Oracle of Seasons Enemies: Difference between revisions

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{{CD/Header|Overworld}}
==Enemies==
<center>{{Gallery}}
{{Gallery/Box|file=Whisp.png|link=Anti-Fairy|caption=[[Anti-Fairy]]}}
{{Gallery/Box|file=ArmMimic-OOA-OOS-Sprite.gif|link=Arm-Mimic|caption=[[Arm-Mimic]]}}
{{Gallery/Box|file=Armos-Blue-Oracle-Sprite.png|link=Armos|caption=[[Armos|Armos (Blue)]]}}
{{Gallery/Box|file=Armos-Red-Oracle-Sprite.png|link=Armos|caption=[[Armos|Armos (Red)]]}}
{{Gallery/Box|file=BallChainTrooper-LA-Sprite.png|link=Ball_and_Chain_Soldier|caption=[[Ball and Chain Soldier]]}}
{{Gallery/Box|file=Beamos_OoX.png|link=Beamos|caption=[[Beamos]]}}
{{Gallery/Box|file=Beetle-LA-Sprite.png|link=Beetle_(Enemy)|caption=[[Beetle (Enemy)|Beetle]]}}
{{Gallery/Box|file=Blade-Trap-Blue-Oracle-Sprite.png|link=Blade_Trap|caption=[[Blade Trap|Blade Trap (Blue)]]}}
{{Gallery/Box|file=Blade-Trap-Green-Oracle-Sprite.png|link=Blade_Trap|caption=[[Blade Trap|Blade Trap (Green)]]}}
{{Gallery/Box|file=Blade-Trap-Orange-Oracle-Sprite.png|link=Blade_Trap|caption=[[Blade Trap|Blade Trap (Orange)]]}}
{{Gallery/Box|file=Bubble-Oracle-Sprite.png|link=Bubble|caption=[[Bubble]]}}
{{Gallery/Box|file=BusinessScrub_OoX.png|link=Business_Scrub|caption=[[Business Scrub]]}}
{{Gallery/Box|file=Buzz-Blob-Oracle.png|link=Buzz_Blob|caption=[[Buzz Blob]]}}
{{Gallery/Box|file=Chaser.png|link=Chaser|caption=[[Chaser]]}}
{{Gallery/Box|file=CheepCheep-LA-Sprite.png|link=Cheep-Cheep|caption=[[Cheep-Cheep]]}}
{{Gallery/Box|file=Crow-Oracle.png|link=Crow|caption=[[Crow]]}}
{{Gallery/Box|file=Cucco-Seasons.png|link=Cucco|caption=[[Cucco]]}}
{{Gallery/Box|file=Cukeman.png|link=Cukeman|caption=[[Cukeman]]}}
{{Gallery/Box|file=Darknut-Blue-Oracle-Sprite.png|link=Darknut|caption=[[Darknut|Darknut (Blue)]]}}
{{Gallery/Box|file=Darknut-Red-Oracle-Sprite.png|link=Darknut|caption=[[Darknut|Darknut (Red)]]}}
{{Gallery/Box|file=FireKeese_OoX.png|link=Fire_Keese|caption=[[Fire Keese]]}}
{{Gallery/Box|file=Fire-Pokey.png|link=Fire_Pokey|caption=[[Fire Pokey]]}}
{{Gallery/Box|file=Floormaster.png|link=Floormaster|caption=[[Floormaster]]}}
{{Gallery/Box|file=Tile_OoX.png|link=Flying_Tile|caption=[[Flying Tile]]}}
{{Gallery/Box|file=Gel-Oracle-Sprite.png|link=Gel|caption=[[Gel]]}}
{{Gallery/Box|file=Ghini-Oracle-Sprite.png|link=Ghini|caption=[[Ghini]]}}
{{Gallery/Box|file=Blade-Trap-Giant-Oracle-Sprite.png|link=Blade_Trap|caption=[[Blade Trap|Giant Blade Trap (Orange)]]}}
{{Gallery/Box|file=Blade-Trap-Red-Giant-Oracle-Sprite.png|link=Blade_Trap|caption=[[Blade Trap|Giant Blade Trap (Red)]]}}
{{Gallery/Box|file=Gibdo-Oracle-Sprite.png|link=Gibdo|caption=[[Gibdo]]}}
{{Gallery/Box|file=GopongaFlower-Sprite-Small.png|link=Goponga_Flower|caption=[[Goponga Flower]]}}
{{Gallery/Box|file=HardhatBeetle.png|link=Hardhat_Beetle|caption=[[Hardhat Beetle]]}}
{{Gallery/Box|file=Iron_Mask.png|link=Iron_Mask|caption=[[Iron Mask]]}}
{{Gallery/Box|file=Keese-Oracle-Sprite.png|link=Keese|caption=[[Keese]]}}
{{Gallery/Box|file=LavaFire.png|link=Lava_Fire|caption=[[Lava Fire]]}}
{{Gallery/Box|file=LavaRocks.png|link=Lava_Rock|caption=[[Lava Rock]]}}
{{Gallery/Box|file=Leever-Blue-Oracle-Sprite.png|link=Leever|caption=[[Leever|Leever (Blue)]]}}
{{Gallery/Box|file=Leever-Orange-Oracle-Sprite.png|link=Leever|caption=[[Leever|Leever (Orange)]]}}
{{Gallery/Box|file=Leever-Red-Oracle-Sprite.png|link=Leever|caption=[[Leever|Leever (Red)]]}}
{{Gallery/Box|file=LikeLike-Sprite-LA.png|link=Like_Like|caption=[[Like Like]]}}
{{Gallery/Box|file=Lynel-Oracle-Sprite-Blue.png|link=Lynel|caption=[[Lynel|Lynel (Blue)]]}}
{{Gallery/Box|file=Lynel-Oracle-Sprite-Red.png|link=Lynel|caption=[[Lynel|Lynel (Red)]]}}
{{Gallery/Box|file=Magnite-Blue.png|link=Magunesu|caption=[[Magunesu|Magunesu (Blue)]]}}
{{Gallery/Box|file=Magnite-Red.png|link=Magunesu|caption=[[Magunesu|Magunesu (Red)]]}}
{{Gallery/Box|file=Mini-Moldorm.png|link=Mini-Moldorm|caption=[[Mini-Moldorm]]}}
{{Gallery/Box|file=Moblin-Oracle-Sprite.png|link=Moblin|caption=[[Moblin]]}}
{{Gallery/Box|file=Moblin-Blue-Oracle-Sprite.png|link=Moblin|caption=[[Moblin|Moblin (Blue)]]}}
{{Gallery/Box|file=Moblin-Pig-Blue-Oracle-Sprite.png|link=Moblin|caption=[[Moblin|Moblin (Pig Blue)]]}}
{{Gallery/Box|file=Moblin-Pig-Red-Oracle-Sprite.png|link=Moblin|caption=[[Moblin|Moblin (Pig Red)]]}}
{{Gallery/Box|file=Mothoos.png|link=Moth|caption=[[Moth]]}}
{{Gallery/Box|file=Octorok-Blue-Oracle-Sprite.png|link=Octorok|caption=[[Octorok|Octorok (Blue)]]}}
{{Gallery/Box|file=Octorok-Red-Oracle-Sprite.png|link=Octorok|caption=[[Octorok|Octorok (Red)]]}}
{{Gallery/Box|file=Pincer-LA-Sprite.png|link=Pincer|caption=[[Pincer]]}}
{{Gallery/Box|file=OOS-Fish.png|link=Piranha|caption=[[Piranha]]}}
{{Gallery/Box|file=Pokey-LA-Sprite.png|link=Pokey|caption=[[Pokey]]}}
{{Gallery/Box|file=Peahat-Oracle-Sprite.png|link=Peahat|caption=[[Peahat]]}}
{{Gallery/Box|file=Podoboo-LA-Sprite.png|link=Podoboo|caption=[[Podoboo]]}}
{{Gallery/Box|file=Pols-Voice-Oracle-Sprite.png|link=Pols_Voice|caption=[[Pols Voice]]}}
{{Gallery/Box|file=River-Zora-Oracle-Sprite.png|link=River_Zora|caption=[[River Zora]]}}
{{Gallery/Box|file=Rope-Oracle-Sprite.png|link=Rope|caption=[[Rope]]}}
{{Gallery/Box|file=SandCrab-OOSA.png|link=Sand_Crab|caption=[[Sand Crab]]}}
{{Gallery/Box|file=Shrouded-Stalfos-Green-Oracle-Sprite.png|link=Shrouded_Stalfos|caption=[[Shrouded Stalfos]]}}
{{Gallery/Box|file=Spark-Oracle.png|link=Spark|caption=[[Spark]]}}
{{Gallery/Box|file=Spiked-Beetle-LA-Sprite.png|link=Spiked_Beetle|caption=[[Spiked Beetle]]}}
{{Gallery/Box|file=SpinyBeetleBush_OoX.png|link=Spiny_Beetle|caption=[[Spiny Beetle|Spiny Beetle (Bush)]]}}
{{Gallery/Box|file=SpinyBeetleStone_OoX.png|link=Spiny_Beetle|caption=[[Spiny Beetle|Spiny Beetle (Stone)]]}}
{{Gallery/Box|file=Stalfos-Blue-Oracle-Sprite.png|link=Stalfos|caption=[[Stalfos|Stalfos (Blue)]]}}
{{Gallery/Box|file=Stalfos-Green-LA-Sprite.png|link=Stalfos|caption=[[Stalfos|Stalfos (Green)]]}}
{{Gallery/Box|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=[[Stalfos|Stalfos (Orange)]]}}
{{Gallery/Box|file=Stalfos-Red-Oracle-Sprite.png|link=Stalfos|caption=[[Stalfos|Stalfos (Red)]]}}
{{Gallery/Box|file=OoX-Stone-Statue.png|link=Stone_Statue|caption=[[Stone Statue]]}}
{{Gallery/Box|file=Takkuri_OoS.png|link=Takkuri|caption=[[Takkuri]]}}
{{Gallery/Box|file=Tektite-Blue-Oracle-Sprite.png|link=Tektite|caption=[[Tektite|Tektite (Blue)]]}}
{{Gallery/Box|file=Tektite-Orange-Oracle-Sprite.png|link=Tektite|caption=[[Tektite|Tektite (Orange)]]}}
{{Gallery/Box|file=Thwimp_OoX.png|link=Thwomp|caption=[[Thwomp|Thwimp]]}}
{{Gallery/Box|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=[[Thwomp]]}}
{{Gallery/Box|file=Thwomp-Blue-OoX-Sprite.png|link=Thwomp|caption=[[Thwomp|Thwomp (Spiked)]]}}
{{Gallery/Box|file=Torch-Trap.png|link=Torch_Trap|caption=[[Torch Trap]]}}
{{Gallery/Box|file=Wallmaster-Oracle-Sprite.png|link=Wallmaster|caption=[[Wallmaster]]}}
{{Gallery/Box|file=Tektite-Water-LA-Sprite.png|link=Water_Tektite|caption=[[Water Tektite]]}}
{{Gallery/Box|file=Wizzrobe-Blue-Oracle-Sprite.png|link=Wizzrobe|caption=[[Wizzrobe|Wizzrobe (Blue)]]}}
{{Gallery/Box|file=Wizzrobe-Green-Oracle-Sprite.png|link=Wizzrobe|caption=[[Wizzrobe|Wizzrobe (Green)]]}}
{{Gallery/Box|file=Wizzrobe-Red-Oracle-Sprite.png|link=Wizzrobe|caption=[[Wizzrobe|Wizzrobe (Red)]]}}
{{Gallery/Box|file=Zol-Green-Oracle-Sprite.png|link=Zol|caption=[[Zol|Zol (Green)]]}}
{{Gallery/Box|file=Zol-Red-Oracle-Sprite.png|link=Zol|caption=[[Zol|Zol (Red)]]}}
{{Gallery/Bottom}}</center>
 
<onlyinclude>{{CD/Header|Overworld}}
{{CD|file=Armos-Blue-Oracle-Sprite.png|link=Armos|caption=Armos (Blue)|desc=These very rare Blue Armos, like the red version, come to life when Link comes into contact with them. Or, with these only, when Link simply walks by them. They can be threatening because of their high-damage level and the fact that they move quite quickly, but they can easily be taken care of by slashing away when they come near.}}
{{CD|file=Armos-Blue-Oracle-Sprite.png|link=Armos|caption=Armos (Blue)|desc=These very rare Blue Armos, like the red version, come to life when Link comes into contact with them. Or, with these only, when Link simply walks by them. They can be threatening because of their high-damage level and the fact that they move quite quickly, but they can easily be taken care of by slashing away when they come near.}}
{{CD|file=Armos-Red-Oracle-Sprite.png|link=Armos|caption=Armos (Red)|desc=Armos are stationary statues that don't do anything unless a switch is triggered. However, not all Armos come to life. There are only two ways to defeat these armored foes; a bomb can be hurled at them, which can be hard to place correctly since they move around so much, or just wack them with the Magic Boomerang twice. The latter is obviously much easier. If Link has the Biggoron's Sword, which is only obtained by a secret, then Link can simply walk up and slash these monsters to do away with them.}}
{{CD|file=Armos-Red-Oracle-Sprite.png|link=Armos|caption=Armos (Red)|desc=Armos are stationary statues that don't do anything unless a switch is triggered. However, not all Armos come to life. There are only two ways to defeat these armored foes; a bomb can be hurled at them, which can be hard to place correctly since they move around so much, or just wack them with the Magic Boomerang twice. The latter is obviously much easier. If Link has the Biggoron's Sword, which is only obtained by a secret, then Link can simply walk up and slash these monsters to do away with them.}}
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{{CD|file=Buzz-Blob-Oracle.png|link=Buzz Blob|desc=Not to be confused with ChuChus, these electrical blobs slide along at a very slow pace and aren't that hard to avoid if Link is in an open area. Due to their slow speed, they are hard to get around if Link is in a small area where there is not much room to maneuver. Do not attempt to strike this enemy with the sword, as Link will be electrocuted causing a large amount of damage. The only option is use the slingshot. If Link sprinkles a mystery seed on a buzz blob, it will become a [[Cukeman]].}}
{{CD|file=Buzz-Blob-Oracle.png|link=Buzz Blob|desc=Not to be confused with ChuChus, these electrical blobs slide along at a very slow pace and aren't that hard to avoid if Link is in an open area. Due to their slow speed, they are hard to get around if Link is in a small area where there is not much room to maneuver. Do not attempt to strike this enemy with the sword, as Link will be electrocuted causing a large amount of damage. The only option is use the slingshot. If Link sprinkles a mystery seed on a buzz blob, it will become a [[Cukeman]].}}
{{CD|file=Crow-Oracle.png|link=Crow|desc=These birds are very unpredictable creatures and swoop down without notice. Don't get too close to them or Link's reaction will be much too late. Hit them with the sword or another weapon to take them out as they charge towards Link.}}
{{CD|file=Crow-Oracle.png|link=Crow|desc=These birds are very unpredictable creatures and swoop down without notice. Don't get too close to them or Link's reaction will be much too late. Hit them with the sword or another weapon to take them out as they charge towards Link.}}
{{CD|file=Cucco-Seasons.png|link=Cucco|desc=}}
{{CD|file=Cukeman.png|link=Cukeman|desc=Cukeman are not encountered by normal means in the game, but instead are only found by sprinkling a mystery seed on a Buzz Blob. These creatures look strangely like trees and have two large eyes and slide around like the Buzz Blobs. Despite their different form, they are no different than the Buzz Blobs other than the aspect of their appearance and a little something else. If stunned with the boomerang, Link can talk to them and they say a pointless phrase which usually isn't very helpful. Be careful when doing this though, because they still cause damage as normal. To defeat them just use the same tactics as for the Buzz Blob, with the seed shooter being the safest method.}}
{{CD|file=Cukeman.png|link=Cukeman|desc=Cukeman are not encountered by normal means in the game, but instead are only found by sprinkling a mystery seed on a Buzz Blob. These creatures look strangely like trees and have two large eyes and slide around like the Buzz Blobs. Despite their different form, they are no different than the Buzz Blobs other than the aspect of their appearance and a little something else. If stunned with the boomerang, Link can talk to them and they say a pointless phrase which usually isn't very helpful. Be careful when doing this though, because they still cause damage as normal. To defeat them just use the same tactics as for the Buzz Blob, with the seed shooter being the safest method.}}
{{CD|file=Darknut-Blue-Oracle-Sprite.png|link=Darknut|caption=Darknut (Blue)|desc=Darknuts commonly appear in a few Zelda games and are easily some of the most-feared enemies. Some darknuts charge at Link on sight and repeatedly attack him, giving him a tough time to strike. Defend and strike is the only way to take out these ruthless enemies. For their arrow-shooting counterparts, just defend occasionally against a well-aimed arrow and slice at them. Using the boomerang to freeze them is also a great strategy for defeating them.}}
{{CD|file=Darknut-Blue-Oracle-Sprite.png|link=Darknut|caption=Darknut (Blue)|desc=Darknuts commonly appear in a few Zelda games and are easily some of the most-feared enemies. Some darknuts charge at Link on sight and repeatedly attack him, giving him a tough time to strike. Defend and strike is the only way to take out these ruthless enemies. For their arrow-shooting counterparts, just defend occasionally against a well-aimed arrow and slice at them. Using the boomerang to freeze them is also a great strategy for defeating them.}}
{{CD|file=Darknut-Red-Oracle-Sprite.png|link=Darknut|caption=Darknut (Red)|desc=These Darknuts are a bit easier than the Blue Darknuts. For the sword-wielding ones, just defend against their charges and slice away from the side. For the arrow-shooting ones, defend against the arrows and run up and try to get in a few slashes to finish them off. The boomerang works well in freezing the darknuts, allowing for an easy kill.}}
{{CD|file=Darknut-Red-Oracle-Sprite.png|link=Darknut|caption=Darknut (Red)|desc=These Darknuts are a bit easier than the Blue Darknuts. For the sword-wielding ones, just defend against their charges and slice away from the side. For the arrow-shooting ones, defend against the arrows and run up and try to get in a few slashes to finish them off. The boomerang works well in freezing the darknuts, allowing for an easy kill.}}
{{CD|file=Fire-Pokey.png|link=Fire Pokey|desc=Fire Pokey are tall enemies composed entirely of Fire and two black eyes. They stay in one place and sway around, occasionally firing fireballs at Link to damage him. Try to defend against the fireballs and run up for a few quick slashes against this enemy to dispose of it without harm.}}
{{CD|file=Fire-Pokey.png|link=Fire Pokey|desc=Fire Pokey are tall enemies composed entirely of Fire and two black eyes. They stay in one place and sway around, occasionally firing fireballs at Link to damage him. Try to defend against the fireballs and run up for a few quick slashes against this enemy to dispose of it without harm.}}
{{CD|file=LA-Fish.png|link=Piranha|desc=These Piranhas inhabit certain waterways throughout Holodrum, simply swimming back and forth and jumping out of the water occasionally. They can be quite a pain if encountered while swimming, as there's no way to get rid of them there. But if given the chance, stand on any nearby land and slash at them as they jump out of the water.}}
{{CD|file=OOS-Fish.png|link=Piranha|desc=These Piranhas inhabit certain waterways throughout Holodrum, simply swimming back and forth and jumping out of the water occasionally. They can be quite a pain if encountered while swimming, as there's no way to get rid of them there. But if given the chance, stand on any nearby land and slash at them as they jump out of the water.}}
{{CD|file=Ghini-Oracle-Sprite.png|link=Ghini|desc=These ghosts resemble Poes from other Zelda games. These creatures can float through the walls, thus making them a tough target to hit at times. They can be a challenging enemy as they take many hits to defeat.}}
{{CD|file=Ghini-Oracle-Sprite.png|link=Ghini|desc=These ghosts resemble Poes from other Zelda games. These creatures can float through the walls, thus making them a tough target to hit at times. They can be a challenging enemy as they take many hits to defeat.}}
{{CD|file=GopongaFlower-Sprite-Small.png|link=Goponga Flower|desc=Goponga Flowers are sometimes found in shallow waters, such as those outside of the Poison Moth's Lair. These flowers are rooted to the ground, so they cannot move. They simply shoot fireballs at Link from a distance and try to hit him with them. The easiest way to defeat them is by throwing the boomerang, which will only take one hit.}}
{{CD|file=GopongaFlower-Sprite-Small.png|link=Goponga Flower|desc=Goponga Flowers are sometimes found in shallow waters, such as those outside of the Poison Moth's Lair. These flowers are rooted to the ground, so they cannot move. They simply shoot fireballs at Link from a distance and try to hit him with them. The easiest way to defeat them is by throwing the boomerang, which will only take one hit.}}
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{{CD|file=Whisp.png|link=Anti-Fairy|desc=Anti-Faeries rebound off of walls and bump into Link to cause him damage. Trying to use any weapon except the boomerang is pointless, as they do not even falter the enemy. Get in a good aim with the boomerang and toss to defeat this enemy.}}
{{CD|file=Whisp.png|link=Anti-Fairy|desc=Anti-Faeries rebound off of walls and bump into Link to cause him damage. Trying to use any weapon except the boomerang is pointless, as they do not even falter the enemy. Get in a good aim with the boomerang and toss to defeat this enemy.}}
{{CD|file=ArmMimic-OOA-OOS-Sprite.gif|link=Arm-Mimic|desc=Arm Mimics are scarce enemies and can be very annoying whenever encountered. Whichever way you move, they mirror Link's every step. If Link walks up, then they walk down. If Link walks left, then they walk right. To get rid of these pesky creatures, either back them into a wall, or move carefully so that they will slowly move towards Link. Slash away a few times with the sword to get rid of them.}}
{{CD|file=ArmMimic-OOA-OOS-Sprite.gif|link=Arm-Mimic|desc=Arm Mimics are scarce enemies and can be very annoying whenever encountered. Whichever way you move, they mirror Link's every step. If Link walks up, then they walk down. If Link walks left, then they walk right. To get rid of these pesky creatures, either back them into a wall, or move carefully so that they will slowly move towards Link. Slash away a few times with the sword to get rid of them.}}
{{CD|file=BallChainTrooper-LA-Sprite.png|link=Ball and Chain Trooper|desc=Ball and Chain Troopers, like their name says, are soldiers who wield ball and chains, swing them above their heads, and then hurl them at Link in an attempt to hurt him. They are somewhat easier to avoid in bigger areas, as their weapons only travel straight and don't bend. Whenever the soldier throws its ball and chain, move out of the way and move in from the side and slash at him. Don't attempt to take multiple slashes at once, as they will retract their ball and chain and start swinging it rather quickly. With a bit of patience these tough enemies should be no problem. Another strategy would be to use bombs. This might be a little better, as Link can stay out of range of the enemy's weapon range that way.}}
{{CD|file=BallChainTrooper-LA-Sprite.png|link=Ball and Chain Soldier|desc=Ball and Chain Soldiers, like their name says, are soldiers who wield ball and chains, swing them above their heads, and then hurl them at Link in an attempt to hurt him. They are somewhat easier to avoid in bigger areas, as their weapons only travel straight and don't bend. Whenever the soldier throws its ball and chain, move out of the way and move in from the side and slash at him. Don't attempt to take multiple slashes at once, as they will retract their ball and chain and start swinging it rather quickly. With a bit of patience these tough enemies should be no problem. Another strategy would be to use bombs. This might be a little better, as Link can stay out of range of the enemy's weapon range that way.}}
{{CD|file=Bubble-Oracle-Sprite.png|link=Bubble|desc=Bubbles are floating skulls with red "bubbles" floating around the outside of it. They bounce off of walls and try to bump into Link, which causes him damage and disable the use of his weapons for a limited amount of time. There is no way to defeat this enemy and it can be very annoying when there are several enemies to battle at once. Simply try to avoid this enemy whenever it appears.}}
{{CD|file=Bubble-Oracle-Sprite.png|link=Bubble|desc=Bubbles are floating skulls with red "bubbles" floating around the outside of it. They bounce off of walls and try to bump into Link, which causes him damage and disable the use of his weapons for a limited amount of time. There is no way to defeat this enemy and it can be very annoying when there are several enemies to battle at once. Simply try to avoid this enemy whenever it appears.}}
{{CD|file=Chaser.png|link=Chaser|desc=These blade traps are different from the others. Whenever Link crosses their path, they start spinning towards him, but not as fast as the other blades trap do. To avoid them, Link must run ahead of them and turn a corner; they will not switch directions but instead keep moving forward. Don't try to defeat these enemies, because just like the other blade traps, these guys are invincible.}}
{{CD|file=Chaser.png|link=Chaser|desc=These blade traps are different from the others. Whenever Link crosses their path, they start spinning towards him, but not as fast as the other blades trap do. To avoid them, Link must run ahead of them and turn a corner; they will not switch directions but instead keep moving forward. Don't try to defeat these enemies, because just like the other blade traps, these guys are invincible.}}
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{{CD|file=Blade-Trap-Giant-Oracle-Sprite.png|link=Blade Trap|caption=Giant Blade Trap (Orange)|desc=These blade traps are huge and follow a set path. To avoid them, Link must make sure he doesn't stay in the way of the path and run to avoid it. It does some great damage, so make sure that he doesn't come in contact with it.}}
{{CD|file=Blade-Trap-Giant-Oracle-Sprite.png|link=Blade Trap|caption=Giant Blade Trap (Orange)|desc=These blade traps are huge and follow a set path. To avoid them, Link must make sure he doesn't stay in the way of the path and run to avoid it. It does some great damage, so make sure that he doesn't come in contact with it.}}
{{CD|file=Blade-Trap-Red-Giant-Oracle-Sprite.png|link=Blade Trap|caption=Giant Blade Trap (Red)|desc=These gigantic traps are really no different from the orange version, other than the coloring. As with the orange ones, avoid them as best as possible.}}
{{CD|file=Blade-Trap-Red-Giant-Oracle-Sprite.png|link=Blade Trap|caption=Giant Blade Trap (Red)|desc=These gigantic traps are really no different from the orange version, other than the coloring. As with the orange ones, avoid them as best as possible.}}
{{CD|file=Gibdo-Oracle-Sprite.png|link=Gibdo|desc=Gidbo are mummies that roam around a few dungeons and attempt to bump into Link. Unlike other enemies, when slashed with a sword they don't falter at all, but instead keep coming towards Link. Since they don't coil back when being hit, be careful and move in and out while slashing away with a sword. The best strategy is to burn their wrappings with an ember seed to reveal an orange stalfos, which is much easier than facing the Gibdo itself.}}
{{CD|file=Gibdo-Oracle-Sprite.png|link=Gibdo|desc=Gibdo are mummies that roam around a few dungeons and attempt to bump into Link. Unlike other enemies, when slashed with a sword they don't falter at all, but instead keep coming towards Link. Since they don't coil back when being hit, be careful and move in and out while slashing away with a sword. The best strategy is to burn their wrappings with an ember seed to reveal an orange stalfos, which is much easier than facing the Gibdo itself.}}
{{CD|file=HardhatBeetle.png|link=Hardhat Beetle|desc=These enemies are rather annoying, as there are only two ways to get rid of them. The first way is to repeatedly whack them with the sword until they fall into a pit. The second way, while much easier, cannot be used as often. It consists of pulling one of the magnetic N balls towards Link, and then whacking them with it. This strategy is actually required in areas with no pits handy. Avoiding them is the best way to deal with them, but often times they must be killed to open up doors, which can be rather bothersome.}}
{{CD|file=HardhatBeetle.png|link=Hardhat Beetle|desc=These enemies are rather annoying, as there are only two ways to get rid of them. The first way is to repeatedly whack them with the sword until they fall into a pit. The second way, while much easier, cannot be used as often. It consists of pulling one of the magnetic N balls towards Link, and then whacking them with it. This strategy is actually required in areas with no pits handy. Avoiding them is the best way to deal with them, but often times they must be killed to open up doors, which can be rather bothersome.}}
{{CD|file=Iron Mask.png|link=Iron Mask|desc=Iron Masks are also called Hiploops, and are not to be confused with the Helmasaur from other games. These enemies have protective iron masks around their faces, making them invincible from the front. The masks can however be pulled off with the Magnetic Gloves, making them vulnerable from the front. To defeat these enemies without the Magnetic Gloves, move to the back of the body and slash with the sword once.}}
{{CD|file=Iron Mask.png|link=Iron Mask|desc=Iron Masks are also called Hiploops, and are not to be confused with the Helmasaur from other games. These enemies have protective iron masks around their faces, making them invincible from the front. The masks can however be pulled off with the Magnetic Gloves, making them vulnerable from the front. To defeat these enemies without the Magnetic Gloves, move to the back of the body and slash with the sword once.}}
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{{CD|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=Stalfos (Orange)|desc=Orange Stalfos are a bit more difficult than the blue. Not only do they move at a fast pace and try to bump into Link to damage him, but they also throw bones from a distance, which can hurt him. As a bonus, they also jump away from Link when he tries to hit them with the sword. To defeat them, back them against the wall and repeatedly slash at them until able to hit them.}}
{{CD|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=Stalfos (Orange)|desc=Orange Stalfos are a bit more difficult than the blue. Not only do they move at a fast pace and try to bump into Link to damage him, but they also throw bones from a distance, which can hurt him. As a bonus, they also jump away from Link when he tries to hit them with the sword. To defeat them, back them against the wall and repeatedly slash at them until able to hit them.}}
{{CD|file=Stalfos-Red-Oracle-Sprite.png|link=Stalfos|caption=Stalfos (Red)|desc=This Stalfos is almost identical to the green version, except that these ones don't try and body-slam Link. They will jump away when he tries and attack them, but that is easily remedied with a whack from the Boomerang.}}
{{CD|file=Stalfos-Red-Oracle-Sprite.png|link=Stalfos|caption=Stalfos (Red)|desc=This Stalfos is almost identical to the green version, except that these ones don't try and body-slam Link. They will jump away when he tries and attack them, but that is easily remedied with a whack from the Boomerang.}}
{{CD|file=OoX-Stone-Statue.png|link=Stone Statue|desc=}}
{{CD|file=Tektite-Water-LA-Sprite.png|link=Water Tektite|desc=As explained by the name, water tektites slide around on the surface of the water, like most tektites in Zelda games do. They can be pretty annoying, so if possible, lure it to the edge of the water and slash at it to defeat it. If that is not possible, then avoid them by diving in the water underneath them.}}
{{CD|file=Tektite-Water-LA-Sprite.png|link=Water Tektite|desc=As explained by the name, water tektites slide around on the surface of the water, like most tektites in Zelda games do. They can be pretty annoying, so if possible, lure it to the edge of the water and slash at it to defeat it. If that is not possible, then avoid them by diving in the water underneath them.}}
{{CD|file=Wallmaster-Oracle-Sprite.png|link=Wallmaster|desc=Wallmasters are sort of like Floormasters, except they only come in red and drop from the ceiling rather than the floor. Whenever they drop from the ceiling, the shadow that they cast will appear along with a noise that they make. If they are successful in grabbing Link he will be sent back to the beginning of the dungeon with no damage. Whenever they hit the ground they are vulnerable, but if defeated they keep coming back, making it impossible to get rid of them for good.}}
{{CD|file=Wallmaster-Oracle-Sprite.png|link=Wallmaster|desc=Wallmasters are sort of like Floormasters, except they only come in red and drop from the ceiling rather than the floor. Whenever they drop from the ceiling, the shadow that they cast will appear along with a noise that they make. If they are successful in grabbing Link he will be sent back to the beginning of the dungeon with no damage. Whenever they hit the ground they are vulnerable, but if defeated they keep coming back, making it impossible to get rid of them for good.}}
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{{CD|file=Blade-Trap-Orange-Oracle-Sprite.png|link=Blade Trap|caption=Blade Trap (Orange)|desc=These blade traps are by far the fastest of the many variations. Like the other blade traps, whenever Link steps in their line of sight they charge at him, only this blade trap does so at an extremely fast speed. They retreat slower, however, which gives him plenty of time to run across without fear of being attacked. But beware whenever you step in front of them for them to charge out at first, as they are very difficult to avoid whenever they first charge.}}
{{CD|file=Blade-Trap-Orange-Oracle-Sprite.png|link=Blade Trap|caption=Blade Trap (Orange)|desc=These blade traps are by far the fastest of the many variations. Like the other blade traps, whenever Link steps in their line of sight they charge at him, only this blade trap does so at an extremely fast speed. They retreat slower, however, which gives him plenty of time to run across without fear of being attacked. But beware whenever you step in front of them for them to charge out at first, as they are very difficult to avoid whenever they first charge.}}
{{CD|file=Tile_OoX.png|link=Flying Tile|desc=Tiles are floor tiles that stick out from the rest of the room, and when Link enters the room, they start flying at him one by one. They can be defeated by a simple slash of the sword as they draw near, or Link can simply avoid them as they fly at you, causing them to break against the wall. They appear with other enemies in the room, so they can be very tedious at times. One strategy is to stand at a side or corner of the room facing the tiles and just hold out the shield. The shield will break the tiles and will not cause Link harm.}}
{{CD|file=Tile_OoX.png|link=Flying Tile|desc=Tiles are floor tiles that stick out from the rest of the room, and when Link enters the room, they start flying at him one by one. They can be defeated by a simple slash of the sword as they draw near, or Link can simply avoid them as they fly at you, causing them to break against the wall. They appear with other enemies in the room, so they can be very tedious at times. One strategy is to stand at a side or corner of the room facing the tiles and just hold out the shield. The shield will break the tiles and will not cause Link harm.}}
{{CD|file=OoX-Stone-Statue.png|link=Stone Statue|desc=}}
{{CD|file=Thwimp_OoX.png|link=Thwomp|caption=Thwimp|desc=Similar to the Thwomp, these mini versions of the Thwomp also linger around in the air, waiting for their enemy to walk underneath them so they can fly down at a high speed to crush them. Since these enemies are so small, Link can run past them whenever they fall without worrying about them falling on him. These enemies usually appear lined up, with the line consisting of a few Thwimp.}}
{{CD|file=Thwimp_OoX.png|link=Thwomp|caption=Thwimp|desc=Similar to the Thwomp, these mini versions of the Thwomp also linger around in the air, waiting for their enemy to walk underneath them so they can fly down at a high speed to crush them. Since these enemies are so small, Link can run past them whenever they fall without worrying about them falling on him. These enemies usually appear lined up, with the line consisting of a few Thwimp.}}
{{CD|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=Thwomp|desc=}}
{{CD|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=Thwomp|desc=}}
{{CD|file=Thwomp-Blue-OoX-Sprite.png|link=Spiked Thwomp|desc=This enemy hangs in the air waiting to slam down upon the person that attempts to cross underneath it. Do not attempt to defeat this enemy, as it is pointless. To avoid it, simply walk towards it and run back, which will cause Thomp to come crash to the floor. As it retracts upwards, it goes much slower allowing Link to run across. For many puzzles Link will have to jump on top of Thomp to get across certain gaps.}}
{{CD|file=Thwomp-Blue-OoX-Sprite.png|link=Spiked Thwomp|desc=This enemy hangs in the air waiting to slam down upon the person that attempts to cross underneath it. Do not attempt to defeat this enemy, as it is pointless. To avoid it, simply walk towards it and run back, which will cause Thomp to come crash to the floor. As it retracts upwards, it goes much slower allowing Link to run across. For many puzzles Link will have to jump on top of Thomp to get across certain gaps.}}
{{CD/End|}}
{{CD|file=Torch-Trap.png|link=Torch_Trap|caption=Torch Trap|desc=}}
{{CD/End|}}</onlyinclude>

Revision as of 04:36, December 5, 2019

Enemies

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