Sandworm: Difference between revisions

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| image    = [[File:PH-Sandworm.png|150px]]  
| image    = [[File:PH-Sandworm.png|150px]]  
| threat  = 4
| threat  = 4
| caption  = Sandworm model from ''Phantom Hourglass''
| caption  = Sandworm model from Phantom Hourglass
| game    = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
| game    = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
| location = [[Isle of Gust]]<br/>[[Temple of Wind]]
| location = [[Isle of Gust]]<br/>[[Temple of Wind]]
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}}
}}


'''Sandworm''' are enemies from ''[[The Legend of Zelda: Phantom Hourglass]]''.
'''Sandworms''' are enemies from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
 
{{#vardefine:FiTipID|{{#if:{{#varexists:FiTipID}}|{{#expr:{{#var:FiTipID}}+1}}|1}}}}
{| border=1 style="border-radius: 10px; border:1px solid #42acee; background:#8bdee6;"
|class="Fi{{#var:FiTipID}}Column0" align=right style="border-radius: 10px; background:#bbffff;"|<span class="_toggler-Fi{{#var:FiTipID}}Column2 _toggler-Fi{{#var:FiTipID}}Column1 _toggler-Fi{{#var:FiTipID}}Column0">[[File:PHGossipStone.png|50px|link=]]</span>
|class="Fi{{#var:FiTipID}}Column1" align=right style="border-top-left-radius: 10px; border-bottom-left-radius: 10px; background:#bbffff; display:none;"|<span class="_toggler-Fi{{#var:FiTipID}}Column0 _toggler-Fi{{#var:FiTipID}}Column2 _toggler-Fi{{#var:FiTipID}}Column1">[[File:PHGossipStone.png|50px|link=]]</span>
|class="Fi{{#var:FiTipID}}Column2" style="border-top-right-radius: 10px; border-bottom-right-radius: 10px; width: 40em; background:#e6ffff; display:none;"|"Boing-oing! Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible. If all else fails, flee to a high spot before the creatures find you.''"<br/>- [[Gossip Stone]]
|}
 


Sandworms dwell in sandy areas of [[Isle of Gust]] and [[Temple of Wind]]. They are creatures that are triggered by sound, moving quickly towards the source. Walking very slowly will keep them at bay, but if Link runs, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are [[Bomb]]s. Just toss one near them and it will gobble it up and soon explode. If Sandworms come charging towards Link, he can escape by running away from sandy areas or toss a bomb to distract them.
Sandworms dwell in sandy areas of [[Isle of Gust]] and [[Temple of Wind]]. They are creatures that are triggered by sound, moving quickly towards the source. Walking very slowly will keep them at bay, but if Link runs, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are [[Bomb]]s. Just toss one near them and it will gobble it up and soon explode. If Sandworms come charging towards Link, he can escape by running away from sandy areas or toss a bomb to distract them.
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:SandWormPH.png|Sandworm Model
File:SandWormPH.png|''Sandworm Model''
File:Sandworm.PH.gif|Sandworm Screenshot
File:Sandworm.PH.gif|''Sandworm Screenshot''
</gallery>
</gallery>


{{Cat|Phantom Hourglass Enemies}}
{{Cat|Phantom Hourglass Enemies}}

Revision as of 00:37, February 28, 2021

Sandworm
PH-Sandworm.png
Sandworm model from Phantom Hourglass

Games

Location

Threat

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Effective
Weapons

Sandworms are enemies from Phantom Hourglass.

Sandworms dwell in sandy areas of Isle of Gust and Temple of Wind. They are creatures that are triggered by sound, moving quickly towards the source. Walking very slowly will keep them at bay, but if Link runs, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are Bombs. Just toss one near them and it will gobble it up and soon explode. If Sandworms come charging towards Link, he can escape by running away from sandy areas or toss a bomb to distract them.

See Also

Gallery