Oracle of Seasons Enemies: Difference between revisions

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(Adding some missed enemies)
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{{CD|file=Darknut-Red-Oracle-Sprite.png|link=Darknut|caption=Darknut (Red)|desc=These Darknuts are a bit easier than the Blue Darknuts. For the sword-wielding ones, just defend against their charges and slice away from the side. For the arrow-shooting ones, defend against the arrows and run up and try to get in a few slashes to finish them off. The boomerang works well in freezing the darknuts, allowing for an easy kill.}}
{{CD|file=Darknut-Red-Oracle-Sprite.png|link=Darknut|caption=Darknut (Red)|desc=These Darknuts are a bit easier than the Blue Darknuts. For the sword-wielding ones, just defend against their charges and slice away from the side. For the arrow-shooting ones, defend against the arrows and run up and try to get in a few slashes to finish them off. The boomerang works well in freezing the darknuts, allowing for an easy kill.}}
{{CD|file=Fire-Pokey.png|link=Fire Pokey|desc=Fire Pokey are tall enemies composed entirely of Fire and two black eyes. They stay in one place and sway around, occasionally firing fireballs at Link to damage him. Try to defend against the fireballs and run up for a few quick slashes against this enemy to dispose of it without harm.}}
{{CD|file=Fire-Pokey.png|link=Fire Pokey|desc=Fire Pokey are tall enemies composed entirely of Fire and two black eyes. They stay in one place and sway around, occasionally firing fireballs at Link to damage him. Try to defend against the fireballs and run up for a few quick slashes against this enemy to dispose of it without harm.}}
{{CD|file=LA-Fish.png|link=Fish|desc=These Fish inhabit certain waterways throughout Holodrum, simply swimming back and forth and jumping out of the water occasionally. They can be quite a pain if encountered while swimming, as there's no way to get rid of them there. But if given the chance, stand on any nearby land and slash at them as they jump out of the water.}}
{{CD|file=LA-Fish.png|link=Piranha|desc=These Piranhas inhabit certain waterways throughout Holodrum, simply swimming back and forth and jumping out of the water occasionally. They can be quite a pain if encountered while swimming, as there's no way to get rid of them there. But if given the chance, stand on any nearby land and slash at them as they jump out of the water.}}
{{CD|file=Ghini-Oracle-Sprite.png|link=Ghini|desc=These ghosts resemble Poes from other Zelda games. These creatures can float through the walls, thus making them a tough target to hit at times. They can be a challenging enemy as they take many hits to defeat.}}
{{CD|file=Ghini-Oracle-Sprite.png|link=Ghini|desc=These ghosts resemble Poes from other Zelda games. These creatures can float through the walls, thus making them a tough target to hit at times. They can be a challenging enemy as they take many hits to defeat.}}
{{CD|file=GopongaFlower-Sprite-Small.png|link=Goponga Flower|desc=Goponga Flowers are sometimes found in shallow waters, such as those outside of the Poison Moth's Lair. These flowers are rooted to the ground, so they cannot move. They simply shoot fireballs at Link from a distance and try to hit him with them. The easiest way to defeat them is by throwing the boomerang, which will only take one hit.}}
{{CD|file=GopongaFlower-Sprite-Small.png|link=Goponga Flower|desc=Goponga Flowers are sometimes found in shallow waters, such as those outside of the Poison Moth's Lair. These flowers are rooted to the ground, so they cannot move. They simply shoot fireballs at Link from a distance and try to hit him with them. The easiest way to defeat them is by throwing the boomerang, which will only take one hit.}}
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{{CD|file=HardhatBeetle.png|link=Hardhat Beetle|desc=These enemies are rather annoying, as there are only two ways to get rid of them. The first way is to repeatedly whack them with the sword until they fall into a pit. The second way, while much easier, cannot be used as often. It consists of pulling one of the magnetic N balls towards Link, and then whacking them with it. This strategy is actually required in areas with no pits handy. Avoiding them is the best way to deal with them, but often times they must be killed to open up doors, which can be rather bothersome.}}
{{CD|file=HardhatBeetle.png|link=Hardhat Beetle|desc=These enemies are rather annoying, as there are only two ways to get rid of them. The first way is to repeatedly whack them with the sword until they fall into a pit. The second way, while much easier, cannot be used as often. It consists of pulling one of the magnetic N balls towards Link, and then whacking them with it. This strategy is actually required in areas with no pits handy. Avoiding them is the best way to deal with them, but often times they must be killed to open up doors, which can be rather bothersome.}}
{{CD|file=Iron Mask.png|link=Iron Mask|desc=Iron Masks are also called Hiploops, and are not to be confused with the Helmasaur from other games. These enemies have protective iron masks around their faces, making them invincible from the front. The masks can however be pulled off with the Magnetic Gloves, making them vulnerable from the front. To defeat these enemies without the Magnetic Gloves, move to the back of the body and slash with the sword once.}}
{{CD|file=Iron Mask.png|link=Iron Mask|desc=Iron Masks are also called Hiploops, and are not to be confused with the Helmasaur from other games. These enemies have protective iron masks around their faces, making them invincible from the front. The masks can however be pulled off with the Magnetic Gloves, making them vulnerable from the front. To defeat these enemies without the Magnetic Gloves, move to the back of the body and slash with the sword once.}}
{{CD|file=Keese-Oracle-Sprite.png|link=Keese|desc=}}
{{CD|file=Magnite-Blue.png|link=Magunesu|caption=Magnite (Blue)|desc=The Magnite is a floating metallic creature, which moves as far away as possible from Link when he comes towards them. They will frequently flip around, turning into Red Magnites, and in doing so shoot a small fireball at Link. They can be attracted/repelled by the Magnetic Gloves, but the best strategy is to wait until they try and flip (they are not able to move while doing so), and slash them twice quickly.}}
{{CD|file=Magnite-Blue.png|link=Magunesu|caption=Magnite (Blue)|desc=The Magnite is a floating metallic creature, which moves as far away as possible from Link when he comes towards them. They will frequently flip around, turning into Red Magnites, and in doing so shoot a small fireball at Link. They can be attracted/repelled by the Magnetic Gloves, but the best strategy is to wait until they try and flip (they are not able to move while doing so), and slash them twice quickly.}}
{{CD|file=Magnite-Red.png|link=Magunesu|caption=Magnite (Red)|desc=The only difference between this version and the red ones, is that the Magnetic Gloves will repel them when turned red, and attract them when turned blue.}}
{{CD|file=Magnite-Red.png|link=Magunesu|caption=Magnite (Red)|desc=The only difference between this version and the red ones, is that the Magnetic Gloves will repel them when turned red, and attract them when turned blue.}}
{{CD|file=Mini-Moldorm.png|link=Mini-Moldorm|desc=Moldorm has been a staple enemy throughout the Zelda series. In the Oracle of Seasons, there are mini versions of a Moldorm snake, which are simply known as a mini moldorm. They move around the room at a fast speed and try to bump into Link. It usually is not too hard to dodge their attacks. Run out of the way and slash at them a few times to defeat these little Moldorms.}}
{{CD|file=Mini-Moldorm.png|link=Mini-Moldorm|desc=Moldorm has been a staple enemy throughout the Zelda series. In the Oracle of Seasons, there are mini versions of a Moldorm snake, which are simply known as a mini moldorm. They move around the room at a fast speed and try to bump into Link. It usually is not too hard to dodge their attacks. Run out of the way and slash at them a few times to defeat these little Moldorms.}}
{{CD|file=Mothoos.png|link=Moth|desc=Moths are summoned by the boss [[Mothula]].}}
{{CD|file=Peahat-Oracle-Sprite.png|link=Peahat|desc=Peahats are also a very common enemy in the Zelda series.These enemies fly around dungeons and cannot be hit while they are doing so. Most of their path is random but they occasionally dive towards Link. Wait until they land on the ground and then quickly strike at them.}}
{{CD|file=Peahat-Oracle-Sprite.png|link=Peahat|desc=Peahats are also a very common enemy in the Zelda series.These enemies fly around dungeons and cannot be hit while they are doing so. Most of their path is random but they occasionally dive towards Link. Wait until they land on the ground and then quickly strike at them.}}
{{CD|file=Podoboo-LA-Sprite.png|link=Podoboo|desc=}}
{{CD|file=Pols-Voice-Oracle-Sprite.png|link=Pols Voice|desc=Pols Voice look like rabbits and hop around the room that they inhabit in an attempt to bump into Link. They are fairly fast whenever they jump, so it's sometimes best to keep moving around the room whenever there are Pols Voice present. These enemies cannot be defeated by normal means, but instead, can be defeated by the flutes that are obtained from either Moosh, Ricky, or Dimitri.}}
{{CD|file=Pols-Voice-Oracle-Sprite.png|link=Pols Voice|desc=Pols Voice look like rabbits and hop around the room that they inhabit in an attempt to bump into Link. They are fairly fast whenever they jump, so it's sometimes best to keep moving around the room whenever there are Pols Voice present. These enemies cannot be defeated by normal means, but instead, can be defeated by the flutes that are obtained from either Moosh, Ricky, or Dimitri.}}
{{CD|file=Rope-Oracle-Sprite.png|link=Rope|desc=These snake enemies have appeared in a few Zelda games before and are known to charge on sight. Sometimes these enemies are dug up from the dirt thus giving less reaction time to their quick movement. They are common enemies in dungeons and only take one swipe of the sword to defeat. They usually are great sources for spare rupees and recovery hearts, so defeat them whenever possible.}}
{{CD|file=Rope-Oracle-Sprite.png|link=Rope|desc=These snake enemies have appeared in a few Zelda games before and are known to charge on sight. Sometimes these enemies are dug up from the dirt thus giving less reaction time to their quick movement. They are common enemies in dungeons and only take one swipe of the sword to defeat. They usually are great sources for spare rupees and recovery hearts, so defeat them whenever possible.}}
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{{CD|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=Stalfos (Orange)|desc=Orange Stalfos are a bit more difficult than the blue. Not only do they move at a fast pace and try to bump into Link to damage him, but they also throw bones from a distance, which can hurt him. As a bonus, they also jump away from Link when he tries to hit them with the sword. To defeat them, back them against the wall and repeatedly slash at them until able to hit them.}}
{{CD|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=Stalfos (Orange)|desc=Orange Stalfos are a bit more difficult than the blue. Not only do they move at a fast pace and try to bump into Link to damage him, but they also throw bones from a distance, which can hurt him. As a bonus, they also jump away from Link when he tries to hit them with the sword. To defeat them, back them against the wall and repeatedly slash at them until able to hit them.}}
{{CD|file=Stalfos-Red-Oracle-Sprite.png|link=Stalfos|caption=Stalfos (Red)|desc=This Stalfos is almost identical to the green version, except that these ones don't try and body-slam Link. They will jump away when he tries and attack them, but that is easily remedied with a whack from the Boomerang.}}
{{CD|file=Stalfos-Red-Oracle-Sprite.png|link=Stalfos|caption=Stalfos (Red)|desc=This Stalfos is almost identical to the green version, except that these ones don't try and body-slam Link. They will jump away when he tries and attack them, but that is easily remedied with a whack from the Boomerang.}}
{{CD|file=OoX-Stone-Statue.png|link=Stone Statue|desc=}}
{{CD|file=Tektite-Water-LA-Sprite.png|link=Water Tektite|desc=As explained by the name, water tektites slide around on the surface of the water, like most tektites in Zelda games do. They can be pretty annoying, so if possible, lure it to the edge of the water and slash at it to defeat it. If that is not possible, then avoid them by diving in the water underneath them.}}
{{CD|file=Tektite-Water-LA-Sprite.png|link=Water Tektite|desc=As explained by the name, water tektites slide around on the surface of the water, like most tektites in Zelda games do. They can be pretty annoying, so if possible, lure it to the edge of the water and slash at it to defeat it. If that is not possible, then avoid them by diving in the water underneath them.}}
{{CD|file=Wallmaster-Oracle-Sprite.png|link=Wallmaster|desc=Wallmasters are sort of like Floormasters, except they only come in red and drop from the ceiling rather than the floor. Whenever they drop from the ceiling, the shadow that they cast will appear along with a noise that they make. If they are successful in grabbing Link he will be sent back to the beginning of the dungeon with no damage. Whenever they hit the ground they are vulnerable, but if defeated they keep coming back, making it impossible to get rid of them for good.}}
{{CD|file=Wallmaster-Oracle-Sprite.png|link=Wallmaster|desc=Wallmasters are sort of like Floormasters, except they only come in red and drop from the ceiling rather than the floor. Whenever they drop from the ceiling, the shadow that they cast will appear along with a noise that they make. If they are successful in grabbing Link he will be sent back to the beginning of the dungeon with no damage. Whenever they hit the ground they are vulnerable, but if defeated they keep coming back, making it impossible to get rid of them for good.}}
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{{CD|file=Tile_OoX.png|link=Flying Tile|desc=Tiles are floor tiles that stick out from the rest of the room, and when Link enters the room, they start flying at him one by one. They can be defeated by a simple slash of the sword as they draw near, or Link can simply avoid them as they fly at you, causing them to break against the wall. They appear with other enemies in the room, so they can be very tedious at times. One strategy is to stand at a side or corner of the room facing the tiles and just hold out the shield. The shield will break the tiles and will not cause Link harm.}}
{{CD|file=Tile_OoX.png|link=Flying Tile|desc=Tiles are floor tiles that stick out from the rest of the room, and when Link enters the room, they start flying at him one by one. They can be defeated by a simple slash of the sword as they draw near, or Link can simply avoid them as they fly at you, causing them to break against the wall. They appear with other enemies in the room, so they can be very tedious at times. One strategy is to stand at a side or corner of the room facing the tiles and just hold out the shield. The shield will break the tiles and will not cause Link harm.}}
{{CD|file=Thwimp_OoX.png|link=Thwomp|caption=Thwimp|desc=Similar to the Thwomp, these mini versions of the Thwomp also linger around in the air, waiting for their enemy to walk underneath them so they can fly down at a high speed to crush them. Since these enemies are so small, Link can run past them whenever they fall without worrying about them falling on him. These enemies usually appear lined up, with the line consisting of a few Thwimp.}}
{{CD|file=Thwimp_OoX.png|link=Thwomp|caption=Thwimp|desc=Similar to the Thwomp, these mini versions of the Thwomp also linger around in the air, waiting for their enemy to walk underneath them so they can fly down at a high speed to crush them. Since these enemies are so small, Link can run past them whenever they fall without worrying about them falling on him. These enemies usually appear lined up, with the line consisting of a few Thwimp.}}
{{CD|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=Thwomp|desc=}}
{{CD|file=Thwomp-Blue-OoX-Sprite.png|link=Spiked Thwomp|desc=This enemy hangs in the air waiting to slam down upon the person that attempts to cross underneath it. Do not attempt to defeat this enemy, as it is pointless. To avoid it, simply walk towards it and run back, which will cause Thomp to come crash to the floor. As it retracts upwards, it goes much slower allowing Link to run across. For many puzzles Link will have to jump on top of Thomp to get across certain gaps.}}
{{CD|file=Thwomp-Blue-OoX-Sprite.png|link=Spiked Thwomp|desc=This enemy hangs in the air waiting to slam down upon the person that attempts to cross underneath it. Do not attempt to defeat this enemy, as it is pointless. To avoid it, simply walk towards it and run back, which will cause Thomp to come crash to the floor. As it retracts upwards, it goes much slower allowing Link to run across. For many puzzles Link will have to jump on top of Thomp to get across certain gaps.}}
{{CD/End|}}
{{CD/End|}}

Revision as of 01:06, February 20, 2019