Module:Listbox: Difference between revisions

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m (remove SS Shields from staging since it was already done)
(remove HW Legend Mode Scenarios from staging since it's already done)
Line 26: Line 26:
-- override
-- override
function Listbox:renderContent()
function Listbox:renderContent()
   local listing = Listing._parseListing( ((self.categories[1] == 'The Wind Waker' and self.categories[3] == 'Enemies') or (self.categories[1] == 'Skyward Sword' and self.categories[3] ~= 'Shields') or (self.categories[1] == 'A Link Between Worlds' and self.categories[3] ~= 'Items') or self.categories[1] == 'Four Swords Adventures' or self.categories[1] == 'Tri Force Heroes' or self.categories[1] == 'Hyrule Warriors') and self.subject .. '/Staging' or self.subject )
   local listing = Listing._parseListing( ((self.categories[1] == 'The Wind Waker' and self.categories[3] == 'Enemies') or (self.categories[1] == 'Skyward Sword' and self.categories[3] ~= 'Shields') or (self.categories[1] == 'A Link Between Worlds' and self.categories[3] ~= 'Items') or self.categories[1] == 'Four Swords Adventures' or self.categories[1] == 'Tri Force Heroes' or (self.categories[1] == 'Hyrule Warriors' and self.categories[3] ~= 'Legend Mode Scenarios')) and self.subject .. '/Staging' or self.subject )


   local content = mw.html.create( 'table' )
   local content = mw.html.create( 'table' )

Revision as of 01:12, August 10, 2020

Documentation for this module may be created at Module:Listbox/doc

local Args = require( 'Module:Args' )
local Listing = require( 'Module:Listing' )

function buildHList( parent, sections )
  local list = parent:addClass( 'hlist' )
    :tag( 'ul' )
  for _, section in ipairs( sections ) do
    -- !!!! This may break if Template:Main is modified !!!!
    local expandedMainTemplate = section.summary:match( 'Main article: %[%[(.-)]]' )
    local link = expandedMainTemplate and mw.text.split( expandedMainTemplate, '|' )[1]
    list:tag( 'li' )
      :wikitext( '[[' .. (link or section.name) .. '|' .. section.name .. ']]' )
  end
end

local Navbox = Listing.Navbox

local Listbox = setmetatable( {}, Navbox )
Listbox.__index = Listbox

function Listbox.new( args )
  local obj = Navbox.new( args )
  return setmetatable( obj, Listbox )
end

-- override
function Listbox:renderContent()
  local listing = Listing._parseListing( ((self.categories[1] == 'The Wind Waker' and self.categories[3] == 'Enemies') or (self.categories[1] == 'Skyward Sword' and self.categories[3] ~= 'Shields') or (self.categories[1] == 'A Link Between Worlds' and self.categories[3] ~= 'Items') or self.categories[1] == 'Four Swords Adventures' or self.categories[1] == 'Tri Force Heroes' or (self.categories[1] == 'Hyrule Warriors' and self.categories[3] ~= 'Legend Mode Scenarios')) and self.subject .. '/Staging' or self.subject )

  local content = mw.html.create( 'table' )
  if #listing.topLevelLeaves > 0 then
    local defaultCell = content:tag( 'tr' )
      :tag( 'td' )
      :addClass( 'odd' )
      :attr( 'colspan', '2' )
      :css( 'text-align', 'center' )
    buildHList( defaultCell, listing.topLevelLeaves )
  end
  if #listing.groups > 0 then
    for index, group in ipairs( listing.groups ) do
      local row = content:tag( 'tr' )
      row:tag( 'th' )
        :addClass( 'label' )
        :wikitext( group.name )
      local cell = row:tag( 'td' )
        :addClass( (index + (#listing.topLevelLeaves > 0 and 1 or 0)) % 2 == 0 and 'even' or 'odd' )
      buildHList( cell, group.sections )
    end
  end

  return content
end

local p = {}

function p.main( frame )
  local listbox = Listbox.new( Args.fromFrame( frame ) )
  return listbox:render()
end

-- for use in the debug console:
-- =p.main(p.debugframe)
p.debugframe = {
  args = {},
  getParent = function() return {
    args = {
      [1] = "The Legend of Zelda",
      [2] = "Locations"
    }
  } end
}

return p