Shora Hah Shrine: Difference between revisions

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Use Magnesis to lift the spikes up and continue to the unlit lantern, then take a left.
Use Magnesis to lift the spikes up and continue to the unlit lantern, then take a left.


Slide the blocks to reach the chest first, then slide them again to reach the blue lantern.
Slide the blocks to reach the chest first for (depending on how far you are in your quest) a [[Knight's Bow]] or [[Royal Bow]].


Light a torch (there's one right here if you need one) and return to the unlit lantern, and light it. Remember you can't sprint or you'll put your torch away.
Slide them again to reach the stairs to get to the blue lantern.


Now you need to light the lantern on the other side of the water. You can crouch walk, which is slow, or hold your weapon button to hold the torch in front of you instead of above your head, letting you run at full non-sprint speed.
Light a torch (there's one right here if you need one), return to the unlit lantern, and light it to open the gate ahead. Remember you can't sprint or you'll put your torch away.


Once this lantern's lit, put the torch away and get out a bow. Light an arrow with blue flame and use it to light the lantern on the elevator that is now moving (to your left).
Now you need to light the lantern on the other side of the water. You can crouch walk, which is slow, or hold the torch in front of you (using your weapon button) instead of above your head, letting you move at full non-sprint speed.  You will now see the elevator to your left move and the water turns off.


Return back to the first lantern you lit and climb the stairs to a switch.
Put the torch away and get out a bow. Light an arrow with blue flame and use it to light the lantern on the elevator that is now moving (to your left).  This raises the missing section of stairs on the other side of the gate to the right.


After stepping on the switch, think fast and use Magnesis to throw the ball out of your way.
Return back to the first lantern you lit and climb the stairs to a switch.  After stepping on the switch, think fast and use Magnesis to throw the ball out of your way.


Head forward and take out the four [[Guardian Scout I]]...don't use your torch on them and break your torch. After they're dead, open the two chests, then go back to the elevator, light your torch, and light the lantern next to the gate.
Head forward and take out the four [[Guardian Scout I]] or [[Guardian Scout II]] (Master Mode). Don't use your torch on them and break your torch. After they're dead, open the two chests.  The one closest to where you entered this area will be a [[Great Flameblade]], the other in he middle on the left will be a [[Giant Ancient Core]].  Go back to the elevator, light your torch, and light the lantern next to the gate for it to open.


Light the center lantern, and then light the other two at the same time. Light your arrow, then align yourself so one shot will light both lanterns. Relight your torch and continue.
Light the center lantern, and then light the other two at the same time. Light your arrow, then align yourself so one shot will light both lanterns. Relight your torch and continue.


Light the lantern here, and then again use one arrow to light the two moving torches at the same time.
Light the lantern here, and then again use one arrow to light the two moving torches at the same time.  The moving torch platforms will stop and updrafts appear.


Before you cross, consider how you're going to light the lanterns on the far side. You can either shoot them before you cross, or you can land on the platform with the 2nd torch and light them from there. Either way, reach the next platform with the next two lanterns lit (one on the platform, one on the metal block).
Before you cross, consider how you're going to light the lanterns on the far side. You can either shoot them before you cross, or you can land on the platform with the 2nd torch and light them from there. Either way, reach the next platform with the next two lanterns lit (one on the platform, one on the metal block).


Use Stasis on the water to stop it, then Magnesis on the lantern's platform to move it to the end. Before you head that way though, turn around and you'll see another chest next to the pillar. Glide to it, open it, then glide to the lantern you moved. There's another chest here you probably noticed, but instead of gliding to it, it can be retrieved with Magnesis.
Use Stasis on the water to stop it, then Magnesis on the lantern's platform to move it to the end. Head up the stairs to the end of the ledge where the updraft is located.  There are 2 chests here.  One left that you can see and one on the right on ledge hidden behind the pillar. Use the updraft and glide to the right to open that chest for a [[Forest Dweller's Sword]].  Turn around, use the updraft again to glide to the platform to the right. Retrieve the other chest with Magnesis for a [[Silver Rupee]].


Now burn the leaves in the distance and it will kill the Guardian Scouts ahead. Then light your torch and head to the final area.
Now burn the leaves ahead and down the ramp in the distance and to assist in taking out the 3 [[Guardian Scout I]] or [[Guardian Scout II]] (Master Mode).  Melee attack to finish them off. Then light your torch and head to the final area.


Light the lantern and open the final chest. And then relight your torch and use a spin attack to light the remaining torches all at once. Head to the altar to get your [[Spirit Orb]].
Light the lantern and open the final chest for an [[Ice Arrow x10]]. Relight your torch and use a spin attack to light the remaining torches all at once to oen the gate. Head to the altar to get your [[Spirit Orb]].


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 03:27, September 9, 2017

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Shora Hah Shrine
ShoraHahShrine.jpg

Games

Inhabitants

Items

Guides

Walkthrough

Shora Hah Shrine is one of the many Shrine of Trials from Breath of the Wild.

Requirements

Getting here is a minor puzzle. Just north of Goron City is a mine cart on rails. Hop on, and drop a bomb into the hole at the back of the cart. Detonating the bomb makes the cart move. Keep dropping and detonating to pick up speed, but beware physics and don't go flinging yourself off the track at the curves by going too fast. The mine track will take you straight to the shrine.

Blue Flame

Use Magnesis to lift the spikes up and continue to the unlit lantern, then take a left.

Slide the blocks to reach the chest first for (depending on how far you are in your quest) a Knight's Bow or Royal Bow.

Slide them again to reach the stairs to get to the blue lantern.

Light a torch (there's one right here if you need one), return to the unlit lantern, and light it to open the gate ahead. Remember you can't sprint or you'll put your torch away.

Now you need to light the lantern on the other side of the water. You can crouch walk, which is slow, or hold the torch in front of you (using your weapon button) instead of above your head, letting you move at full non-sprint speed. You will now see the elevator to your left move and the water turns off.

Put the torch away and get out a bow. Light an arrow with blue flame and use it to light the lantern on the elevator that is now moving (to your left). This raises the missing section of stairs on the other side of the gate to the right.

Return back to the first lantern you lit and climb the stairs to a switch. After stepping on the switch, think fast and use Magnesis to throw the ball out of your way.

Head forward and take out the four Guardian Scout I or Guardian Scout II (Master Mode). Don't use your torch on them and break your torch. After they're dead, open the two chests. The one closest to where you entered this area will be a Great Flameblade, the other in he middle on the left will be a Giant Ancient Core. Go back to the elevator, light your torch, and light the lantern next to the gate for it to open.

Light the center lantern, and then light the other two at the same time. Light your arrow, then align yourself so one shot will light both lanterns. Relight your torch and continue.

Light the lantern here, and then again use one arrow to light the two moving torches at the same time. The moving torch platforms will stop and updrafts appear.

Before you cross, consider how you're going to light the lanterns on the far side. You can either shoot them before you cross, or you can land on the platform with the 2nd torch and light them from there. Either way, reach the next platform with the next two lanterns lit (one on the platform, one on the metal block).

Use Stasis on the water to stop it, then Magnesis on the lantern's platform to move it to the end. Head up the stairs to the end of the ledge where the updraft is located. There are 2 chests here. One left that you can see and one on the right on ledge hidden behind the pillar. Use the updraft and glide to the right to open that chest for a Forest Dweller's Sword. Turn around, use the updraft again to glide to the platform to the right. Retrieve the other chest with Magnesis for a Silver Rupee.

Now burn the leaves ahead and down the ramp in the distance and to assist in taking out the 3 Guardian Scout I or Guardian Scout II (Master Mode). Melee attack to finish them off. Then light your torch and head to the final area.

Light the lantern and open the final chest for an Ice Arrow x10. Relight your torch and use a spin attack to light the remaining torches all at once to oen the gate. Head to the altar to get your Spirit Orb.