Difference between revisions of "Sheikah Slate Health Sensor"

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{{cut}}
 
{{Infobox|item
 
{{Infobox|item
 
| image      = [[File:Sheikah slate health sensor.JPG]]
 
| image      = [[File:Sheikah slate health sensor.JPG]]
 
| caption    = The Health Sensor timer at work
 
| caption    = The Health Sensor timer at work
 
| game      = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]
 
| game      = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]
| location  = N/A - Removed from final form of the game</br>[[Shrine of Resurrection]] in Beta version of the game
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| location  = N/A - Removed from final form of the game</br>[[Shrine of Resurrection]] in pre-release version of the game
 
| quests    =  
 
| quests    =  
 
| use        = Display health bar of enemies using the [[Sheikah Slate]]'s [[Sheikah Slate#Scope|Scope]] function.
 
| use        = Display health bar of enemies using the [[Sheikah Slate]]'s [[Sheikah Slate#Scope|Scope]] function.
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</gallery>
 
</gallery>
  
<noinclude>{{cat|Breath of the Wild}}</noinclude>
 
 
<noinclude>{{Cat|Game Mechanics}}</noinclude>
 
<noinclude>{{Cat|Game Mechanics}}</noinclude>
 
<noinclude>{{Cat|Breath of the Wild Items}}</noinclude>
 
<noinclude>{{Cat|Breath of the Wild Items}}</noinclude>

Latest revision as of 01:04, March 29, 2021

This article describes cut content, game elements which were removed before the game was released.
Sheikah Slate Health Sensor
Sheikah slate health sensor.JPG
The Health Sensor timer at work

Games

Location

N/A - Removed from final form of the game
Shrine of Resurrection in pre-release version of the game

Uses

Display health bar of enemies using the Sheikah Slate's Scope function.

Related

The Sheikah Slate Health Sensor was a function of the Sheikah Slate in Breath of the Wild that did not make it to the final form of the game. It served to display the health bar of enemies in a similar manner as the Champion's Tunic.

First shown in E3 2016, the Health Sensor required the use of the Scope function to point at enemies while a timer eventually displayed their health bar.

Removal From The Game

The Sensor relied on motion controls of subjects that can be notoriously mobile and fleeting like Keese, which made it a cumbersome feature to control, as it had to focus on the subject for the Sensor's time gauge to be completed.

Aside from that, the difficulty levels of enemies were already hinted at by their skin colors, progressing naturally through red, blue, black, silver and gold.

The usage of the Sensor, as it worked through the Slate's Scope feature, removed the player's awareness of their surroundings, making them vulnerable to attacks.

This function was removed in favor of making it a feature of wearing the Champion's Tunic, which performs the same function without the extra steps it would have entailed.

Gallery