the [[Great Plateau]] hold their hands in the shape of triangles (three right-side up and one upside-down), together forming the shape of the Triforce.
*In spite of being physical locations with doors and an elevator, no monsters or outside creatures may access shrines with Link, even while being attacked.
*No non-guardian monsters are found inside the shrines themselves, and [[Guardian Scout]]s are only found in the [[Divine Beast]]s in the overworld other than inside the shrines.
*Guardian Scout weapons are exclusive to both Shrines and Divine Beasts. Variations of said weapons can be bought from [[Cherry]] at the [[Akkala Ancient Tech Lab]].
*Link cannot use the Champions' powers inside the shrines, should he have received said powers.
*Shrines and their inner walls are composed of the material that is used in all of [[Sheikah|Sheikah Technology]], which is a material that Link cannot climb, magnetize or burn. Should the puzzles therein presented require some form of those, cubes and surfaces of different materials are usually provided.
*The interiors of some Shrines are immeasurably big, calling into question whether these are actual physical locations, as they defy physical conventions.
*The Sheikah Monks have been embalmed inside the shrines for an undetermined amount of time, suggesting that no other Hero before the current Link had come to need their blessings, if any.
*Only the base game's 120 shrines are counted in the total shown in the game's loading screen, and the are the only ones counted towards the quest ''[[A Gift from the Monks]]'', which awards Link with the [[Hero of the Wild Set]]. The DLC-exclusive shrines do not affect the counter either way.


*The four Sheikah Monks in the shrines on the [[Great Plateau]] hold their hands in the shape of triangles (three right-side up and one upside-down), together forming the shape of the Triforce.
{{Listbox|Breath of the Wild Key Locations}}
{{cat|Breath of the Wild}}

Revision as of 14:22, July 25, 2021

"More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they'll earn special items and other rewards that will help them on their adventure."

— Nintendo Press Release, E3 2016

Shrines of Trials are mini-dungeons scattered all over Hyrule. In total there are 120 shrines, and within each shrine is a Sheikah Monk who holds a blessing for the one who manages to complete the challenge contained within the shrine. Some shrines can be discovered while Link wanders Hyrule as they sit in the open and can be approached with minimal effort. However, some shrines can only be accessed through the completion of a Shrine Quest which requires Link to complete a task that will reveal a hidden shrine. Shrine Quests are received from various individuals throughout Hyrule, most commonly Kass or Stable residents or visitors.

Concept art for the elevator to enter a Shrine.

To activate a shrine, Link only needs to walk up to a shrine and examine it. Examining the shrine not only opens the shrine for Link to enter, but also makes it an active travel gate for Link to use on the map. Upon detection, the Shrine's icon will be an orange color in the map; when activated, the icon will have an orange center with a blue border indicating that its Travel Gate can be used, and will turn blue when the shrine is clear.

Once Link has completed the shrine's challenge and reached the Sheikah Monk within the shrine, the monk will bless Link with a Spirit Orb, which can be collected and traded at a Goddess Statue for additional hearts or stamina. The shrines don't have to be cleared for their Travel Gates to be active.

Though not all shrines are required to defeat Ganon, Link is rewarded with the "Wild" armor set (Cap of the Wild, Tunic of the Wild and Trousers of the Wild) upon completing all 120 shrines.

Sixteen additional shrines are added as part of The Champions' Ballad DLC pack. Only the first four, part of the One-Hit Obliterator challenge, return additional Spirit Orbs. The remaining twelve return Emblems tied to one of the four main Divine Beasts - on collection of the three Emblems associated with one of the Beasts, the corresponding Blight Ganon may be refought with a specified set of equipment.

Shrine Challenges

An activated, non-cleared Shrine with its distinctive map icon; under this status, the shrine's Travel Gate can be used.

Once inside the shrine, Link faces one of four scenarios:

Albeit most of the shrines teach Link about the mechanics of the game in controlled environments, tutorial-specific shrines are in the minority, with only five in the game (Oman Au Shrine, Ja Baij Shrine, Keh Namut Shrine, Owa Daim Shrine and Ta'loh Naeg Shrine). They are meant to teach Link about the usage of the Runes in the Sheikah Slate and special melee combat moves.

Shrines with puzzles are completed by solving the puzzle presented inside. Little to no direction is given, leaving Link to determine the objective of the shrine and how to complete it. Many of the puzzles require the use of various Runes found previously on Link's adventure, but some may also require the use of weapons or arrows in order to complete. These shrines often contain Treasure Chests which hold weapons or various types of gems. A select few shrines will hold pieces of Armor.

For Tests of Strength, Link must face a single Guardian and defeat it in battle. The tests of strength come in three levels:

Blessings are found in shrines which can only be accessed through significant effort before even reaching the shrine. Reaching the shrine is, in itself, considered the challenge for shrine and upon entering the shrine, Link may continue directly to the Monk for his blessing. Occasionally, Link may find a chest in one of these shrines as well.

The types of in-shrine environments may also mirror the outside environment and characteristics of the places where they're located:

  • Shrines in Hebra may have ice/wind puzzles;
  • Shrines in the Gerudo Province may have electricity puzzles;
  • Shrines in Eldin may have fire/lava puzzles;
  • Shrines in Lanayru may have water/ice puzzles.

See also

Shrine Quests

Trivia

  • The four Sheikah Monks in the shrines on the Great Plateau hold their hands in the shape of triangles (three right-side up and one upside-down), together forming the shape of the Triforce.
  • In spite of being physical locations with doors and an elevator, no monsters or outside creatures may access shrines with Link, even while being attacked.
  • No non-guardian monsters are found inside the shrines themselves, and Guardian Scouts are only found in the Divine Beasts in the overworld other than inside the shrines.
  • Guardian Scout weapons are exclusive to both Shrines and Divine Beasts. Variations of said weapons can be bought from Cherry at the Akkala Ancient Tech Lab.
  • Link cannot use the Champions' powers inside the shrines, should he have received said powers.
  • Shrines and their inner walls are composed of the material that is used in all of Sheikah Technology, which is a material that Link cannot climb, magnetize or burn. Should the puzzles therein presented require some form of those, cubes and surfaces of different materials are usually provided.
  • The interiors of some Shrines are immeasurably big, calling into question whether these are actual physical locations, as they defy physical conventions.
  • The Sheikah Monks have been embalmed inside the shrines for an undetermined amount of time, suggesting that no other Hero before the current Link had come to need their blessings, if any.
  • Only the base game's 120 shrines are counted in the total shown in the game's loading screen, and the are the only ones counted towards the quest A Gift from the Monks, which awards Link with the Hero of the Wild Set. The DLC-exclusive shrines do not affect the counter either way.